trim back the flooding a bit more
when not using dynamic_liquid even a little water spreads a lot.
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@ -169,7 +169,7 @@ local level_1_underwater_floor = function(area, data, ai, vi, bi, param2_data)
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if data[ai] == c_air then
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data[ai] = c_water
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end
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elseif math.random() < 0.01 then
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elseif math.random() < 0.001 then
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if data[vi] == c_air then
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data[vi] = c_water
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end
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@ -303,7 +303,7 @@ local level_2_underwater_floor = function(area, data, ai, vi, bi, param2_data)
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if data[ai] == c_air then
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data[ai] = c_water
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end
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elseif math.random() < 0.01 then
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elseif math.random() < 0.001 then
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if data[vi] == c_air then
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data[vi] = c_water
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end
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@ -137,7 +137,7 @@ local level_3_underwater_floor = function(area, data, ai, vi, bi, param2_data)
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if data[ai] == c_air then
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data[ai] = c_water
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end
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elseif math.random() < 0.01 then
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elseif math.random() < 0.001 then
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if data[vi] == c_air then
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data[vi] = c_water
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end
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