remove some old code

This commit is contained in:
FaceDeer 2017-03-22 23:43:40 -06:00
parent dfe1415390
commit fa23f5a1c4
3 changed files with 0 additions and 14 deletions

View File

@ -146,7 +146,6 @@ local level_1_fungiwood_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.001 then elseif drip_rand < 0.001 then
subterrane:giant_stalagmite(bi, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone) subterrane:giant_stalagmite(bi, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone)
elseif drip_rand < 0.1 then elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5) local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)

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@ -33,7 +33,6 @@ local level_2_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
if math.random() < 0.1 then if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data) dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5) local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
@ -48,7 +47,6 @@ local level_2_moist_ceiling = function(area, data, ai, vi, bi, param2_data)
end end
local drip_rand = subterrane:vertically_consistent_random(vi, area) local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.075 then if drip_rand < 0.075 then
--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5) local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, true)
@ -73,7 +71,6 @@ local level_2_dry_floor = function(area, data, ai, vi, bi, param2_data)
local drip_rand = subterrane:vertically_consistent_random(vi, area) local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.05 then if drip_rand < 0.05 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5) local height = math.floor(drip_rand/0.05 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, false) subterrane:stalagmite(vi, area, data, param2_data, param2, height, false)
@ -99,7 +96,6 @@ local level_2_wet_floor = function(area, data, ai, vi, bi, param2_data)
local drip_rand = subterrane:vertically_consistent_random(vi, area) local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.05 then if drip_rand < 0.05 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5) local height = math.floor(drip_rand/0.05 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
@ -120,7 +116,6 @@ local level_2_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
end end
local drip_rand = subterrane:vertically_consistent_random(vi, area) local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.075 then if drip_rand < 0.075 then
--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5) local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, false) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, false)
@ -144,7 +139,6 @@ local level_2_fungiwood_floor = function(area, data, ai, vi, bi, param2_data)
if math.random() < 0.1 then if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data) dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5) local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
@ -169,7 +163,6 @@ local level_2_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data)
if math.random() < 0.1 then if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data) dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5) local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
@ -194,7 +187,6 @@ local level_2_spore_tree_floor = function(area, data, ai, vi, bi, param2_data)
if math.random() < 0.1 then if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data) dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5) local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
@ -219,7 +211,6 @@ local level_2_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data)
if math.random() < 0.1 then if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data) dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5) local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)

View File

@ -148,7 +148,6 @@ local level_3_nether_cap_floor = function(area, data, ai, vi, bi, param2_data)
if math.random() < 0.01 and data[bi] ~= c_ice then if math.random() < 0.01 and data[bi] ~= c_ice then
dfcaverns.place_shrub(data, vi, param2_data) dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5) local height = math.floor(drip_rand/0.1 * 5)
data[vi] = c_air data[vi] = c_air
@ -175,7 +174,6 @@ local level_3_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data)
if math.random() < 0.1 then if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data) dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5) local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
@ -200,7 +198,6 @@ local level_3_spore_tree_floor = function(area, data, ai, vi, bi, param2_data)
if math.random() < 0.1 then if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data) dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5) local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
@ -225,7 +222,6 @@ local level_3_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data)
if math.random() < 0.1 then if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data) dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5) local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)