256 lines
8.3 KiB
Lua
256 lines
8.3 KiB
Lua
minetest.register_privilege("secret", "Wouldn't you like to know?")
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minetest.register_privilege("frozen", {description = "Unable to move.", give_to_singleplayer=false})
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minetest.register_privilege("hobbled", {description = "Unable to jump.", give_to_singleplayer=false})
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minetest.register_privilege("slowed", {description = "Slow moving.", give_to_singleplayer=false})
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minetest.register_privilege("unglitched", {description = "Not very glitchy...", give_to_singleplayer=false})
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minetest.register_privilege("hidden_one", {description = "Can hide from players.", give_to_singleplayer=false})
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--Admin Curses
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--prevents player from jumping.
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local function hobble(name, param)
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local player = minetest.get_player_by_name(param)
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local privs=minetest.get_player_privs(param)
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privs.hobbled=true
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minetest.set_player_privs(param,privs)
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player:set_physics_override({jump = 0})
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end
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minetest.register_chatcommand("hobble", {
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params = "<person>",
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privs = {secret=true},
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description = "Prevent player jumping.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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return
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end
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hobble(name,param)
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minetest.chat_send_player(param, "Cursed by an admin! No more jumping!")
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minetest.chat_send_player(name, "Curse successful!")
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end
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})
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--reduces player movement speed
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local function slowmo(name, param)
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local player = minetest.get_player_by_name(param)
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local privs = minetest.get_player_privs(param)
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privs.slowed = true
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minetest.set_player_privs(param,privs)
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player:set_physics_override({speed = 0.3})
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end
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minetest.register_chatcommand("slowmo", {
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params = "<person>",
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privs = {secret=true},
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description = "Reduce player movement speed.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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return
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end
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slowmo(name,param)
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minetest.chat_send_player(param, "Cursed by an admin! You feel sloooooow!")
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minetest.chat_send_player(name, "Curse successful!")
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end
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})
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--disable sneak glitch for the player.
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local function noglitch(name, param)
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local player = minetest.get_player_by_name(param)
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local privs=minetest.get_player_privs(param)
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privs.unglitched=true
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minetest.set_player_privs(param,privs)
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player:set_physics_override({sneak = false})
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end
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minetest.register_chatcommand("noglitch", {
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params = "<person>",
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privs = {secret=true},
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description = "Disable sneak glitch for a player.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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return
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end
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noglitch(name, param)
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minetest.chat_send_player(param, "Cursed by an admin! You feel less glitchy...")
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minetest.chat_send_player(name, "Curse successful!")
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end
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})
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--prevents player from changing speed/direction and jumping.
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local function freeze(name, param)
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local player = minetest.get_player_by_name(param)
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local privs=minetest.get_player_privs(param)
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privs.frozen=true
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minetest.set_player_privs(param,privs)
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player:set_physics_override({jump = 0, speed = 0})
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end
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minetest.register_chatcommand("freeze", {
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params = "<person>",
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privs = {secret=true},
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description = "Prevent player movement.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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return
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end
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freeze(name, param)
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minetest.chat_send_player(param, "Cursed by an admin! You are now frozen!")
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minetest.chat_send_player(name, "Curse successful!")
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end
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})
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--trigger curse effects when player joins
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if minetest.get_player_privs(name).hobbled then
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hobble(name,name)
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end
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if minetest.get_player_privs(name).slowed then
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slowmo(name,name)
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end
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if minetest.get_player_privs(name).unglitched then
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noglitch(name,name)
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end
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if minetest.get_player_privs(name).frozen then
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freeze(name,name)
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end
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end)
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--reset player physics.
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minetest.register_chatcommand("setfree",{
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params = "<person>",
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privs = {secret=true},
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description = "Reset player movement.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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return
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end
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local privs=minetest.get_player_privs(param)
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privs.frozen=nil
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privs.hobbled=nil
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privs.slowed=nil
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privs.unglitched=nil
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minetest.set_player_privs(param,privs)
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player:set_physics_override({jump = 1, speed = 1, sneak = true})
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minetest.chat_send_player(param, "The curse is lifted. You have been set free!")
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minetest.chat_send_player(name, "The curse is lifted.")
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end,
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})
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--Cage Commands
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--put a player in the cage
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minetest.register_chatcommand("cage", {
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params = "<person>",
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privs = {secret=true},
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description = "Put a player in the cage.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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return
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end
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local privs = minetest.get_player_privs(param)
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privs.interact=nil
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privs.spawn=nil
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privs.home=nil
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privs.fly=nil
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privs.fast=nil
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minetest.set_player_privs(param,privs)
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noglitch(name, param)
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local cagepos = minetest.setting_get_pos("cage_coordinate")
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if not cagepos then
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minetest.chat_send_player(name, "No cage set...")
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return false
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end
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player:setpos(cagepos)
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end
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})
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--free a player from the cage
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minetest.register_chatcommand("uncage", {
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params = "<person>",
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privs = {secret=true},
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description = "Free a player from the cage.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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return
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end
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local privs = minetest.get_player_privs(param)
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privs.interact=true
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privs.spawn=true
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privs.home=true
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privs.fly=true
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privs.fast=true
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privs.unglitched=nil
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minetest.set_player_privs(param,privs)
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player:set_physics_override({sneak = true})
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local spawnpos = minetest.setting_get_pos("static_spawnpoint")
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if not spawnpos then
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minetest.chat_send_player(name, "No spawn point set...")
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return false
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end
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player:setpos(spawnpos)
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end
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})
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--Other Commands
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--hide player model and nametag (only works in 0.4.14 and above)
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vanished_players = {}
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minetest.register_chatcommand("vanish", {
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params = "",
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description = "Make user invisible",
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privs = {hidden_one = true},
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func = function(name, param)
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local prop
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local player = minetest.get_player_by_name(name)
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vanished_players[name] = not vanished_players[name]
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if vanished_players[name] then
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prop = {visual_size = {x = 0, y = 0},
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collisionbox = {0,0,0,0,0,0}}
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player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
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else
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-- default player size
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prop = {visual_size = {x = 1, y = 1},
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collisionbox = {-0.35, -1, -0.35, 0.35, 1, 0.35}}
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player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
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end
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player:set_properties(prop)
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end
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})
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--announcements (only works in 0.4.14 and above)
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minetest.register_chatcommand("say", {
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params = "<text>",
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description = "Sends text to all players",
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privs = {server = true},
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func = function (name, param)
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if not param
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or param == "" then
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return
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end
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minetest.chat_send_all(param)
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end
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})
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