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@ -3,7 +3,11 @@ handholds
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Mountain climbing mod for Minetest by Shara RedCat which adds a climbing pick tool. Use the tool to add handholds to stone, desert stone, sandstone and ice which can then be climbed.
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Thanks to paramat, Zeno, Billre and NathanS21 for testing and suggestions.
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The tool can be crafted using diamonds and sticks.
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Nodes cannot be placed directly in front of handholds, and falling nodes landing in front of handholds will remove the handholds and restore the original node.
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Thanks to paramat, Zeno, LazyJ, Billre and NathanS21 for testing and suggestions.
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Licenses and Attribution
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235
init.lua
235
init.lua
@ -1,3 +1,6 @@
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handholds = {}
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handholds.nodes = {}
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-- function to safely remove climbable air
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local function remove_air(pos, oldnode)
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@ -24,6 +27,123 @@ local function remove_air(pos, oldnode)
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end
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end
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-- remove handholds from nodes buried under falling nodes
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local function remove_handholds(pos)
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local north_pos = {x = pos.x, y = pos.y, z = pos.z+1}
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local south_pos = {x = pos.x, y = pos.y, z = pos.z-1}
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local east_pos = {x = pos.x+1, y = pos.y, z = pos.z}
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local west_pos = {x = pos.x-1, y = pos.y, z = pos.z}
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local north_node = minetest.get_node(north_pos)
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local south_node = minetest.get_node(south_pos)
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local east_node = minetest.get_node(east_pos)
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local west_node = minetest.get_node(west_pos)
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local node_pos
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if minetest.get_item_group(north_node.name, "handholds") == 1 and
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north_node.param2 == 0 then
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node_pos = north_pos
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elseif minetest.get_item_group(south_node.name, "handholds") == 1 and
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south_node.param2 == 2 then
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node_pos = south_pos
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elseif minetest.get_item_group(east_node.name, "handholds") == 1 and
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east_node.param2 == 1 then
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node_pos = east_pos
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elseif minetest.get_item_group(west_node.name, "handholds") == 1 and
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west_node.param2 == 3 then
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node_pos = west_pos
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end
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if node_pos then
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local handholds_node = string.split(minetest.get_node(node_pos).name, ":")
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if handholds_node[1] == "handholds" then
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minetest.set_node(node_pos, {name = "default:"..handholds_node[2]})
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else
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handholds_node = string.split(minetest.get_node(node_pos).name, "_")
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minetest.set_node(node_pos, {name = handholds_node[1]})
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end
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end
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end
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-- handholds registration function
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function handholds.register_handholds(name, def)
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def.original_mod = def.original_mod or minetest.get_current_modname()
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def.original_name = name
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def.mod = minetest.get_current_modname()
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if def.mod ~= "handholds" then
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name = name .. "_handholds"
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end
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handholds.nodes[def.original_mod .. ":" .. def.original_name] = true
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def.tiles = def.tiles or def.mod .. "_" .. def.original_name .. ".png"
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minetest.register_node(":".. def.mod .. ":" .. name, {
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description = def.description or "Handholds",
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tiles = {
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def.tiles, def.tiles, def.tiles, def.tiles, def.tiles,
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def.tiles .. "^handholds_holds.png"
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},
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paramtype2 = "facedir",
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on_rotate = function()
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return false
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end,
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groups = def.groups or
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{cracky = 3, stone = 1, not_in_creative_inventory = 1, handholds = 1},
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drop = def.drop or def.mod .. ":" .. def.original_name,
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sounds = def.sounds or default.node_sound_stone_defaults(),
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after_destruct = function(pos, oldnode)
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remove_air(pos, oldnode)
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end,
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})
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end
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-- basic handholds nodes
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handholds.register_handholds("stone", {
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original_mod = "default",
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description = "Stone Handholds",
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tiles = "default_stone.png",
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drop = 'default:cobble',
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})
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handholds.register_handholds("desert_stone", {
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original_mod = "default",
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description = "Desert Stone Handholds",
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tiles = "default_desert_stone.png",
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drop = 'default:desert_cobble',
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})
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handholds.register_handholds("sandstone", {
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original_mod = "default",
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description = "Sandstone Handholds",
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tiles = "default_sandstone.png",
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drop = 'default:sandstone',
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})
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handholds.register_handholds("silver_sandstone", {
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original_mod = "default",
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description = "Silver Sandstone Handholds",
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tiles = "default_silver_sandstone.png",
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drop = 'default:silver_sandstone',
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})
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handholds.register_handholds("desert_sandstone", {
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original_mod = "default",
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description = "Desert Sandstone Handholds",
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tiles = "default_desert_sandstone.png",
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drop = 'default:desert_sandstone',
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})
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handholds.register_handholds("ice", {
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original_mod = "default",
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description = "Ice Handholds",
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tiles = "default_ice.png",
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drop = 'default:ice',
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sounds = default.node_sound_glass_defaults(),
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})
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-- climbable air!
