5c0700456c
This pass cleans up a lot of unnecessary table allocation and disposal, which should help with memory usage and garbage collection. It also adds some sophistication to the entity damage process from diggers, allowing items to be picked up into Digtron inventory.
595 lines
24 KiB
Lua
595 lines
24 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local dig_dust = function(pos, facing)
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local direction = minetest.facedir_to_dir(facing)
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return {
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amount = 10,
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time = 1.0,
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minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)),
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maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)),
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minvel = vector.multiply(direction, -10),
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maxvel = vector.multiply(direction, -20),
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minacc = {x=0, y=-40, z=0},
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maxacc = {x=0, y=-40, z=0},
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minexptime = 0.25,
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maxexptime = 0.5,
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minsize = 2,
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maxsize = 5,
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collisiondetection = false,
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vertical = false,
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texture = "default_item_smoke.png^[colorize:#9F817080",
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}
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end
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local burn_smoke = function(pos, amount)
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return {
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amount = math.min(amount, 40),
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time = 1.0,
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minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)),
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maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)),
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minvel = {x=0, y=2, z=0},
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maxvel = {x=0, y=5, z=0},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 0.5,
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maxexptime = 1.5,
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minsize = 8,
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maxsize = 12,
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collisiondetection = false,
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vertical = false,
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texture = "default_item_smoke.png^[colorize:#000000DD",
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}
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end
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--Performs various tests on a layout to play warning noises and see if Digtron can move at all.
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local function neighbour_test(layout, status_text, dir)
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if layout.all == nil then
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-- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort.
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minetest.sound_play("buzzer", {gain=0.25, pos=layout.controller})
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return S("Digtron is adjacent to unloaded nodes.") .. "\n" .. status_text, 1
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end
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if layout.water_touching == true then
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minetest.sound_play("sploosh", {gain=1.0, pos=layout.controller})
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end
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if layout.lava_touching == true then
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minetest.sound_play("woopwoopwoop", {gain=1.0, pos=layout.controller})
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end
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if dir and dir.y ~= -1 and layout.traction * digtron.config.traction_factor < table.getn(layout.all) then
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-- digtrons can't fly, though they can fall
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minetest.sound_play("squeal", {gain=1.0, pos=layout.controller})
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return S("Digtron has @1 blocks but only enough traction to move @2 blocks.\n", table.getn(layout.all), layout.traction * digtron.config.traction_factor)
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.. status_text, 2
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end
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return status_text, 0
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end
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-- Checks if a player is within a layout's extents.
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local function move_player_test(layout, player)
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local player_pos = player:getpos()
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if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
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player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
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player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
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return true
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end
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return false
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end
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local node_inventory_table = {type="node"} -- a reusable parameter for get_inventory calls, set the pos parameter before using.
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local function test_stop_block(pos, items)
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node_inventory_table.pos = pos
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local inv = minetest.get_inventory(node_inventory_table)
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local item_stack = inv:get_stack("stop", 1)
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if not item_stack:is_empty() then
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for _, item in pairs(items) do
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if item == item_stack:get_name() then
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return true
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end
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end
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end
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return false
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end
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-- returns newpos, status string, and a return code indicating why the method returned (so the auto-controller can keep trying if it's due to unloaded nodes)
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-- 0 - success
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-- 1 - failed due to unloaded nodes
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-- 2 - failed due to insufficient traction
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-- 3 - obstructed by undiggable node
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-- 4 - insufficient fuel
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-- 5 - unknown builder error during testing
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-- 6 - builder with unset output
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-- 7 - insufficient builder materials in inventory
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digtron.execute_dig_cycle = function(pos, clicker)
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local meta = minetest.get_meta(pos)
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local facing = minetest.get_node(pos).param2
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local dir = minetest.facedir_to_dir(facing)
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local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle
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local status_text = S("Heat remaining in controller furnace: @1", math.floor(math.max(0, fuel_burning)))
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local exhaust = meta:get_int("on_coal")
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local layout = DigtronLayout.create(pos, clicker)
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local status_text, return_code = neighbour_test(layout, status_text, dir)
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if return_code ~= 0 then
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return pos, status_text, return_code
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end
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local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
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----------------------------------------------------------------------------------------------------------------------
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local items_dropped = {}
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local digging_fuel_cost = 0
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local particle_systems = {}
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-- execute the execute_dig method on all digtron components that have one
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-- This builds a set of nodes that will be dug and returns a list of products that will be generated
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-- but doesn't actually dig the nodes yet. That comes later.
