catcommands/init.lua

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minetest.register_privilege("secret", "Wouldn't you like to know?")
minetest.register_privilege("frozen", {description = "Unable to move.", give_to_singleplayer=false})
minetest.register_privilege("hobbled", {description = "Unable to jump.", give_to_singleplayer=false})
minetest.register_privilege("slowed", {description = "Slow moving.", give_to_singleplayer=false})
minetest.register_privilege("unglitched", {description = "Not very glitchy...", give_to_singleplayer=false})
--prevents player from changing speed/direction and jumping.
local function freeze(name, param)
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local player = minetest.get_player_by_name(param)
local privs=minetest.get_player_privs(param)
privs.frozen=true
minetest.set_player_privs(param,privs)
player:set_physics_override({jump = 0, speed = 0})
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end
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minetest.register_chatcommand("freeze", {
params = "<person>",
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privs = {secret=true},
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description = "Prevent player movement.",
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func = function(name, param)
local player = minetest.get_player_by_name(param)
if player == nil then
minetest.chat_send_player(name,"Player does not exist")
return
end
freeze(name, param)
minetest.chat_send_player(param, "Cursed by an admin! You are now frozen!")
minetest.chat_send_player(name, "Curse successful!")
end
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})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if minetest.get_player_privs(name).frozen then
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freeze(name,name)
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end
end)
--prevents player from jumping.
local function hobble(name, param)
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local player = minetest.get_player_by_name(param)
local privs=minetest.get_player_privs(param)
privs.hobbled=true
minetest.set_player_privs(param,privs)
player:set_physics_override({jump = 0})
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end
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minetest.register_chatcommand("hobble", {
params = "<person>",
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privs = {secret=true},
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description = "Prevent player jumping.",
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func = function(name, param)
local player = minetest.get_player_by_name(param)
if player == nil then
minetest.chat_send_player(name,"Player does not exist")
return
end
hobble(name,param)
minetest.chat_send_player(param, "Cursed by an admin! No more jumping!")
minetest.chat_send_player(name, "Curse successful!")
end
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})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if minetest.get_player_privs(name).hobbled then
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hobble(name,name)
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end
end)
--reduces player movement speed
local function slowmo(name, param)
local player = minetest.get_player_by_name(param)
local privs=minetest.get_player_privs(param)
privs.slowed=true
minetest.set_player_privs(param,privs)
player:set_physics_override({speed = 0.3})
end
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minetest.register_chatcommand("slowmo", {
params = "<person>",
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privs = {secret=true},
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description = "Reduce player movement speed.",
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func = function(name, param)
local player = minetest.get_player_by_name(param)
if player == nil then
minetest.chat_send_player(name,"Player does not exist")
return
end
slowmo(name,param)
minetest.chat_send_player(param, "Cursed by an admin! You feel sloooooow!")
minetest.chat_send_player(name, "Curse successful!")
end
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})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if minetest.get_player_privs(name).slowed then
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slowmo(name,name)
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end
end)
--disable sneak glitch for the player.
local function noglitch(name, param)
local player = minetest.get_player_by_name(param)
local privs=minetest.get_player_privs(param)
privs.unglitched=true
minetest.set_player_privs(param,privs)
player:set_physics_override({sneak = false})
end
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minetest.register_chatcommand("noglitch", {
params = "<person>",
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privs = {secret=true},
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description = "Disable sneak glitch for a player.",
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func = function(name, param)
local player = minetest.get_player_by_name(param)
if player == nil then
minetest.chat_send_player(name,"Player does not exist")
return
end
noglitch(name, param)
minetest.chat_send_player(param, "Cursed by an admin! You feel less glitchy...")
minetest.chat_send_player(name, "Curse successful!")
end
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})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if minetest.get_player_privs(name).unglitched then
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noglitch(name,name)
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end
end)
--reset player physics.
minetest.register_chatcommand("setfree",{
params = "<person>",
privs = {secret=true},
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description = "Reset player movement.",
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func = function(name, param)
local player = minetest.get_player_by_name(param)
if player == nil then
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minetest.chat_send_player(name,"Player does not exist")
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return
end
local privs=minetest.get_player_privs(param)
privs.frozen=nil
privs.hobbled=nil
privs.slowed=nil
privs.unglitched=nil
minetest.set_player_privs(param,privs)
player:set_physics_override({jump = 1, speed = 1, sneak = true})
minetest.chat_send_player(param, "The curse is lifted. You have been set free!")
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minetest.chat_send_player(param, "The curse is lifted.")
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end,
})