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minetest.register_node("handholds:climbable_air", {
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@ -36,75 +156,9 @@ minetest.register_node("handholds:climbable_air", {
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diggable = false,
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climbable = true,
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drop = "",
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groups = {not_in_creative_inventory = 1}
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})
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-- handholds nodes
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minetest.register_node("handholds:stone", {
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description = "Stone",
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tiles = {
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"default_stone.png", "default_stone.png",
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"default_stone.png", "default_stone.png",
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"default_stone.png", "default_stone.png^handholds_holds.png"
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},
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paramtype2 = "facedir",
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groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1, handholds = 1},
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drop = 'default:cobble',
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sounds = default.node_sound_stone_defaults(),
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after_destruct = function(pos, oldnode)
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remove_air(pos, oldnode)
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end,
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})
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minetest.register_node("handholds:desert_stone", {
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description = "Stone",
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tiles = {
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"default_desert_stone.png", "default_desert_stone.png",
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"default_desert_stone.png", "default_desert_stone.png",
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"default_desert_stone.png", "default_desert_stone.png^handholds_holds.png"
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},
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paramtype2 = "facedir",
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groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1, handholds = 1},
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drop = 'default:desert_cobble',
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sounds = default.node_sound_stone_defaults(),
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after_destruct = function(pos, oldnode)
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remove_air(pos, oldnode)
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end,
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})
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minetest.register_node("handholds:sandstone", {
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description = "Stone",
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tiles = {
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"default_sandstone.png", "default_sandstone.png",
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"default_sandstone.png", "default_sandstone.png",
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"default_sandstone.png", "default_sandstone.png^handholds_holds.png"
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},
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paramtype2 = "facedir",
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groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1, handholds = 1},
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drop = 'default:sandstone',
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sounds = default.node_sound_stone_defaults(),
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after_destruct = function(pos, oldnode)
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remove_air(pos, oldnode)
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end,
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})
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minetest.register_node("handholds:ice", {
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description = "Stone",
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tiles = {
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"default_ice.png", "default_ice.png",
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"default_ice.png", "default_ice.png",
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"default_ice.png", "default_ice.png^handholds_holds.png"
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},
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paramtype2 = "facedir",
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groups = {
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cracky = 3, puts_out_fire = 1, cools_lava = 1,
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not_in_creative_inventory = 1, handholds = 1
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},
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drop = 'default:ice',
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sounds = default.node_sound_glass_defaults(),
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after_destruct = function(pos, oldnode)
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remove_air(pos, oldnode)
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groups = {not_in_creative_inventory = 1},
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on_destruct = function(pos)
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remove_handholds(pos)
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end,
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})
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@ -131,21 +185,34 @@ minetest.register_tool("handholds:climbing_pick", {
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end
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local node_name = minetest.get_node(pointed_thing.under).name
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local rotation = minetest.dir_to_facedir(
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vector.subtract(pointed_thing.under, pointed_thing.above))
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if node_name == "default:stone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:stone", param2 = rotation})
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elseif node_name == "default:desert_stone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:desert_stone", param2 = rotation})
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elseif node_name == "default:sandstone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:sandstone", param2 = rotation})
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elseif node_name == "default:ice" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:ice", param2 = rotation})
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if handholds.nodes[node_name] then
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local rotation = minetest.dir_to_facedir(
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vector.subtract(pointed_thing.under, pointed_thing.above))
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if node_name == "default:stone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:stone", param2 = rotation})
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elseif node_name == "default:desert_stone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:desert_stone", param2 = rotation})
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elseif node_name == "default:sandstone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:sandstone", param2 = rotation})
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elseif node_name == "default:silver_sandstone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:silver_sandstone", param2 = rotation})
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elseif node_name == "default:desert_sandstone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:desert_sandstone", param2 = rotation})
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elseif node_name == "default:ice" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:ice", param2 = rotation})
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else
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node_name = node_name .. "_handholds"
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minetest.set_node(pointed_thing.under,
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{name = node_name, param2 = rotation})
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end
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else
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return
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end
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@ -156,7 +223,7 @@ minetest.register_tool("handholds:climbing_pick", {
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{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
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)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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local wdef = itemstack:get_definition()
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itemstack:add_wear(256)
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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