Prevented slowmo breaking freeze on join if both present
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7ad4a37f29
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64
init.lua
64
init.lua
@ -5,38 +5,6 @@ minetest.register_privilege("slowed", {description = "Slow moving.", give_to_sin
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minetest.register_privilege("unglitched", {description = "Not very glitchy...", give_to_singleplayer=false})
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minetest.register_privilege("unglitched", {description = "Not very glitchy...", give_to_singleplayer=false})
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--prevents player from changing speed/direction and jumping.
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local function freeze(name, param)
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local player = minetest.get_player_by_name(param)
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local privs=minetest.get_player_privs(param)
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privs.frozen=true
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minetest.set_player_privs(param,privs)
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player:set_physics_override({jump = 0, speed = 0})
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end
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minetest.register_chatcommand("freeze", {
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params = "<person>",
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privs = {secret=true},
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description = "Prevent player movement.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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return
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end
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freeze(name, param)
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minetest.chat_send_player(param, "Cursed by an admin! You are now frozen!")
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minetest.chat_send_player(name, "Curse successful!")
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end
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})
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if minetest.get_player_privs(name).frozen then
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freeze(name,name)
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end
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end)
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--prevents player from jumping.
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--prevents player from jumping.
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local function hobble(name, param)
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local function hobble(name, param)
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local player = minetest.get_player_by_name(param)
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local player = minetest.get_player_by_name(param)
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@ -133,6 +101,38 @@ minetest.register_on_joinplayer(function(player)
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end
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end
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end)
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end)
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--prevents player from changing speed/direction and jumping.
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local function freeze(name, param)
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local player = minetest.get_player_by_name(param)
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local privs=minetest.get_player_privs(param)
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privs.frozen=true
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minetest.set_player_privs(param,privs)
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player:set_physics_override({jump = 0, speed = 0})
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end
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minetest.register_chatcommand("freeze", {
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params = "<person>",
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privs = {secret=true},
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description = "Prevent player movement.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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return
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end
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freeze(name, param)
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minetest.chat_send_player(param, "Cursed by an admin! You are now frozen!")
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minetest.chat_send_player(name, "Curse successful!")
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end
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})
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if minetest.get_player_privs(name).frozen then
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freeze(name,name)
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end
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end)
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--reset player physics.
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--reset player physics.
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minetest.register_chatcommand("setfree",{
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minetest.register_chatcommand("setfree",{
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params = "<person>",
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params = "<person>",
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