Volcanoes (#2)
* Initial stab at volcano mapgen
* Make caldera conical, randomized size a bit
* remove grass from underwater soil
* add snow, fix some errors in mountain shape calculations
* improved soil and snow generation, more efficient mapgen
* add some configuration for volcanos, and a find volcanoes command for debugging
* enhance findvolcano, chunk sizes limited to multiples of mapblocks
* more volcano options, also add soil cooking
* update readme and screenshot
* cosmetic tweaks, slight change to default slope range
* fixed the mapgen v7 glitch via a horrible hack :(
* fix the need-to-make-changes test
* use biome-defined material to decorate slopes
* apparently set_lighting and calc_lighting are only supposed to be called on mapgen voxelmanipulators
* add magma chambers at the base of the volcano pipe
* fixes to large-scale grid calculations
* remove a line I added for debugging purposes
* bringing back configurable limits now that the bug's been fixed for six months
* generalizing the heating/cooling ABM
* actually turn the cooling material into the targeted material.
* Revert "actually turn the cooling material into the targeted material."
This reverts commit 508e10acc7c3871cc56fb8347e7931e5595b5f54.
* Fix cooling target node type for real
* very strange, abms don't seem to be updating node groups somehow.
* Workaround for Minetest issue #7864
* using minetest.after proved unreliable, trying different approach
* remove the lava cutoff setting, no longer needed now that veins are fixed
* improve findvolcano command
* using the same solution for v7 mapgen bug as for the lava crash
This is still not 100% reliable, but it's still better than the post-gen patching.
* fix randomization of lava depth
* remove debugging
* extinct volcano lava depth wasn't working right either
2018-12-26 02:06:38 -07:00
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magma_conduits_glowing_rock (Cause rock adjacent to lava to convert into "glowing" form) bool true
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magma_conduits_cook_soil (Cause soil and carbonaceous ores adjacent to lava to cook) bool true
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magma_conduits_remove_default_lava (Remove default mapgen lava) bool true
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[Magma Veins]
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#If this is false none of the other settings in this section apply
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magma_conduits_magma_veins (Enable magma veins) bool true
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2017-04-08 20:16:07 -06:00
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magma_conduits_spread (Approximate spacing between magma conduits) int 400
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Volcanoes (#2)
* Initial stab at volcano mapgen
* Make caldera conical, randomized size a bit
* remove grass from underwater soil
* add snow, fix some errors in mountain shape calculations
* improved soil and snow generation, more efficient mapgen
* add some configuration for volcanos, and a find volcanoes command for debugging
* enhance findvolcano, chunk sizes limited to multiples of mapblocks
* more volcano options, also add soil cooking
* update readme and screenshot
* cosmetic tweaks, slight change to default slope range
* fixed the mapgen v7 glitch via a horrible hack :(
* fix the need-to-make-changes test
* use biome-defined material to decorate slopes
* apparently set_lighting and calc_lighting are only supposed to be called on mapgen voxelmanipulators
* add magma chambers at the base of the volcano pipe
* fixes to large-scale grid calculations
* remove a line I added for debugging purposes
* bringing back configurable limits now that the bug's been fixed for six months
* generalizing the heating/cooling ABM
* actually turn the cooling material into the targeted material.
* Revert "actually turn the cooling material into the targeted material."
This reverts commit 508e10acc7c3871cc56fb8347e7931e5595b5f54.
* Fix cooling target node type for real
* very strange, abms don't seem to be updating node groups somehow.
* Workaround for Minetest issue #7864
* using minetest.after proved unreliable, trying different approach
* remove the lava cutoff setting, no longer needed now that veins are fixed
* improve findvolcano command
* using the same solution for v7 mapgen bug as for the lava crash
This is still not 100% reliable, but it's still better than the post-gen patching.
