Add dyes to depends and few first recipes

master
agaran 2016-11-20 14:25:06 +01:00
parent c8c832fa73
commit 1f24693a60
2 changed files with 51 additions and 44 deletions

View File

@ -1 +1,2 @@
default
default
dye

View File

@ -6,6 +6,9 @@ Who did it: Shara RedCat.
]]
local is_darklands = true
--boring glass because why not?
minetest.register_node("abriglass:clear_glass", {
@ -19,52 +22,55 @@ minetest.register_node("abriglass:clear_glass", {
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = 'abriglass:clear_glass 4', -- intentional lower yield
recipe = {
{'default:glass', '', 'default:glass' },
{'', 'default:glass', '' },
{'default:glass', '', 'default:glass' },
}
})
local plain_colors = {
"green", "blue", "red", "yellow",
}
--glass lights
minetest.register_node("abriglass:glass_light_green", {
description = "Green Glass Light",
tiles = {"abriglass_lightgreen.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
local i
for i in ipairs(plain_colors) do
local name = plain_colors[i]
local description = name:sub(1,1):upper()..name:sub(2).." Glass Light"
minetest.register_node("abriglass:glass_light_blue", {
description = "Blue Glass Light",
tiles = {"abriglass_lightblue.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
local nodesuffix = 'glass_light_'..name
minetest.register_node("abriglass:glass_light_red", {
description = "Red Glass Light",
tiles = {"abriglass_lightred.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
minetest.debug("i="..i..", name="..name..", desc="..description);
minetest.register_node("abriglass:glass_light_yellow", {
description = "Yellow Glass Light",
tiles = {"abriglass_lightyellow.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("abriglass:"..nodesuffix, {
description = "Green Glass Light",
tiles = { "abriglass_light"..name..".png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = (is_darklands and 14 or 4),
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = 'abriglass:'..nodesuffix..' 4',
recipe = {
{'abriglass:clear_glass', 'default:torch', 'abriglass:clear_glass' },
{'abriglass:clear_glass', 'dye:'..name, 'abriglass:clear_glass' },
}
})
minetest.register_craft({
type = "cooking",
recipe = "abriglass:"..nodesuffix,
output = "abriglass:clear_glass",
})
end
--crystal, for later use in crafting recipes
@ -75,7 +81,7 @@ minetest.register_node("abriglass:ghost_crystal", {
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
light_source = (is_darklands and 14 or 4),
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
@ -103,7 +109,7 @@ for i in ipairs(pattern_list) do
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 5,
light_source = (is_darklands and 5 or 4),
drawtype = "glasslike",
paramtype2 = "facedir",
sounds = default.node_sound_glass_defaults(),
@ -185,7 +191,7 @@ minetest.register_node("abriglass:hidden_light", {
use_texture_alpha = true,
sunlight_propagates = true,
walkable = false,
light_source = 7,
light_source = (is_darklands and 7 or 4), -- not sure about this one
drawtype = "glasslike",
})