add fine floor fungus, variety to the lava sea
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858a907098
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@ -10,55 +10,89 @@ local c_mesecry = minetest.get_content_id("dfcaverns:glow_mese")
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local lava_ceiling = function(area, data, ai, vi, bi)
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local mese_crystal_ceiling = function(area, data, ai, vi, bi)
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if math.random() < 0.005 then
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if math.random() < 0.025 then
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subterrane:giant_stalactite(ai, area, data, 6, 13, c_meseore, c_meseore, c_mesecry)
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if math.random() < 0.25 then
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subterrane:giant_stalactite(ai, area, data, 6, 13, c_meseore, c_meseore, c_mesecry)
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else
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data[vi] = c_meseore
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if math.random() < 0.25 then
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data[bi] = c_mesecry
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end
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end
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end
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end
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local mese_ore_ceiling = function(area, data, ai, vi, bi)
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if math.random() < 0.025 then
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data[vi] = c_meseore
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if math.random() < 0.25 then
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data[bi] = c_mesecry
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end
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end
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end
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local mese_ore_floor = function(area, data, ai, vi, bi)
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if math.random() < 0.01 then
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data[vi] = c_meseore
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if math.random() < 0.25 then
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data[ai] = c_mesecry
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end
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end
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end
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end
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end
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local lava_sea_biome_def = {
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local lava_sea_crystal_biome_def = {
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name = "dfcaverns_lava_sea_with_mese_crystal",
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y_min = dfcaverns.config.lava_sea_min,
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y_max = dfcaverns.config.lava_sea_max,
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heat_point = 80,
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humidity_point = 20,
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_subterrane_ceiling_decor = mese_crystal_ceiling,
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_subterrane_floor_decor = mese_ore_floor,
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}
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local lava_sea_mese_biome_def = {
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name = "dfcaverns_lava_sea_with_mese",
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y_min = dfcaverns.config.lava_sea_min,
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y_max = dfcaverns.config.lava_sea_max,
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heat_point = 60,
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humidity_point = 40,
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_subterrane_ceiling_decor = mese_ore_ceiling,
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}
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local lava_sea_barren_biome_def = {
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name = "dfcaverns_lava_sea",
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name = "dfcaverns_lava_sea",
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y_min = dfcaverns.config.lava_sea_min,
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y_min = dfcaverns.config.lava_sea_min,
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y_max = dfcaverns.config.lava_sea_max,
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y_max = dfcaverns.config.lava_sea_max,
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heat_point = 50,
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heat_point = 40,
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humidity_point = 50,
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humidity_point = 50,
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_subterrane_ceiling_decor = lava_ceiling,
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}
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}
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minetest.register_biome(lava_sea_biome_def)
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local airspace = (dfcaverns.config.lava_sea_max - dfcaverns.config.lava_sea_min) / 3
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minetest.register_biome(lava_sea_crystal_biome_def)
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minetest.register_biome(lava_sea_mese_biome_def)
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minetest.register_biome(lava_sea_barren_biome_def)
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local airspace = (dfcaverns.config.lava_sea_max - dfcaverns.config.lava_sea_min) / 2.75
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local lava_sea_level = dfcaverns.config.lava_sea_max - airspace
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local data = {}
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local data = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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--if out of range of cave definition limits, abort
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--if out of range of cave definition limits, abort
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if minp.y > dfcaverns.config.lava_sea_max - airspace or maxp.y < dfcaverns.config.lava_sea_min then
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if minp.y > lava_sea_level or maxp.y < dfcaverns.config.lava_sea_min then
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return
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return
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end
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end
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--easy reference to commonly used values
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local t_start = os.clock()
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local x_max = maxp.x
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local y_max = maxp.y
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local z_max = maxp.z
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local x_min = minp.x
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local y_min = minp.y
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local z_min = minp.z
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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vm:get_data(data)
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vm:get_data(data)
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for z = z_min, z_max do -- for each xy plane progressing northwards
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for vi, x, y, z in area:iterp_xyz(minp, maxp) do
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for y = y_min, y_max do -- for each x row progressing upwards
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if y < lava_sea_level + math.random(0,3) then
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local vi = area:index(x_min, y, z) --current node index
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if data[vi] == c_air or data[vi] == c_water then
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for x = x_min, x_max do -- for each node do
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data[vi] = c_lava
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if data[vi] == c_air or data[vi] == c_water then
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data[vi] = c_lava
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end
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vi = vi + 1
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end
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end
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end
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end
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end
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end
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@ -68,6 +102,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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--calc lighting
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--calc lighting
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vm:set_lighting({day = 0, night = 0})
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:calc_lighting()
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vm:update_liquids()
