40 lines
1.0 KiB
Lua
40 lines
1.0 KiB
Lua
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local recipe_list
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local modname
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-- recipes when caverealms is present
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if minetest.get_modpath("caverealms") then
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recipe_list = {
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{"black", "spike",}, {"blue", "glow_crystal",},
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{"cyan", "glow_gem",}, {"green", "glow_emerald",},
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{"magenta", "salt_gem",}, {"orange", "fire_vine",},
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{"purple", "glow_amethyst",}, {"red", "glow_ruby",},
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{"yellow", "glow_mese",}, {"white", "glow_ore",},
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}
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modname = "caverealms"
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-- recipes when caverealms not present
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else
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recipe_list = {
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{"black", "black",}, {"blue", "blue",},
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{"cyan", "cyan",}, {"green", "green",},
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{"magenta", "magenta",}, {"orange", "orange",},
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{"purple", "violet",}, {"red", "red",},
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{"yellow", "yellow",}, {"white", "white",},
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}
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modname = "dye"
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end
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for i in ipairs(recipe_list) do
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local colour = recipe_list[i][1]
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local ingredient = recipe_list[i][2]
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minetest.register_craft({
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output = "abritorch:torch_"..colour.." 4",
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recipe = {
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{"default:torch", "", "default:torch" },
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{"", modname..":"..ingredient, "" },
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{"default:torch", "", "default:torch" },
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}
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})
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end
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