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5 Commits

Author SHA1 Message Date
ezhh eec4fcdc54 Improve cage glass 2017-08-13 10:20:55 +01:00
ezhh 5fa1ed79e0 Improve screenshot 2017-08-13 10:06:13 +01:00
ezhh 06e7868224 Move white glass into loop 2017-08-13 09:56:16 +01:00
ezhh 1e7dd30da4 Fix white glass 2017-08-13 09:51:27 +01:00
ezhh 806fcf103b Update texture and screenshot 2017-08-06 13:55:05 +01:00
4 changed files with 5 additions and 17 deletions

View File

@ -1,11 +1,11 @@
-- undecorated coloured glass, all using plain glass texture
local glass_list = {
{"black", "Darkened", "292421", }, {"blue", "Blue", "0000FF", },
{"cyan", "Cyan", "00FFFF", }, {"green", "Green", "00FF00", },
{"magenta", "Magenta", "FF00FF", }, {"orange", "Orange", "FF6103", },
{"purple", "Purple", "800080", }, {"red", "Red", "FF0000", },
{"yellow", "Yellow", "FFFF00", },
{"black", "Darkened", "292421",}, {"blue", "Blue", "0000FF",},
{"cyan", "Cyan", "00FFFF",}, {"green", "Green", "00FF00",},
{"magenta", "Magenta", "FF00FF",}, {"orange", "Orange", "FF6103",},
{"purple", "Purple", "800080",}, {"red", "Red", "FF0000",},
{"yellow", "Yellow", "FFFF00",}, {"frosted", "Frosted", "FFFFFF",}
}
for i in ipairs(glass_list) do
@ -26,18 +26,6 @@ for i in ipairs(glass_list) do
})
end
minetest.register_node("abriglass:stained_glass_frosted", {
description = "Frosted Glass",
tiles = {"abriglass_plainglass.png"}, --base texture
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 4,
drawtype = "glasslike",
paramtype = "light",
sounds = default.node_sound_glass_defaults(),
})
-- boring glass because why not?
minetest.register_node("abriglass:clear_glass", {

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