101 lines
2.9 KiB
Lua
101 lines
2.9 KiB
Lua
--= Sluggy for Creatures MOB-Engine (cme) =--
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-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
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--
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-- init.lua
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--
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-- This software is provided 'as-is', without any express or implied warranty. In no
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-- event will the authors be held liable for any damages arising from the use of
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-- this software.
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--
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-- Permission is granted to anyone to use this software for any purpose, including
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-- commercial applications, and to alter it and redistribute it freely, subject to the
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-- following restrictions:
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--
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-- 1. The origin of this software must not be misrepresented; you must not
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-- claim that you wrote the original software. If you use this software in a
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-- product, an acknowledgment in the product documentation is required.
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-- 2. Altered source versions must be plainly marked as such, and must not
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-- be misrepresented as being the original software.
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-- 3. This notice may not be removed or altered from any source distribution.
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--
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local def = {
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-- general
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name = "creatures:sluggy",
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stats = {
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hp = 50,
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lifetime = 600, -- 10 Minutes
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can_jump = 1,
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can_swim = false,
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can_burn = true,
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has_falldamage = false,
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has_kockback = true,
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hostile = true,
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},
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modes = {
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idle = {chance = 0.7, duration = 3, update_yaw = 6},
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walk = {chance = 0.3, duration = 5.5, moving_speed = 1.5},
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-- special modes
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attack = {chance = 0, moving_speed = 3.5},
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},
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model = {
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mesh = "sluggy.b3d",
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textures = {"creatures_sluggy.png"},
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collisionbox = {-0.25, -0.01, -0.3, 0.25, 0.45, 0.3},
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rotation = 90.0,
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animations = {
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idle = {start = 0, stop = 23, speed = 24},
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walk = {start = 23, stop = 36, speed = 24},
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attack = {start = 36, stop = 43, speed = 24},
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death = {start = 44, stop = 46, speed = 28, loop = false, duration = 2.12},
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},
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},
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sounds = {
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on_damage = {name = "creatures_happy_hit", gain = 0.4, distance = 10},
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swim = {name = "creatures_splash", gain = 1.0, distance = 10},
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random = {
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idle = {name = "creatures_happy", gain = 0.7, distance = 12},
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},
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},
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combat = {
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attack_damage = 1,
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attack_speed = 0.6,
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attack_radius = 1.1,
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search_enemy = true,
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search_timer = 2,
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search_radius = 12,
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search_type = "player",
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},
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spawning = {
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abm_nodes = {
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spawn_on = {"default:stone", "default:dirt_with_grass", "default:dirt",
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"default:cobblestone", "default:mossycobble", "group:sand"},
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},
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abm_interval = 36,
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abm_chance = 7600,
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max_number = 1,
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number = 2,
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light = {min = 0, max = 8},
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height_limit = {min = -200, max = 50},
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spawn_egg = {
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description = "Sluggy Spawn-Egg",
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texture = "creatures_egg_sluggy.png",
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},
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spawner = {
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description = "Sluggy Spawner",
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range = 8,
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number = 6,
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light = {min = 0, max = 8},
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}
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},
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}
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creatures.register_mob(def)
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