Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity
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@ -496,7 +496,7 @@
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# Map generation attributes specific to Mapgen V6.
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# Map generation attributes specific to Mapgen V6.
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# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
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# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
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# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
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# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
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#mgv6_spflags = jungles, biomeblend, mudflow
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#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
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# Controls size of deserts and beaches in Mapgen V6
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# Controls size of deserts and beaches in Mapgen V6
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# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
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# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
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#mgv6_freq_desert = 0.45
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#mgv6_freq_desert = 0.45
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@ -551,9 +551,9 @@
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#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
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#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
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#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
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#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
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#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
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#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
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#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
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#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
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#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
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#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
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#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
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#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
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#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
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#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
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@ -299,7 +299,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("water_level", "1");
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settings->setDefault("water_level", "1");
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settings->setDefault("chunksize", "5");
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settings->setDefault("chunksize", "5");
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settings->setDefault("mg_flags", "dungeons");
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settings->setDefault("mg_flags", "dungeons");
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settings->setDefault("mgv6_spflags", "jungles");
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settings->setDefault("mgv6_spflags", "jungles, snowbiomes");
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settings->setDefault("enable_floating_dungeons", "true");
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settings->setDefault("enable_floating_dungeons", "true");
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// IPv6
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// IPv6
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@ -138,9 +138,9 @@ MapgenV6Params::MapgenV6Params()
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np_height_select = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69, 2.0);
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np_height_select = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69, 2.0);
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np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 2.0);
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np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 2.0);
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np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50, 2.0);
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np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50, 2.0);
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np_biome = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50, 2.0);
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np_biome = NoiseParams(0, 1.0, v3f(500.0, 500.0, 500.0), 9130, 3, 0.50, 2.0);
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np_cave = NoiseParams(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0);
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np_cave = NoiseParams(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0);
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np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66, 2.0);
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np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 3, 0.50, 2.0);
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np_trees = NoiseParams(0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66, 2.0);
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np_trees = NoiseParams(0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66, 2.0);
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np_apple_trees = NoiseParams(0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45, 2.0);
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np_apple_trees = NoiseParams(0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45, 2.0);
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}
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}
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@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define FREQ_HOT 0.4
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#define FREQ_HOT 0.4
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#define FREQ_SNOW -0.4
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#define FREQ_SNOW -0.4
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#define FREQ_TAIGA 0.5
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#define FREQ_TAIGA 0.5
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#define FREQ_JUNGLE 0.7
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#define FREQ_JUNGLE 0.5
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//////////// Mapgen V6 flags
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//////////// Mapgen V6 flags
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#define MGV6_JUNGLES 0x01
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#define MGV6_JUNGLES 0x01
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