Added curse protection for admin
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80
init.lua
80
init.lua
@ -8,10 +8,16 @@ minetest.register_privilege("hidden_one", {description = "Can hide from players.
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--Admin Curses
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-- Admin Curses
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--prevents player from jumping.
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-- prevents player from jumping
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local function hobble(name, param)
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-- return if player is admin
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local admin_name = minetest.setting_get ("name")
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if name == admin_name then
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return
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end
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-- apply curse
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local player = minetest.get_player_by_name(param)
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local privs=minetest.get_player_privs(param)
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privs.hobbled=true
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@ -35,8 +41,14 @@ minetest.register_chatcommand("hobble", {
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end
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})
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--reduces player movement speed.
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-- reduces player movement speed
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local function slowmo(name, param)
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-- return if player is admin
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local admin_name = minetest.setting_get ("name")
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if name == admin_name then
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return
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end
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-- apply curse
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local player = minetest.get_player_by_name(param)
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local privs = minetest.get_player_privs(param)
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privs.slowed = true
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@ -60,8 +72,14 @@ minetest.register_chatcommand("slowmo", {
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end
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})
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--disable sneak glitch for the player.
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-- disable sneak glitch for the player
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local function noglitch(name, param)
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-- return if player is admin
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local admin_name = minetest.setting_get ("name")
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if name == admin_name then
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return
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end
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-- apply curse
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local player = minetest.get_player_by_name(param)
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local privs=minetest.get_player_privs(param)
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privs.unglitched=true
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@ -85,8 +103,14 @@ minetest.register_chatcommand("noglitch", {
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end
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})
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--prevent player from changing speed/direction and jumping.
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-- prevent player from changing speed/direction and jumping
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local function freeze(name, param)
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-- return if player is admin
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local admin_name = minetest.setting_get ("name")
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if name == admin_name then
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return
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end
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-- apply curse
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local player = minetest.get_player_by_name(param)
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local privs=minetest.get_player_privs(param)
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privs.frozen=true
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@ -110,7 +134,7 @@ minetest.register_chatcommand("freeze", {
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end
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})
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--trigger curse effects when player joins.
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-- trigger curse effects when player joins
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if minetest.get_player_privs(name).hobbled then
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@ -127,7 +151,7 @@ minetest.register_on_joinplayer(function(player)
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end
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end)
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--reset player physics.
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-- reset player physics
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minetest.register_chatcommand("setfree",{
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params = "<person>",
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privs = {secret=true},
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@ -152,11 +176,11 @@ minetest.register_chatcommand("setfree",{
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--Cage Commands
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-- Cage Commands
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local priv_table = {}
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--save table to file.
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-- save table to file
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local function table_save()
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local data = priv_table
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local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "w")
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@ -167,7 +191,7 @@ local function table_save()
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f:close()
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end
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--read saved file.
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-- read saved file
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local function table_read()
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local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "r")
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local data = minetest.deserialize(f:read("*a"))
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@ -189,72 +213,72 @@ minetest.register_on_shutdown(function()
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end)
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--put a player in the cage.
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-- put a player in the cage
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minetest.register_chatcommand("cage", {
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params = "<person>",
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privs = {secret=true},
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description = "Put a player in the cage.",
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func = function(warden_name, target_name)
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--get target player or return.
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-- get target player or return
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local target = minetest.get_player_by_name(target_name)
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if not target then
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minetest.chat_send_player(warden_name,"Player does not exist")
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return
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end
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--get target player's privs or return.
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-- get target player's privs or return
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local privs = minetest.get_player_privs(target_name)
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if privs.caged == true then
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minetest.chat_send_player(warden_name,"This player is already caged")
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return
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end
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--get cage position from config or return.
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-- get cage position from config or return
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local cagepos = minetest.setting_get_pos("cage_coordinate")
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if not cagepos then
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minetest.chat_send_player(warden_name, "No cage set...")
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return
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end
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--add current target privs to table and save to file.
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-- add current target privs to table and save to file
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priv_table[target_name] = privs
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table_save()
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--remove all privs but shout and add caged and unglitched.
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-- remove all privs but shout and add caged and unglitched
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minetest.set_player_privs(target_name,{shout = true, caged = true})
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noglitch(warden_name, target_name)
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--move target to cage location.
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-- move target to cage location
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target:setpos(cagepos)
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end
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})
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--free a player from the cage.
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-- free a player from the cage
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minetest.register_chatcommand("uncage", {
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params = "<person>",
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privs = {secret=true},
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description = "Free a player from the cage.",
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func = function(warden_name, target_name)
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--get target player or return.
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-- get target player or return
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local target = minetest.get_player_by_name(target_name)
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if not target then
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minetest.chat_send_player(warden_name,"Player does not exist")
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return
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end
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--get target player's privs or return.
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-- get target player's privs or return
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local privs = minetest.get_player_privs(target_name)
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if privs.caged ~= true then
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minetest.chat_send_player(warden_name,"This player is not caged")
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return
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end
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--get release position from config or return.
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-- get release position from config or return
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local releasepos = minetest.setting_get_pos("release_coordinate")
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if not releasepos then
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minetest.chat_send_player(warden_name, "No release point set...")
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return
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end
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--get target's original privs from table and restore them.
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-- get target's original privs from table and restore them
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local original_privs = priv_table[target_name]
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minetest.set_player_privs(target_name,original_privs)
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--remove entry for target from table and save to file.
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-- remove entry for target from table and save to file
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priv_table[target_name] = nil
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table_save()
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--restore sneak and move target to release point.
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-- restore sneak and move target to release point
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target:set_physics_override({sneak = true})
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target:setpos(releasepos)
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end
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@ -276,9 +300,9 @@ minetest.register_chatcommand("list_caged", {
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--Other Commands
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-- Other Commands
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--hide player model and nametag (only works in 0.4.14 and above).
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-- hide player model and nametag (only works in 0.4.14 and above)
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vanished_players = {}
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minetest.register_chatcommand("vanish", {
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@ -303,7 +327,7 @@ minetest.register_chatcommand("vanish", {
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end
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})
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--announcements.
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-- announcements
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minetest.register_chatcommand("proclaim", {
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params = "<text>",
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description = "Sends text to all players",
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@ -324,3 +348,5 @@ minetest.register_chatcommand("proclaim", {
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath.."/bound.lua")
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