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-- If we dug them now, sand would fall and some digtron nodes would die.
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if layout.diggers ~= nil then
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for k, location in pairs(layout.diggers) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_dig ~= nil then
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local fuel_cost, dropped = targetdef.execute_dig(location.pos, layout.protected, layout.nodes_dug, controlling_coordinate, false, clicker)
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if dropped ~= nil then
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for _, itemname in pairs(dropped) do
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table.insert(items_dropped, itemname)
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end
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if digtron.config.particle_effects then
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table.insert(particle_systems, dig_dust(vector.add(location.pos, dir), target.param2))
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end
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end
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digging_fuel_cost = digging_fuel_cost + fuel_cost
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else
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minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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end
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----------------------------------------------------------------------------------------------------------------------
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-- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
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-- as having been dug.
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local can_move = true
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for _, location in pairs(layout.all) do
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local newpos = vector.add(location.pos, dir)
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if not digtron.can_move_to(newpos, layout.protected, layout.nodes_dug) then
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can_move = false
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end
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end
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if test_stop_block(pos, items_dropped) then
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can_move = false
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end
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if not can_move then
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-- mark this node as waiting, will clear this flag in digtron.config.cycle_time seconds
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.get_node_timer(pos):start(digtron.config.cycle_time)
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minetest.sound_play("squeal", {gain=1.0, pos=pos})
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, S("Digtron is obstructed.") .. "\n" .. status_text, 3 --Abort, don't dig and don't build.
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end
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----------------------------------------------------------------------------------------------------------------------
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-- ask each builder node if it can get what it needs from inventory to build this cycle.
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-- This is a complicated test because each builder needs to actually *take* the item it'll
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-- need from inventory, and then we put it all back afterward.
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-- Note that this test may overestimate the amount of work that will actually need to be done so don't treat its fuel cost as authoritative.
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local can_build = true
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local test_build_return_code = nil
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local test_build_return_items = nil
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local failed_to_find = nil
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local test_items = {}
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local test_fuel_items = {}
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local test_build_fuel_cost = 0
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if layout.builders ~= nil then
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for k, location in pairs(layout.builders) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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local test_location = vector.add(location.pos, dir)
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if targetdef.test_build ~= nil then
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test_build_return_code, test_build_return_items, failed_to_find = targetdef.test_build(location.pos, test_location, layout.inventories, layout.protected, layout.nodes_dug, controlling_coordinate, layout.controller)
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for k, return_item in pairs(test_build_return_items) do
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table.insert(test_items, return_item)
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test_build_fuel_cost = test_build_fuel_cost + digtron.config.build_cost
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end
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if test_build_return_code > 1 then
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can_build = false
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break
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end
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else
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minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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end
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local test_fuel_needed = test_build_fuel_cost + digging_fuel_cost - fuel_burning
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local test_fuel_burned = 0
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local power_from_cables = 0
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if minetest.get_modpath("technic") then
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if layout.power_connectors ~= nil then
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local power_inputs = {}
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for _, power_connector in pairs(layout.power_connectors) do
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if power_connector.meta.fields.HV_network and power_connector.meta.fields.HV_EU_input then
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power_inputs[power_connector.meta.fields.HV_network] = tonumber(power_connector.meta.fields.HV_EU_input)
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end
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end
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for _, power in pairs(power_inputs) do
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power_from_cables = power_from_cables + power
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end
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power_from_cables = power_from_cables / digtron.config.power_ratio
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test_fuel_burned = power_from_cables
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end
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if test_fuel_needed - test_fuel_burned > 0 then
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-- check for the available electrical power
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test_fuel_burned = test_fuel_burned + digtron.tap_batteries(layout.battery_holders, test_fuel_needed, true)
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end
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end
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if (test_fuel_needed < test_fuel_burned) then
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exhaust = 0 -- all power needs met by electricity, don't blow smoke
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else
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-- burn combustible fuel if not enough power
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test_fuel_burned = test_fuel_burned + digtron.burn(layout.fuelstores, test_fuel_needed - test_fuel_burned, true)
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exhaust = 1 -- burning fuel produces smoke
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end
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--Put everything back where it came from
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for k, item_return in pairs(test_items) do
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digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller)
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end
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if test_fuel_needed > fuel_burning + test_fuel_burned then
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, S("Digtron needs more fuel."), 4 -- abort, don't dig and don't build.
