subterrane/settingtypes.txt
FaceDeer d10e0a6e5a
Major rewrite of the API to support more complex decoration methods. Old API still available in legacy.lua
This major rewrite grew out of a desire to be able to have stalactites placed according to a global noise function, which meant the whole decoration approach had to be changed to allow for data to be efficiently carried over between nodes. In the process I cleaned up a lot of old inefficient code, some of it written back when I was still learning LUA in general.

The legacy.lua file contains the old deprecated code so in theory any mods depending on subterrane should still function as they did before.
2018-12-29 12:56:30 -07:00

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subterrane_enable_legacy_dripstone (Adds old dripstone node definitions) bool true
#Use this mode with singlenode mapgen to produce a large-scale map of a particular world's caverns
subterrane_enable_singlenode_mapping_mode (Fills cavern volume with stone and warrens with desertstone) bool false