* fix randomization of lava depth
* remove debugging
* extinct volcano lava depth wasn't working right either
2018-12-26 02:06:38 -07:00
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magma_conduits_obsidian_lining (Add an obsidian lining to magma conduits) bool true
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#Removes magma near the surface that could spill out of an open magma vein onto
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#surrounding terrain
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2017-04-08 20:16:07 -06:00
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magma_conduits_ameliorate_floods (Ameliorate lava floods on the surface) bool true
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Volcanoes (#2)
* Initial stab at volcano mapgen
* Make caldera conical, randomized size a bit
* remove grass from underwater soil
* add snow, fix some errors in mountain shape calculations
* improved soil and snow generation, more efficient mapgen
* add some configuration for volcanos, and a find volcanoes command for debugging
* enhance findvolcano, chunk sizes limited to multiples of mapblocks
* more volcano options, also add soil cooking
* update readme and screenshot
* cosmetic tweaks, slight change to default slope range
* fixed the mapgen v7 glitch via a horrible hack :(
* fix the need-to-make-changes test
* use biome-defined material to decorate slopes
* apparently set_lighting and calc_lighting are only supposed to be called on mapgen voxelmanipulators
* add magma chambers at the base of the volcano pipe
* fixes to large-scale grid calculations
* remove a line I added for debugging purposes
* bringing back configurable limits now that the bug's been fixed for six months
* generalizing the heating/cooling ABM
* actually turn the cooling material into the targeted material.
* Revert "actually turn the cooling material into the targeted material."
This reverts commit 508e10acc7c3871cc56fb8347e7931e5595b5f54.
* Fix cooling target node type for real
* very strange, abms don't seem to be updating node groups somehow.
* Workaround for Minetest issue #7864
* using minetest.after proved unreliable, trying different approach
* remove the lava cutoff setting, no longer needed now that veins are fixed
* improve findvolcano command
* using the same solution for v7 mapgen bug as for the lava crash
This is still not 100% reliable, but it's still better than the post-gen patching.
* fix randomization of lava depth
* remove debugging
* extinct volcano lava depth wasn't working right either
2018-12-26 02:06:38 -07:00
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# Note: Setting limits near "0" in versions of Minetest before June 2018
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# commit 5c1edc5 may cause a crash due to a bug in vein ore generation
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magma_conduits_upper_limit (Upper extent of magma conduits) int -256
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magma_conduits_lower_limit (Lower extent of magma conduits) int -31000
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[Volcanoes]
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#If this is false none of the other settings in this section apply
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magma_conduits_volcanoes (Enable volcanoes) bool true
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magma_conduits_volcano_min_height (Minimum volcano peak elevation) int 20
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magma_conduits_volcano_max_height (Maximum volcano peak elevation) int 200
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#smaller slopes are steeper. 0.5 is probably the lowest this should go,
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#things get unrealistic around there
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magma_conduits_volcano_min_slope (Minimum volcano slope) float 0.75
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#above 1.5 and the mountain becomes more of a shield volcano,
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#taking up a lot of map area.
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magma_conduits_volcano_max_slope (Maximum volcano slope) float 1.5
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#The size of the region within which each volcano is randomly placed
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#measured in mapblocks, which is usually 80 nodes on a side.
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#Eg, the default of 16 means that one volcano is placed in each
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#1280x1280 node region.
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magma_conduits_volcano_region_mapblocks (Region mapblocks) int 16
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magma_conduits_volcano_min_depth (Lowest depth magma pipes extend to) int -3000
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magma_conduits_volcano_magma_chambers (Enables magma chambers at base of pipes) bool true
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#With a multiplier of 1, magma chambers are the same size as the mountain above them.
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magma_conduits_volcano_magma_chamber_radius_multiplier (Magma chamber radius multiplier) float 0.5
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magma_conduits_volcano_probability_active (Probability of active volcano in region) float 0.3
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magma_conduits_volcano_probability_dormant (Probability of dormant volcano in region) float 0.15
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magma_conduits_volcano_probability_extinct (Probability of extinct volcano in region) float 0.15
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