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end
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if not can_build then
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.get_node_timer(pos):start(digtron.config.cycle_time)
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local return_string = nil
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local return_code = 5
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if test_build_return_code == 3 then
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minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured
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return_string = S("Digtron connected to at least one builder with no output material assigned.") .. "\n"
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return_code = 6
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elseif test_build_return_code == 2 then
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minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory
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return_string = S("Digtron has insufficient building materials. Needed: @1", failed_to_find:get_name()) .. "\n"
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return_code = 7
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end
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return pos, return_string .. status_text, return_code --Abort, don't dig and don't build.
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end
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----------------------------------------------------------------------------------------------------------------------
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-- All tests passed, ready to go for real!
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minetest.sound_play("construction", {gain=1.0, pos=pos})
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-- if the player is standing within the array or next to it, move him too.
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local move_player = move_player_test(layout, clicker)
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-- damage the weak flesh
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if digtron.config.damage_hp > 0 and layout.diggers ~= nil then
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for k, location in pairs(layout.diggers) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.damage_creatures ~= nil then
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targetdef.damage_creatures(clicker, location.pos, controlling_coordinate, items_dropped)
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end
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end
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end
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--move the array
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layout:move_layout_image(dir)
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if not layout:write_layout_image(clicker) then
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return pos, "unrecoverable write_layout_image error", 1
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end
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local oldpos = {x=pos.x, y=pos.y, z=pos.z}
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pos = vector.add(pos, dir)
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meta = minetest.get_meta(pos)
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if move_player then
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clicker:moveto(vector.add(dir, clicker:getpos()), true)
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end
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-- store or drop the products of the digger heads
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for _, itemname in pairs(items_dropped) do
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digtron.place_in_inventory(itemname, layout.inventories, oldpos)
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end
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digtron.award_item_dug(items_dropped, clicker) -- Achievements mod hook
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local building_fuel_cost = 0
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local strange_failure = false
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-- execute_build on all digtron components that have one
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if layout.builders ~= nil then
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for k, location in pairs(layout.builders) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_build ~= nil then
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--using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any.
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local build_return = targetdef.execute_build(location.pos, clicker, layout.inventories, layout.protected, layout.nodes_dug, controlling_coordinate, oldpos)
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if build_return < 0 then
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-- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase.
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-- So this should never happen. However, "should never happens" happen sometimes. So
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-- don't interrupt the build cycle as a whole, we've already moved so might as well try to complete as much as possible.
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strange_failure = true
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build_return = (build_return * -1) - 1
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elseif digtron.config.uses_resources then
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building_fuel_cost = building_fuel_cost + (digtron.config.build_cost * build_return)
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end
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else
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minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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end
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if layout.auto_ejectors ~= nil then
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for k, location in pairs(layout.auto_ejectors) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_eject ~= nil then
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targetdef.execute_eject(location.pos, target, clicker)
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else
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minetest.log(string.format("%s has an ejector group but is missing execute_eject method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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end
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local status_text = ""
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if strange_failure then
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-- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen.
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minetest.sound_play("dingding", {gain=1.0, pos=pos})
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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status_text = S("Digtron unexpectedly failed to execute one or more build operations, likely due to an inventory error.") .. "\n"
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end
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local total_fuel_cost = math.max(digging_fuel_cost + building_fuel_cost - power_from_cables, 0)
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-- actually burn the fuel needed
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fuel_burning = fuel_burning - total_fuel_cost
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if digtron.config.particle_effects and exhaust == 1 then
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table.insert(particle_systems, burn_smoke(pos, total_fuel_cost))
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end
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if fuel_burning < 0 then
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-- we tap into the batteries either way
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fuel_burning = fuel_burning + digtron.tap_batteries(layout.battery_holders, -fuel_burning, false)
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if exhaust == 1 then
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-- but we burn coal only if we must (exhaust = flag)
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fuel_burning = fuel_burning + digtron.burn(layout.fuelstores, -fuel_burning, false)
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end
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end
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meta:set_float("fuel_burning", fuel_burning)
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meta:set_int("on_coal", exhaust)
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status_text = status_text .. S("Heat remaining in controller furnace: @1", math.floor(math.max(0, fuel_burning)))
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-- Eyecandy
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for _, particles in pairs(particle_systems) do
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minetest.add_particlespawner(particles)
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end
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-- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because
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-- a builder put something there or because they're another digtron node.
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local node_to_dig, whether_to_dig = layout.nodes_dug:pop()
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while node_to_dig ~= nil do
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if whether_to_dig == true then
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minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z))
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minetest.remove_node(node_to_dig)
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end
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-- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick
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-- a check to make sand fall after the digtron has passed.
