Make default sneak mode settable
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parent
4afd183f47
commit
e287b9e245
18
init.lua
18
init.lua
@ -1,6 +1,7 @@
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minetest.register_privilege("secret", "Wouldn't you like to know?")
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minetest.register_privilege("hidden_one", {description = "Can hide from players.", give_to_singleplayer=false})
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local default_sneak_mode = "old" -- change this to "new" if you want new movement.
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-- Admin Curses
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@ -102,19 +103,23 @@ minetest.register_on_joinplayer(function(player)
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if player:get_attribute("slowed") == "true" then
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slowmo(name,name)
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end
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if player:get_attribute("unglitched") == "true" then
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noglitch(name,name)
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end
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if player:get_attribute("frozen") == "true" then
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freeze(name,name)
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end
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if player:get_attribute("lost") == "true" then
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getlost(name,name)
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end
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-- set sneak mode if unassigned
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if player:get_attribute("sneak_mode") == nil then
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player:set_attribute("sneak_mode", default_sneak_mode)
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end
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-- set movement physics based on sneak_mode
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if player:get_attribute("sneak_mode") == "old" then
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player:set_physics_override({new_move = false, sneak_glitch = true})
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player:set_physics_override({new_move = false, sneak_glitch = true, sneak = true})
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elseif player:get_attribute("sneak_mode") == "new" then
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player:set_physics_override({new_move = true, sneak_glitch = false})
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player:set_physics_override({new_move = true, sneak_glitch = false, sneak = true})
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elseif player:get_attribute("sneak_mode") == "none" then
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player:set_physics_override({sneak = false})
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end
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end)
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@ -274,8 +279,7 @@ minetest.register_chatcommand("uncage", {
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priv_table[target_name] = nil
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table_save()
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-- restore sneak and move target to release point
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local mode = "old" -- TODO: need to check conf here
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sneak_mode(target, mode)
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sneak_mode(target, default_sneak_mode)
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target:set_attribute("caged", "")
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target:setpos(releasepos)
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end
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