This mod is officially gutted. Next will be to piece it all back together as a modpack.

master
FaceDeer 2017-02-27 23:40:55 -07:00
parent cc524e5769
commit de466fe245
14 changed files with 65 additions and 296 deletions

17
.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Windows shortcuts
*.lnk
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk

21
LICENSE
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The MIT License (MIT)
Copyright (c) 2016 Minetest Mods Team
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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=-=-=-=-=-=-=-=-=-=
Castles Mod
by: Philipbenr And DanDuncombe
=-=-=-=-=-=-=-=-=-=
Licence: MIT, LGPLv2.1 (Crossbow)
see: LICENSE
=-=-=-=-=-=-=-=-=-=
This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons.
=-=-=-=-=-=-=-=-=-=
Contains as of now:
--Walls, Corner-walls,
--Castlestone Stairs, Slabs, and Pillars
--Jailbars
--Hides
--Arrows and Arrowslits
--Rubble
--Doors
--Weapons
--Chandeliers
--Tapestries
--and more!
=-=-=-=-=-=-=-=-=-=
Big release coming soon. ;) Stay tuned.
Planned features (anything with question mark means that I am either unsure or don't know how to accomplish it ;)
--More/Better weapons
--More decorations
--More nodes
--Redone columns
--More doors
--Gatehouse mod
--Armor
--More magical items (mana, orbs, potions...)
--Crowns/capes/player decor
--Flags
--Brewery/Liquor (liquor effects is another thing altogether)
--Tannery?
--Dye Vats?
--Books? (that is an interesting one... I'll write a post on it later)
--Guards?
--Player status (King, queen, etc.)?
--Foods?
--Horses/Livestock?
--Ruins?
--Modpack Configurator

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default
farming
intllib?
hopper?
loot?

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This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons.
This is a modpack all about creating castles and castle dungeons.

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minetest.register_node("castle:hides", {
drawtype = "signlike",
description = "Hides",
inventory_image = "castle_hide.png",
paramtype = "light",
walkable = false,
tiles = {'castle_hide.png'},
climbable = true,
paramtype2 = "wallmounted",
legacy_wallmounted = true,
groups = {dig_immediate=2},
selection_box = {
type = "wallmounted",
},
})
minetest.register_craft( {
type = "shapeless",
output = "castle:hides 6",
recipe = { "wool:white" , "bucket:bucket_water" },
replacements = {
{ 'bucket:bucket_water', 'bucket:bucket_empty' }
}
})

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castle = {}
dofile(minetest.get_modpath("castle").."/hides.lua")
dofile(minetest.get_modpath("castle").."/town_item.lua")

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-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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--------------------------------------------
License Textures: Stuart Jones - WTFPL
-castle_crossbow_bolt_inv.png
-castle_crossbow_bolt_uv.png
-castle_crossbow_hit.png
Licence Models: Stuart Jones - CC-BY-SA 3.0
-castle_crossbow_bolt.b3d
-castle_crossbow_bolt.blend
--------------------------------------------
License Textures: Kilbith - WTFPL
-castle_tapestry_overlay.png
--------------------------------------------
License Textures: Philipner - CC-BY-SA 3.0
-castle_chandelier.png
-castle_chandelier_chain.png
-castle_chandelier_wield.png
-castle_corner_stonewall_tb.png
-castle_corner_stonewall1.png
-castle_corner_stonewall2.png
-castle_orb_day.png
-castle_orb_night.png
-castle_workbench_back.png
-castle_workbench_front.png
-castle_workbench_side.png
-castle_workbench_top.png
--------------------------------------------
16 px textures based on Castle mod
original textures by Philipner
License Textures: Napiophelios - CC-BY-SA 3.0
-castle_battleaxe.png
-castle_crossbow_bolt_inv.png
-castle_crossbow_hit.png
-castle_crossbow_loaded.png
-castle_door_jail.png
-castle_door_oak.png
-castle_dungeon_stone.png
-castle_grey.png
-castle_hide.png
-castle_ironbound_chest_back.png
-castle_ironbound_chest_front.png
-castle_ironbound_chest_side.png
-castle_ironbound_chest_top.png
-castle_jail_door_inv.png
-castle_jailbars.png
-castle_oak_door_inv.png
-castle_orb_day_weild.png
-castle_orb_night_weild.png
-castle_pavement_brick.png
-castle_ropebox_side_1.png
-castle_ropebox_side_2.png
-castle_ropebox_top.png
-castle_ropes.png
-castle_rubble.png
-castle_shield_back.png
-castle_shield_front.png
-castle_shield_front_2.png
-castle_shield_front_3.png
-castle_shield_side.png
-castle_shield_side_2.png
-castle_shield_side_3.png
-castle_slate.png
-castle_space.png
-castle_steel.png
-castle_stonewall.png
-castle_straw_bale.png
-castle_street_light.png
-castle_workbench_bottom.png
--------------------------------------------

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minetest.register_alias("cottages:straw", "farming:straw")
minetest.register_alias("castle:straw", "farming:straw")
minetest.register_alias("darkage:straw", "farming:straw")
minetest.register_alias("cottages:straw_bale", "castle:bound_straw")
minetest.register_alias("darkage:straw_bale", "castle:bound_straw")
minetest.register_node("castle:anvil",{
drawtype = "nodebox",
description = "Anvil",
tiles = {"castle_steel.png"},
groups = {cracky=2,falling_node=1},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.500000,-0.500000,-0.500000,0.500000,-0.250000,0.500000},
{-0.187500,-0.500000,-0.375000,0.187500,0.312500,0.375000},
{-0.375000,-0.500000,-0.437500,0.375000,-0.125000,0.437500},
{-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000},
{-0.375000,0.187500,-0.437500,0.375000,0.425000,0.437500},
},
},
})
minetest.register_craft({
output = "castle:anvil",
recipe = {
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"","default:steel_ingot", ""},
{"default:steel_ingot", "default:steel_ingot","default:steel_ingot"},
}
})
minetest.register_node("castle:bound_straw", {
description = "Bound Straw",
drawtype = "normal",
tiles = {"castle_straw_bale.png"},
groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3},
sounds = default.node_sound_leaves_defaults(),
paramtype = "light",
})
minetest.register_craft({
output = "castle:bound_straw",
recipe = {
{"castle:straw", "castle:ropes"},
}
})