Improved cage command
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parent
960bb4cf94
commit
353f0f1ac9
134
init.lua
134
init.lua
@ -3,9 +3,11 @@ minetest.register_privilege("frozen", {description = "Unable to move.", give_to_
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minetest.register_privilege("hobbled", {description = "Unable to jump.", give_to_singleplayer=false})
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minetest.register_privilege("slowed", {description = "Slow moving.", give_to_singleplayer=false})
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minetest.register_privilege("unglitched", {description = "Not very glitchy...", give_to_singleplayer=false})
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minetest.register_privilege("caged", {description = "Not going anywhere...", give_to_singleplayer=false})
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minetest.register_privilege("hidden_one", {description = "Can hide from players.", give_to_singleplayer=false})
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--Admin Curses
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--prevents player from jumping.
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@ -33,7 +35,7 @@ minetest.register_chatcommand("hobble", {
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end
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})
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--reduces player movement speed
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--reduces player movement speed.
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local function slowmo(name, param)
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local player = minetest.get_player_by_name(param)
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local privs = minetest.get_player_privs(param)
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@ -83,7 +85,7 @@ minetest.register_chatcommand("noglitch", {
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end
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})
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--prevents player from changing speed/direction and jumping.
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--prevent player from changing speed/direction and jumping.
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local function freeze(name, param)
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local player = minetest.get_player_by_name(param)
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local privs=minetest.get_player_privs(param)
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@ -108,7 +110,7 @@ minetest.register_chatcommand("freeze", {
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end
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})
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--trigger curse effects when player joins
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--trigger curse effects when player joins.
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if minetest.get_player_privs(name).hobbled then
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@ -125,8 +127,6 @@ minetest.register_on_joinplayer(function(player)
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end
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end)
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--reset player physics.
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minetest.register_chatcommand("setfree",{
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params = "<person>",
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@ -154,60 +154,109 @@ minetest.register_chatcommand("setfree",{
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--Cage Commands
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--put a player in the cage
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local priv_table = {}
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--save table to file.
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local function table_save()
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local data = priv_table
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local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "w")
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if err then
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return err
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end
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f:write(minetest.serialize(data))
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f:close()
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end
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--read saved file.
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local function table_read()
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local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "r")
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local data = minetest.deserialize(f:read("*a"))
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f:close()
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return data
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end
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minetest.after(3.0, function()
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local f, err = io.open(minetest.get_worldpath() .. "/curse_priv_table.txt", "r")
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if err then
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table_save()
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else
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priv_table = table_read()
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end
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end)
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minetest.register_on_shutdown(function()
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table_save()
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end)
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--put a player in the cage.
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minetest.register_chatcommand("cage", {
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params = "<person>",
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privs = {secret=true},
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description = "Put a player in the cage.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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func = function(warden_name, target_name)
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--get target player or return.
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local target = minetest.get_player_by_name(target_name)
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if not target then
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minetest.chat_send_player(warden_name,"Player does not exist")
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return
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end
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local privs = minetest.get_player_privs(param)
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privs.interact=nil
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privs.spawn=nil
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privs.home=nil
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privs.fly=nil
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privs.fast=nil
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minetest.set_player_privs(param,privs)
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noglitch(name, param)
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--get target player's privs or return.
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local privs = minetest.get_player_privs(target_name)
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if privs.caged == true then
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minetest.chat_send_player(warden_name,"This player is already caged")
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return
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end
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--get cage position from config or return.
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local cagepos = minetest.setting_get_pos("cage_coordinate")
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if not cagepos then
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minetest.chat_send_player(name, "No cage set...")
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return false
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minetest.chat_send_player(warden_name, "No cage set...")
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return
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end
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player:setpos(cagepos)
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--add current target privs to table and save to file.
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priv_table[target_name] = privs
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table_save()
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--remove all privs but shout and add caged and unglitched.
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minetest.set_player_privs(target_name,{shout = true, caged = true})
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noglitch(warden_name, target_name)
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--move target to cage location.
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target:setpos(cagepos)
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end
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})
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--free a player from the cage
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--free a player from the cage.
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minetest.register_chatcommand("uncage", {
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params = "<person>",
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privs = {secret=true},
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description = "Free a player from the cage.",
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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func = function(warden_name, target_name)
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--get target player or return.
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local target = minetest.get_player_by_name(target_name)
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if not target then
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minetest.chat_send_player(warden_name,"Player does not exist")
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return
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end
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local privs = minetest.get_player_privs(param)
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privs.interact=true
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privs.spawn=true
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privs.home=true
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privs.fly=true
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privs.fast=true
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privs.unglitched=nil
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minetest.set_player_privs(param,privs)
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player:set_physics_override({sneak = true})
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--get target player's privs or return.
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local privs = minetest.get_player_privs(target_name)
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if privs.caged ~= true then
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minetest.chat_send_player(warden_name,"This player is not caged")
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return
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end
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--get spawn point position from config or return.
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local spawnpos = minetest.setting_get_pos("static_spawnpoint")
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if not spawnpos then
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minetest.chat_send_player(name, "No spawn point set...")
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return false
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minetest.chat_send_player(warden_name, "No spawn point set...")
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return
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end
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player:setpos(spawnpos)
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--get target's original privs from table and restore them.
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local original_privs = priv_table[target_name]
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minetest.set_player_privs(target_name,original_privs)
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--remove entry for target from table and save to file.
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priv_table[target_name] = nil
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table_save()
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--restore sneak and move target to spawn.
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target:set_physics_override({sneak = true})
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target:setpos(spawnpos)
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end
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})
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@ -215,7 +264,7 @@ minetest.register_chatcommand("uncage", {
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--Other Commands
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--hide player model and nametag (only works in 0.4.14 and above)
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--hide player model and nametag (only works in 0.4.14 and above).
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vanished_players = {}
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minetest.register_chatcommand("vanish", {
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@ -231,7 +280,7 @@ minetest.register_chatcommand("vanish", {
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collisionbox = {0,0,0,0,0,0}}
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player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
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else
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-- default player size
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-- default player size.
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prop = {visual_size = {x = 1, y = 1},
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collisionbox = {-0.35, -1, -0.35, 0.35, 1, 0.35}}
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player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
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@ -240,7 +289,7 @@ minetest.register_chatcommand("vanish", {
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end
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})
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--announcements (only works in 0.4.14 and above)
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--announcements.
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minetest.register_chatcommand("say", {
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params = "<text>",
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description = "Sends text to all players",
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@ -253,3 +302,6 @@ minetest.register_chatcommand("say", {
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minetest.chat_send_all(param)
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end
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})
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