d10e0a6e5a
This major rewrite grew out of a desire to be able to have stalactites placed according to a global noise function, which meant the whole decoration approach had to be changed to allow for data to be efficiently carried over between nodes. In the process I cleaned up a lot of old inefficient code, some of it written back when I was still learning LUA in general. The legacy.lua file contains the old deprecated code so in theory any mods depending on subterrane should still function as they did before.
3 lines
296 B
Plaintext
3 lines
296 B
Plaintext
subterrane_enable_legacy_dripstone (Adds old dripstone node definitions) bool true
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#Use this mode with singlenode mapgen to produce a large-scale map of a particular world's caverns
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subterrane_enable_singlenode_mapping_mode (Fills cavern volume with stone and warrens with desertstone) bool false |