Lua Scripting: Fix table
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@ -113,14 +113,13 @@ A variable will be only one of the following types and can change type after an
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assignment.
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assignment.
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It's good practice to make sure a variable is only ever nil or a single non-nil type.
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It's good practice to make sure a variable is only ever nil or a single non-nil type.
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| Type | Description | Example |
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| Type | Description | Example |
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|----------|----------------------------------------------------|-------------------------------------------|
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|----------|---------------------------------|----------------|
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| Nil | Not initialised. The variable is empty, it has no value | `local A`, `D = nil` |
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| Nil | Not initialised. The variable is empty, it has no value | `local A`, `D = nil` |
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| Number | A whole or decimal number. | `local A = 4` |
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| Number | A whole or decimal number. | `local A = 4` |
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| String | A piece of text | `local D = "one two three"` |
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| String | A piece of text | `local D = "one two three" |
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| Boolean | True or False | `local is_true = false`, `local E = (1 == 1)` |
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| Boolean | True or False | `local is_true = false`, `local E = (1 == 1)` |
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| Table | Lists | Explained below |
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| Table | Lists | Explained below |
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| Function | Can run. May require inputs and may return a value | `local result = func(1, 2, 3)` |
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| Function | Can run. May require inputs and may return a value | `local result = func(1, 2, 3)` |
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### Arithmetic Operators
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### Arithmetic Operators
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