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minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z})
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node_to_dig, whether_to_dig = layout.nodes_dug:pop()
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end
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return pos, status_text, 0
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end
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-- Simplified version of the above method that only moves, and doesn't execute diggers or builders.
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digtron.execute_move_cycle = function(pos, clicker)
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local meta = minetest.get_meta(pos)
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local layout = DigtronLayout.create(pos, clicker)
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local status_text = ""
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local status_text, return_code = neighbour_test(layout, status_text, nil) -- skip traction check for pusher by passing nil for direction
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if return_code ~= 0 then
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return pos, status_text, return_code
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end
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local facing = minetest.get_node(pos).param2
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local dir = minetest.facedir_to_dir(facing)
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local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
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-- if the player is standing within the array or next to it, move him too.
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local move_player = move_player_test(layout, clicker)
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-- test if any digtrons are obstructed by non-digtron nodes
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layout:move_layout_image(dir)
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if not layout:can_write_layout_image() then
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-- mark this node as waiting, will clear this flag in digtron.config.cycle_time seconds
|
|
minetest.get_meta(pos):set_string("waiting", "true")
|
|
minetest.get_node_timer(pos):start(digtron.config.cycle_time)
|
|
minetest.sound_play("squeal", {gain=1.0, pos=pos})
|
|
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
|
|
return pos, S("Digtron is obstructed.") .. "\n" .. status_text, 3 --Abort, don't dig and don't build.
|
|
end
|
|
|
|
minetest.sound_play("truck", {gain=1.0, pos=pos})
|
|
|
|
--move the array
|
|
if not layout:write_layout_image(clicker) then
|
|
return pos, "unrecoverable write_layout_image error", 1
|
|
end
|
|
|
|
pos = vector.add(pos, dir)
|
|
if move_player then
|
|
clicker:moveto(vector.add(clicker:getpos(), dir), true)
|
|
end
|
|
return pos, "", 0
|
|
end
|
|
|
|
-- Simplified version of the dig cycle that moves laterally relative to the controller's orientation ("downward")
|
|
-- Does the dig portion of the cycle, but skips the build portion.
|
|
-- returns newpos, status string, and a return code indicating why the method returned (so the auto-controller can keep trying if it's due to unloaded nodes)
|
|
-- 0 - success
|
|
-- 1 - failed due to unloaded nodes
|
|
-- 2 - failed due to insufficient traction
|
|
-- 3 - obstructed by undiggable node
|
|
-- 4 - insufficient fuel
|
|
digtron.execute_downward_dig_cycle = function(pos, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
local facing = minetest.get_node(pos).param2
|
|
local dir = digtron.facedir_to_down_dir(facing)
|
|
local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle
|
|
local status_text = S("Heat remaining in controller furnace: @1", math.floor(math.max(0, fuel_burning)))
|
|
local exhaust = meta:get_int("on_coal")
|
|
|
|
local layout = DigtronLayout.create(pos, clicker)
|
|
|
|
local status_text, return_code = neighbour_test(layout, status_text, dir)
|
|
if return_code ~= 0 then
|
|
return pos, status_text, return_code
|
|
end
|
|
|
|
local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
|
|
|
|
----------------------------------------------------------------------------------------------------------------------
|
|
|
|
local items_dropped = {}
|
|
local digging_fuel_cost = 0
|
|
local particle_systems = {}
|
|
|
|
-- execute the execute_dig method on all digtron components that have one
|
|
-- This builds a set of nodes that will be dug and returns a list of products that will be generated
|
|
-- but doesn't actually dig the nodes yet. That comes later.
|
|
-- If we dug them now, sand would fall and some digtron nodes would die.
|
|
if layout.diggers ~= nil then
|
|
for k, location in pairs(layout.diggers) do
|
|
local target = minetest.get_node(location.pos)
|
|
local targetdef = minetest.registered_nodes[target.name]
|
|
if targetdef.execute_dig ~= nil then
|
|
local fuel_cost, dropped = targetdef.execute_dig(location.pos, layout.protected, layout.nodes_dug, controlling_coordinate, true, clicker)
|
|
if dropped ~= nil then
|
|
for _, itemname in pairs(dropped) do
|
|
table.insert(items_dropped, itemname)
|
|
end
|
|
if digtron.config.particle_effects then
|
|
table.insert(particle_systems, dig_dust(vector.add(location.pos, dir), target.param2))
|
|
end
|
|
end
|
|
digging_fuel_cost = digging_fuel_cost + fuel_cost
|
|
else
|
|
minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name))
|
|
end
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------------------------------------------------------------
|
|
|
|
-- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
|
|
-- as having been dug.
