Inventories: Fix typo

master
Ezhh 2017-10-15 02:52:53 +01:00 committed by GitHub
parent 3214a8f509
commit 8ddd3be224
1 changed files with 3 additions and 3 deletions

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@ -18,7 +18,7 @@ This chapter assumes that you already know how to create and manipulate
* [Detached Inventories](#detached-inventories)
* [InvRef and Lists](#invref-and-lists)
* [Inventory Location](#inventory-location)
* [List Sizes](#list-sizes)6
* [List Sizes](#list-sizes)
* [Empty Lists](#empty-lists)
* [Lua Tables](#lua-tables)
* [Lua Tables for Lists](#lua-tables-for-lists)
@ -60,7 +60,7 @@ There are three types of inventory:
</figcaption>
</figure>
### Player Inventories.
### Player Inventories
A player inventory usually has two grids, one for the main inventory and one for crafting.
Press i in game to see your player inventory.
@ -71,7 +71,7 @@ Use a player's name to get their inventory:
local inv = minetest.get_inventory({type="player", name="celeron55"})
{% endhighlight %}
### Node Inventories.
### Node Inventories
A node inventory is related to the position of a specific node, such as a chest.
The node must be loaded, because it is stored in [node metadata](node_metadata.html).