Add torches

master
Ezhh 2017-11-21 18:58:48 +00:00
parent b06079ed16
commit 4a6be1eb79
25 changed files with 259 additions and 0 deletions

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Textures:
Original torch textures from minetest_game/default:
License: CC BY-SA 3.0
Recolouring and editing by Shara RedCat
Torch model:
License: CC-BY 3.0
Attribution: BlockMen, from https://github.com/BlockMen/torches
Code:
License: MIT (https://opensource.org/licenses/MIT)
By Shara RedCat
---
The MIT License (MIT)
Copyright (c) 2017 Shara RedCat
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

3
mods/abritorch/init.lua Normal file
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local modpath = minetest.get_modpath("abritorch").. DIR_DELIM
dofile(modpath.."torches.lua")

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# Blender v2.73 (sub 0) OBJ File: 'mt_torch_full_vertices3.blend'
# www.blender.org
mtllib mt_torch_full_vertices3.mtl
o Cube_Cube.001
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v 0.062686 0.507706 0.497315
v 0.062686 -0.497234 0.497315
v -0.494900 0.507706 -0.063149
v -0.494900 -0.497234 -0.063149
v 0.497295 0.507706 -0.063149
v 0.497295 -0.497234 -0.063149
v -0.058217 0.134520 0.060216
v -0.058217 0.135872 -0.061813
v 0.061944 0.135872 -0.061813
v 0.061944 0.134520 0.060216
vt 0.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 0.000000
vt 0.000000 0.000000
vt 0.437500 0.500000
vt 0.562500 0.500000
vt 0.562500 0.625000
vt 0.437541 0.625000
vt 0.437541 0.000000
vt 0.562500 0.000000
vt 0.562500 0.125000
vt 0.437500 0.125000
usemtl None
s off
f 11/1 9/2 10/3 12/4
f 22/5 21/6 24/7 23/8
f 17/2 19/1 20/4 18/3
f 13/2 15/1 16/4 14/3
f 3/9 4/10 2/11 1/12
f 8/1 7/2 6/3 5/4

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# Blender v2.73 (sub 0) OBJ File: 'mt_torch_full_vertices3.blend'
# www.blender.org
mtllib torch_wall4.mtl
o Cube_Cube.001
v 0.061653 -0.554493 -0.328908
v 0.061653 -0.442208 -0.381835
v -0.059258 -0.554493 -0.328908
v -0.059258 -0.442208 -0.381835
v -0.059994 -0.948766 -0.143618
v -0.059994 -0.048361 -0.568031
v -0.059994 0.380112 0.340988
v -0.059994 -0.520293 0.765401
v -0.494900 -0.126265 0.579672
v -0.494900 -0.554738 -0.329346
v 0.497295 -0.126265 0.579672
v 0.497295 -0.554738 -0.329346
v 0.062686 0.380112 0.340988
v 0.062686 -0.048361 -0.568031
v 0.062686 -0.520293 0.765401
v 0.062686 -0.948766 -0.143618
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v 0.497295 -0.013324 0.526437
v 0.497295 -0.441797 -0.382582
v -0.058217 -0.284029 0.241470
v -0.058217 -0.173071 0.190665
v 0.061944 -0.173071 0.190665
v 0.061944 -0.284029 0.241470
vt 0.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 0.000000
vt 0.000000 0.000000
vt 0.437500 0.500000
vt 0.562500 0.500000
vt 0.562500 0.625000
vt 0.437541 0.625000
vt 0.437541 0.000000
vt 0.562500 0.000000
vt 0.562500 0.125000
vt 0.437500 0.125000
usemtl None
s off
f 11/1 9/2 10/3 12/4
f 22/5 21/6 24/7 23/8
f 17/2 19/1 20/4 18/3
f 13/2 15/1 16/4 14/3
f 3/9 4/10 2/11 1/12
f 8/1 7/2 6/3 5/4

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mods/abritorch/torches.lua Normal file
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local colour_list = {
{"black", "Darkened",}, {"blue", "Blue",},
{"cyan", "Cyan",}, {"green", "Green",},
{"magenta", "Magenta",}, {"orange", "Orange",},
{"purple", "Purple",}, {"red", "Red",},
{"yellow", "Yellow",}, {"white", "Frosted",},
}
local enable_ceiling = true
for i in ipairs(colour_list) do
local colour = colour_list[i][1]
local desc = colour_list[i][2]
minetest.register_craftitem("abritorch:torch_"..colour, {
description = desc.." Torch",
inventory_image = "abritorch_torch_on_floor_"..colour..".png",
wield_image = "abritorch_torch_on_floor_"..colour..".png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
if wdir < 1 and not enable_ceiling then
return itemstack
end
local fakestack = itemstack
local retval = false
if wdir <= 1 then
retval = fakestack:set_name("abritorch:floor_"..colour)
else
retval = fakestack:set_name("abritorch:wall_"..colour)
end
if not retval then
return itemstack
end
itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, param2)
itemstack:set_name("abritorch:torch_"..colour)
return itemstack
end
})
minetest.register_node("abritorch:floor_"..colour, {
description = desc.." Torch",
inventory_image = "abritorch_torch_on_floor_"..colour..".png",
wield_image = "abritorch_torch_on_floor_"..colour..".png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
drawtype = "mesh",
mesh = "torch_floor.obj",
tiles = {
{
name = "abritorch_torch_on_floor_animated_"..colour..".png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "abritorch:torch_"..colour,
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
})
minetest.register_node("abritorch:wall_"..colour, {
inventory_image = "abritorch_torch_on_floor_"..colour..".png",
wield_image = "abritorch_torch_on_floor_"..colour..".png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {
{
name = "abritorch_torch_on_floor_animated_"..colour..".png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "abritorch:torch_"..colour,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
})
minetest.register_abm({
nodenames = {"abritorch:torch_"..colour},
interval = 1,
chance = 1,
action = function(pos)
local n = minetest.get_node(pos)
local def = minetest.registered_nodes[n.name]
if n and def then
local wdir = n.param2
local node_name = "abritorch:wall_"..colour
if wdir < 1 and not enable_ceiling then
minetest.remove_node(pos)
return
elseif wdir <= 1 then
node_name = "abritorch:floor_"..colour
end
minetest.set_node(pos, {name = node_name, param2 = wdir})
end
end
})
end