158 lines
6.1 KiB
Lua
158 lines
6.1 KiB
Lua
minetest.register_privilege("schematic_save", "Can use Schematic commands")
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schematic_save = {}
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schematic_save.set_pos = {}
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schematic_save.pos1 = {}
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schematic_save.pos2 = {}
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schematic_save.path = minetest.get_modpath(minetest.get_current_modname())
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dofile(schematic_save.path .. "/mark.lua")
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dofile(schematic_save.path .. "/serialize.lua")
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--determines whether `nodename` is a valid node name, returning a boolean
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schematic_save.node_is_valid = function(nodename)
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return minetest.registered_nodes[nodename] ~= nil
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or minetest.registered_nodes["default:" .. nodename] ~= nil
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end
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--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
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schematic_save.player_axis = function(name)
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local dir = minetest.env:get_player_by_name(name):get_look_dir()
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local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
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if x > y then
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if x > z then
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return "x", dir.x > 0 and 1 or -1
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end
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elseif y > z then
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return "y", dir.y > 0 and 1 or -1
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end
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return "z", dir.z > 0 and 1 or -1
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end
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minetest.register_chatcommand("/mark", {
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params = "",
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description = "Show markers at the region positions",
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--privs = {schematic_save=true},
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func = function(name, param)
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schematic_save.mark_pos1(name)
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schematic_save.mark_pos2(name)
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minetest.chat_send_player(name, "Schematic region marked", false)
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end,
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})
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minetest.register_chatcommand("/pos1", {
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params = "",
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description = "Set Schematic region position 1 to the player's location",
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--privs = {schematic_save=true},
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func = function(name, param)
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local pos = minetest.env:get_player_by_name(name):getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
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schematic_save.pos1[name] = pos
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schematic_save.mark_pos1(name)
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minetest.chat_send_player(name, "Schematic position 1 set to " .. minetest.pos_to_string(pos), false)
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end,
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})
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minetest.register_chatcommand("/pos2", {
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params = "",
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description = "Set Schematic region position 2 to the player's location",
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--privs = {schematic_save=true},
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func = function(name, param)
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local pos = minetest.env:get_player_by_name(name):getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
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schematic_save.pos2[name] = pos
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schematic_save.mark_pos2(name)
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minetest.chat_send_player(name, "Schematic position 2 set to " .. minetest.pos_to_string(pos), false)
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end,
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})
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minetest.register_chatcommand("/p", {
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params = "set/set1/set2/get",
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description = "Set Schematic region, Schematic position 1, or Schematic position 2 by punching nodes, or display the current Schematic region",
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--privs = {schematic_save=true},
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func = function(name, param)
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if param == "set" then --set both Schematic positions
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schematic_save.set_pos[name] = "pos1"
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minetest.chat_send_player(name, "Select positions by punching two nodes", false)
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elseif param == "set1" then --set Schematic position 1
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schematic_save.set_pos[name] = "pos1only"
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minetest.chat_send_player(name, "Select position 1 by punching a node", false)
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elseif param == "set2" then --set Schematic position 2
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schematic_save.set_pos[name] = "pos2"
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minetest.chat_send_player(name, "Select position 2 by punching a node", false)
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elseif param == "get" then --display current Schematic positions
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if schematic_save.pos1[name] ~= nil then
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minetest.chat_send_player(name, "Schematic position 1: " .. minetest.pos_to_string(schematic_save.pos1[name]), false)
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else
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minetest.chat_send_player(name, "Schematic position 1 not set", false)
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end
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if schematic_save.pos2[name] ~= nil then
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minetest.chat_send_player(name, "Schematic position 2: " .. minetest.pos_to_string(schematic_save.pos2[name]), false)
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else
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minetest.chat_send_player(name, "Schematic position 2 not set", false)
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end
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else
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minetest.chat_send_player(name, "Unknown subcommand: " .. param, false)
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end
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end,
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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local name = puncher:get_player_name()
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if name ~= "" and schematic_save.set_pos[name] ~= nil then --currently setting position
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if schematic_save.set_pos[name] == "pos1" then --setting position 1
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schematic_save.pos1[name] = pos
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schematic_save.mark_pos1(name)
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schematic_save.set_pos[name] = "pos2" --set position 2 on the next invocation
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minetest.chat_send_player(name, "Schematic position 1 set to " .. minetest.pos_to_string(pos), false)
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elseif schematic_save.set_pos[name] == "pos1only" then --setting position 1 only
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schematic_save.pos1[name] = pos
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schematic_save.mark_pos1(name)
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schematic_save.set_pos[name] = nil --finished setting positions
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minetest.chat_send_player(name, "Schematic position 1 set to " .. minetest.pos_to_string(pos), false)
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elseif schematic_save.set_pos[name] == "pos2" then --setting position 2
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schematic_save.pos2[name] = pos
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schematic_save.mark_pos2(name)
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schematic_save.set_pos[name] = nil --finished setting positions
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minetest.chat_send_player(name, "Schematic position 2 set to " .. minetest.pos_to_string(pos), false)
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end
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end
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end)
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minetest.register_chatcommand("/save", {
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params = "<file>",
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description = "Save the current Schematic region to \"(world folder)/schems/<file>.we\"",
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--privs = {schematic_save=true},
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func = function(name, param)
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local pos1, pos2 = schematic_save.pos1[name], schematic_save.pos2[name]
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if pos1 == nil or pos2 == nil then
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minetest.chat_send_player(name, "No Schematic region selected", false)
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return
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end
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if param == "" then
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minetest.chat_send_player(name, "Invalid usage: " .. param, false)
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return
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end
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local result, count = schematic_save.serialize(pos1, pos2)
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--local path = minetest.get_worldpath() .. "/schems"
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local path = minetest.get_worldpath()
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local filename = path .. "/" .. param .. ".lua"
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--os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
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local file, err = io.open(filename, "w")
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if err ~= nil then
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minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"", false)
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return
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end
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file:write(result)
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file:flush()
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file:close()
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minetest.chat_send_player(name, count .. " nodes saved", false)
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end,
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})
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