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--write it to world
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--write it to world
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vm:write_to_map()
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vm:write_to_map()
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end)
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end)
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@ -63,11 +63,35 @@ minetest.register_node("dfcaverns:cobble_with_floor_fungus", {
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}),
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}),
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})
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})
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minetest.register_node("dfcaverns:cobble_with_floor_fungus_fine", {
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description = S("Cobblestone With Floor Fungus"),
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_doc_items_longdesc = dfcaverns.doc.floor_fungus_desc,
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_doc_items_usagehelp = dfcaverns.doc.floor_fungus_usage,
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tiles = {"default_cobble.png^dfcaverns_floor_fungus_fine.png"},
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drops = "default:cobble",
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is_ground_content = true,
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groups = {cracky = 3, stone = 2, slippery = 1, light_sensitive_fungus = 11},
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_dfcaverns_dead_node = "default:cobble",
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sounds = default.node_sound_stone_defaults({
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footstep = {name = "dfcaverns_squish", gain = 0.25},
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}),
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})
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minetest.register_abm{
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minetest.register_abm{
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label = "dfcaverns:floor_fungus_spread",
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label = "dfcaverns:floor_fungus_spread",
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nodenames = {"default:cobble"},
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nodenames = {"default:cobble"},
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neighbors = {"dfcaverns:cobble_with_floor_fungus"},
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neighbors = {"dfcaverns:cobble_with_floor_fungus"},
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interval = 60,
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interval = 60,
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chance = 5,
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catch_up = true,
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action = function(pos)
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minetest.swap_node(pos, {name="dfcaverns:cobble_with_floor_fungus_fine"})
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end,
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}
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minetest.register_abm{
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label = "dfcaverns:floor_fungus_thickening",
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nodenames = {"default:cobble_with_floor_fungus_fine"},
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interval = 59,
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chance = 30,
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chance = 30,
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catch_up = true,
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catch_up = true,
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action = function(pos)
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action = function(pos)
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1
init.lua
1
init.lua
@ -6,6 +6,7 @@ local modpath = minetest.get_modpath(minetest.get_current_modname())
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--load companion lua files
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--load companion lua files
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dofile(modpath.."/config.lua")
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dofile(modpath.."/config.lua")
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dofile(modpath.."/doc.lua")
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dofile(modpath.."/doc.lua")
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dofile(modpath.."/voxelarea_iterator.lua")
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dofile(modpath.."/features/ground_cover.lua")
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dofile(modpath.."/features/ground_cover.lua")
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dofile(modpath.."/features/glow_worms.lua")
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dofile(modpath.."/features/glow_worms.lua")
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BIN
textures/dfcaverns_floor_fungus_fine.png
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textures/dfcaverns_floor_fungus_fine.png
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Before Width: | Height: | Size: 542 B |
75
voxelarea_iterator.lua
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75
voxelarea_iterator.lua
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@ -0,0 +1,75 @@
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-- These functions are a minor modification of the voxel area iterator defined in the built in voxelarea.lua lua code.
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-- As such, this file is separately licened under the LGPL as follows:
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-- License of Minetest source code
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-------------------------------
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--Minetest
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--Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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function VoxelArea:iter_xyz(minx, miny, minz, maxx, maxy, maxz)
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local i = self:index(minx, miny, minz) - 1
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local x = minx - 1 -- subtracting one because x gets incremented before it gets returned the first time.
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local xrange = maxx - minx + 1
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local nextaction = i + 1 + xrange
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local y = 0
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local yrange = maxy - miny + 1
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local yreqstride = self.ystride - xrange
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local z = 0
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local zrange = maxz - minz + 1
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local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange)
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return function()
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-- continue i until it needs to jump
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i = i + 1
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x = x + 1
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if i ~= nextaction then
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return i, x, y+miny, z+minz
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end
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-- continue y until maxy is exceeded
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y = y + 1
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x = minx -- new line
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if y ~= yrange then
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-- set i to index(minx, miny + y, minz + z) - 1
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i = i + yreqstride
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nextaction = i + xrange
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return i, x, y+miny, z+minz
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end
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-- continue z until maxz is exceeded
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z = z + 1
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if z == zrange then
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-- cuboid finished, return nil
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return
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end
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-- set i to index(minx, miny, minz + z) - 1
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i = i + multistride
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y = 0
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nextaction = i + xrange
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return i, x, y+miny, z+minz
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end
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end
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function VoxelArea:iterp_xyz(minp, maxp)
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return self:iter_xyz(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)
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end
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