[dom] Reorder some calls to improve memory safety.

master
Fedor 2020-05-09 00:36:41 +03:00
parent 48a4b4f8c2
commit 169b4a77e7
1 changed files with 2 additions and 4 deletions

View File

@ -254,8 +254,6 @@ void
AudioBuffer::CopyFromChannel(const Float32Array& aDestination, uint32_t aChannelNumber,
uint32_t aStartInChannel, ErrorResult& aRv)
{
aDestination.ComputeLengthAndData();
uint32_t length = aDestination.Length();
CheckedInt<uint32_t> end = aStartInChannel;
end += length;
@ -266,6 +264,7 @@ AudioBuffer::CopyFromChannel(const Float32Array& aDestination, uint32_t aChannel
}
JS::AutoCheckCannotGC nogc;
aDestination.ComputeLengthAndData();
JSObject* channelArray = mJSChannels[aChannelNumber];
const float* sourceData = nullptr;
if (channelArray) {
@ -296,8 +295,6 @@ AudioBuffer::CopyToChannel(JSContext* aJSContext, const Float32Array& aSource,
uint32_t aChannelNumber, uint32_t aStartInChannel,
ErrorResult& aRv)
{
aSource.ComputeLengthAndData();
uint32_t length = aSource.Length();
CheckedInt<uint32_t> end = aStartInChannel;
end += length;
@ -320,6 +317,7 @@ AudioBuffer::CopyToChannel(JSContext* aJSContext, const Float32Array& aSource,
return;
}
aSource.ComputeLengthAndData();
bool isShared = false;
float* channelData = JS_GetFloat32ArrayData(channelArray, &isShared, nogc);
// The channelData arrays should all have originated in