882395ef75
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
40 lines
2.4 KiB
Plaintext
40 lines
2.4 KiB
Plaintext
[Cavern dimensions]
|
|
#Note that this doesn't guarantee caverns of this setting's size. This setting
|
|
#affects the scale of features in the perlin noise that is used to build caverns.
|
|
#Most caverns will be smaller than this (and a few might be larger)
|
|
dfcaverns_vertical_cavern_scale (Vertical cavern dimension scale) float 256
|
|
#Note that this doesn't guarantee caverns of this setting's size. This setting
|
|
#affects the scale of features in the perlin noise that is used to build caverns.
|
|
#Most caverns will be smaller than this (and a few might be larger)
|
|
dfcaverns_horizontal_cavern_scale (Horizontal cavern dimension scale) float 256
|
|
#Determines threshold for cave generation. Higher number means sparser, smaller caverns
|
|
dfcaverns_cavern_threshold (Cavern threshold) float 0.5 0.0 1.0
|
|
#Determines threshold for lower sea cave generation. Higher number means sparser, smaller caverns
|
|
dfcaverns_sunless_sea_threshold (Cavern threshold for sunless sea) float 0.4 0.0 1.0
|
|
#Determines how far out water extends into tunnels below the 'sea level' of from flooded
|
|
#caverns. Lower numbers give more flooded tunnel. If this number equals the cavern
|
|
#threshold tunnels will not be flooded at all, if it is 0 then half the tunnels will be flooded.
|
|
dfcaverns_tunnel_flooding_threshold (Tunnel flooding threshold) float 0.25 0.0 1.0
|
|
|
|
[Cavern depth borders]
|
|
#maximum boundary for cavern depths are most efficient when they fit the formula (x*80-32-1)
|
|
#where x is an integer. That way you don't get map blocks that straddle two cavern layers.
|
|
dfcaverns_ymax (Upper limit of level 1) int -193
|
|
#minimum boundaries for cavern depths are most efficient when they fit the formula (x*80-32)
|
|
#where x is an integer. that way you don't get map blocks that straddle two cavern layers.
|
|
dfcaverns_level1_min (Upper limit of level 2) int -832
|
|
dfcaverns_level2_min (Upper limit of level 3) int -1472
|
|
dfcaverns_level3_min (Upper limit of the sunless sea) int -2112
|
|
dfcaverns_sunless_sea_min (Lower limit of the sunless sea) int -2512
|
|
|
|
[Lower Levels]
|
|
dfcaverns_enable_oil_sea (Generate oil sea) bool true
|
|
dfcaverns_oil_sea_level (Oil sea level) int -2700
|
|
|
|
dfcaverns_enable_lava_sea (Generate magma sea) bool true
|
|
dfcaverns_lava_sea_level (Lava sea level) int -2900
|
|
|
|
dfcaverns_enable_underworld (Generate underworld) bool true
|
|
dfcaverns_underworld_level (Underworld level) int -3200
|
|
#Set this to 0 to disable glowing pit generation entirely.
|
|
dfcaverns_underworld_glowing_pit_mapblocks(Average pit spacing measured in mapblocks) int 8 |