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master
ezhh 2016-05-26 21:35:24 +01:00
commit c70b6f3852
20 changed files with 231 additions and 0 deletions

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depends.txt Normal file
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init.lua Normal file
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--[[
What it is: Simple mod for extra glass, including plain and patterned stained glass, and one way glass.
Who did it: Shara RedCat.
]]
--boring glass because why not?
minetest.register_node("abriglass:clear_glass", {
description = "Clear Glass",
tiles = {"abriglass_clearglass.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
paramtype = "light",
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
--glass lights
minetest.register_node("abriglass:glass_light_green", {
description = "Green Glass Light",
tiles = {"abriglass_lightgreen.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("abriglass:glass_light_blue", {
description = "Blue Glass Light",
tiles = {"abriglass_lightblue.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("abriglass:glass_light_red", {
description = "Red Glass Light",
tiles = {"abriglass_lightred.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("abriglass:glass_light_yellow", {
description = "Yellow Glass Light",
tiles = {"abriglass_lightyellow.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
--crystal, for later use in crafting recipes
minetest.register_node("abriglass:ghost_crystal", {
description = "Ghost Crystal",
tiles = {"abriglass_ghost_crystal.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
--patterned glass
local pattern_list = { --{name, description, image}
{"stainedglass_tiles_dark", "Stained Glass", "stainedglass_tiles1",},
{"stainedglass_tiles_pale", "Stained Glass", "stainedglass_tiles2",},
{"stainedglass_pattern01", "Stained Glass", "stainedglass_pattern01",},
{"stainedglass_pattern02", "Cage Glass", "stainedglass_pattern02",},
{"stainedglass_pattern03", "Stained Glass", "stainedglass_pattern03",},
{"stainedglass_pattern04", "Stained Glass Cross", "stainedglass_pattern04",},
{"stainedglass_pattern05", "Stained Glass", "stainedglass_pattern05",},
}
for i in ipairs(pattern_list) do
local name = pattern_list[i][1]
local description = pattern_list[i][2]
local image = pattern_list[i][3]
minetest.register_node("abriglass:"..name, {
description = description,
tiles = {"abriglass_"..image..".png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 5,
drawtype = "glasslike",
paramtype2 = "facedir",
sounds = default.node_sound_glass_defaults(),
})
end
--one-way glass
minetest.register_node("abriglass:oneway_glass_dark", {
description = "Dark One-Way Glass",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
groups = {cracky = 3},
tiles = {"abriglass_oneway_plain_glass.png", -- up
"abriglass_oneway_plain_glass.png", -- down
"abriglass_oneway_plain_glass.png", -- right
"abriglass_oneway_plain_glass.png", -- left
"abriglass_oneway_face.png", -- back
"abriglass_oneway_wall.png"}, -- front
is_ground_content = false,
sunlight_propagates = true,
inventory_image = minetest.inventorycube("abriglass_oneway_face.png")
})
minetest.register_node("abriglass:oneway_glass_pale", {
description = "White One-Way Glass",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
groups = {cracky = 3},
tiles = {"abriglass_oneway_plain_glass.png", -- up
"abriglass_oneway_plain_glass.png", -- down
"abriglass_oneway_plain_glass.png", -- right
"abriglass_oneway_plain_glass.png", -- left
"abriglass_oneway_face.png^[colorize:#F8F8FF:200", -- back
"abriglass_oneway_wall.png^[colorize:#E6E6FA:200"}, -- front
is_ground_content = false,
sunlight_propagates = true,
inventory_image = minetest.inventorycube("abriglass_oneway_face.png^[colorize:#F8F8FF:200")
})
--normal blocks to match one-way glass
minetest.register_node("abriglass:oneway_wall_dark", {
description = "Dark Block",
tiles = {"abriglass_oneway_wall.png"},
groups = {cracky = 3},
paramtype2 = "facedir",
})
minetest.register_node("abriglass:oneway_wall_pale", {
description = "Pale Block",
tiles = {"abriglass_oneway_wall.png^[colorize:#E6E6FA:200"},
groups = {cracky = 3},
paramtype2 = "facedir",
})
--light node
minetest.register_node("abriglass:hidden_light", {
description = "Hidden Light",
tiles = {"abriglass_oneway_plain_glass.png"},
groups = {cracky = 3, not_in_creative_inventory=1},
use_texture_alpha = true,
sunlight_propagates = true,
walkable = false,
light_source = 7,
drawtype = "glasslike",
})
--undecorated coloured glass, all using plain glass texture
local glass_list = { --{name, description, colour}
{"black", "Darkened", "292421", }, {"blue", "Blue", "0000FF", },
{"cyan", "Cyan", "00FFFF", }, {"green", "Green", "00FF00", },
{"magenta", "Magenta", "FF00FF", }, {"orange", "Orange", "FF6103", },
{"purple", "Purple", "800080", }, {"red", "Red", "FF0000", },
{"yellow", "Yellow", "FFFF00", },
}
for i in ipairs(glass_list) do
local name = glass_list[i][1]
local description = glass_list[i][2]
local colour = glass_list[i][3]
minetest.register_node("abriglass:stained_glass_"..name, {
description = description.." Glass",
tiles = {"abriglass_plainglass.png^[colorize:#"..colour..":122"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 4,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
end
minetest.register_node("abriglass:stained_glass_frosted", {
description = "Frosted Glass",
tiles = {"abriglass_plainglass.png"}, --base texture
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 4,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})

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