|
|
local can_move = true
|
|
for _, location in pairs(layout.all) do
|
|
local newpos = vector.add(location.pos, dir)
|
|
if not digtron.can_move_to(newpos, layout.protected, layout.nodes_dug) then
|
|
can_move = false
|
|
end
|
|
end
|
|
|
|
if test_stop_block(pos, items_dropped) then
|
|
can_move = false
|
|
end
|
|
|
|
if not can_move then
|
|
-- mark this node as waiting, will clear this flag in digtron.config.cycle_time seconds
|
|
minetest.get_meta(pos):set_string("waiting", "true")
|
|
minetest.get_node_timer(pos):start(digtron.config.cycle_time)
|
|
minetest.sound_play("squeal", {gain=1.0, pos=pos})
|
|
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
|
|
return pos, S("Digtron is obstructed.") .. "\n" .. status_text, 3 --Abort, don't dig and don't build.
|
|
end
|
|
|
|
----------------------------------------------------------------------------------------------------------------------
|
|
|
|
-- All tests passed, ready to go for real!
|
|
minetest.sound_play("construction", {gain=1.0, pos=pos})
|
|
|
|
-- if the player is standing within the array or next to it, move him too.
|
|
local move_player = move_player_test(layout, clicker)
|
|
|
|
-- damage the weak flesh
|
|
if digtron.config.damage_hp > 0 and layout.diggers ~= nil then
|
|
for k, location in pairs(layout.diggers) do
|
|
local target = minetest.get_node(location.pos)
|
|
local targetdef = minetest.registered_nodes[target.name]
|
|
if targetdef.damage_creatures ~= nil then
|
|
targetdef.damage_creatures(clicker, location.pos, controlling_coordinate)
|
|
end
|
|
end
|
|
end
|
|
|
|
--move the array
|
|
layout:move_layout_image(digtron.facedir_to_down_dir(facing))
|
|
if not layout:write_layout_image(clicker) then
|
|
return pos, "unrecoverable write_layout_image error", 1
|
|
end
|
|
local oldpos = {x=pos.x, y=pos.y, z=pos.z}
|
|
pos = vector.add(pos, dir)
|
|
meta = minetest.get_meta(pos)
|
|
if move_player then
|
|
clicker:moveto(vector.add(clicker:getpos(), dir), true)
|
|
end
|
|
|
|
-- store or drop the products of the digger heads
|
|
for _, itemname in pairs(items_dropped) do
|
|
digtron.place_in_inventory(itemname, layout.inventories, oldpos)
|
|
end
|
|
digtron.award_item_dug(items_dropped, clicker) -- Achievements mod hook
|
|
|
|
local status_text = ""
|
|
|
|
-- actually burn the fuel needed
|
|
fuel_burning = fuel_burning - digging_fuel_cost
|
|
if digtron.config.particle_effects and exhaust == 1 then
|
|
table.insert(particle_systems, burn_smoke(pos, digging_fuel_cost))
|
|
end
|
|
if fuel_burning < 0 then
|
|
-- we tap into the batteries either way
|
|
fuel_burning = fuel_burning + digtron.tap_batteries(layout.battery_holders, -fuel_burning, false)
|
|
if exhaust == 1 then
|
|
-- but we burn coal only if we must (exhaust = flag)
|
|
fuel_burning = fuel_burning + digtron.burn(layout.fuelstores, -fuel_burning, false)
|
|
end
|
|
end
|
|
|
|
meta:set_float("fuel_burning", fuel_burning)
|
|
meta:set_int("on_coal", exhaust)
|
|
status_text = status_text .. S("Heat remaining in controller furnace: @1", math.floor(math.max(0, fuel_burning)))
|
|
|
|
-- Eyecandy
|
|
for _, particles in pairs(particle_systems) do
|
|
minetest.add_particlespawner(particles)
|
|
end
|
|
|
|
-- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because
|
|
-- a builder put something there or because they're another digtron node.
|
|
local node_to_dig, whether_to_dig = layout.nodes_dug:pop()
|
|
while node_to_dig ~= nil do
|
|
if whether_to_dig == true then
|
|
minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z))
|
|
minetest.remove_node(node_to_dig)
|
|
end
|
|
node_to_dig, whether_to_dig = layout.nodes_dug:pop()
|
|
end
|
|
return pos, status_text, 0
|
|
end
|