Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.hmaster
parent
ab57fdac44
commit
e1ff5b1361
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@ -1028,6 +1028,37 @@ minetest.get_ban_description(ip_or_name) -> ban description (string)
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minetest.ban_player(name) -> ban a player
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minetest.unban_player_or_ip(name) -> unban player or IP address
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Particles:
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minetest.add_particle(pos, velocity, acceleration, expirationtime,
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size, collisiondetection, texture, playername)
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^ Spawn particle at pos with velocity and acceleration
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^ Disappears after expirationtime seconds
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^ collisiondetection: if true collides with physical objects
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^ Uses texture (string)
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^ Playername is optional, if specified spawns particle only on the player's client
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minetest.add_particlespawner(amount, time,
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minpos, maxpos,
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minvel, maxvel,
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minacc, maxacc,
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minexptime, maxexptime,
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minsize, maxsize,
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collisiondetection, texture, playername)
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^ Add a particlespawner, an object that spawns an amount of particles over time seconds
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^ The particle's properties are random values in between the boundings:
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^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
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^ minsize/maxsize, minexptime/maxexptime (expirationtime)
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^ collisiondetection: if true uses collisiondetection
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^ Uses texture (string)
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^ Playername is optional, if specified spawns particle only on the player's client
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^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
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^ Returns and id
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minetest.delete_particlespawner(id, player)
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^ Delete ParticleSpawner with id (return value from add_particlespawner)
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^ If playername is specified, only deletes on the player's client,
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^ otherwise on all clients
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Random:
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minetest.get_connected_players() -> list of ObjectRefs
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minetest.hash_node_position({x=,y=,z=}) -> 48-bit integer
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@ -219,6 +219,7 @@ set(common_SRCS
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scriptapi_object.cpp
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scriptapi_nodemeta.cpp
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scriptapi_inventory.cpp
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scriptapi_particles.cpp
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scriptapi.cpp
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script.cpp
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log.cpp
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@ -1936,6 +1936,89 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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event.show_formspec.formname = new std::string(formname);
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m_client_event_queue.push_back(event);
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}
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else if(command == TOCLIENT_SPAWN_PARTICLE)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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v3f pos = readV3F1000(is);
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v3f vel = readV3F1000(is);
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v3f acc = readV3F1000(is);
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float expirationtime = readF1000(is);
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float size = readF1000(is);
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bool collisiondetection = readU8(is);
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std::string texture = deSerializeLongString(is);
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ClientEvent event;
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event.type = CE_SPAWN_PARTICLE;
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event.spawn_particle.pos = new v3f (pos);
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event.spawn_particle.vel = new v3f (vel);
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event.spawn_particle.acc = new v3f (acc);
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event.spawn_particle.expirationtime = expirationtime;
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event.spawn_particle.size = size;
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event.add_particlespawner.collisiondetection =
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collisiondetection;
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event.spawn_particle.texture = new std::string(texture);
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m_client_event_queue.push_back(event);
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}
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else if(command == TOCLIENT_ADD_PARTICLESPAWNER)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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u16 amount = readU16(is);
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float spawntime = readF1000(is);
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v3f minpos = readV3F1000(is);
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v3f maxpos = readV3F1000(is);
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v3f minvel = readV3F1000(is);
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v3f maxvel = readV3F1000(is);
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v3f minacc = readV3F1000(is);
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v3f maxacc = readV3F1000(is);
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float minexptime = readF1000(is);
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float maxexptime = readF1000(is);
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float minsize = readF1000(is);
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float maxsize = readF1000(is);
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bool collisiondetection = readU8(is);
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std::string texture = deSerializeLongString(is);
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u32 id = readU32(is);
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ClientEvent event;
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event.type = CE_ADD_PARTICLESPAWNER;
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event.add_particlespawner.amount = amount;
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event.add_particlespawner.spawntime = spawntime;
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event.add_particlespawner.minpos = new v3f (minpos);
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event.add_particlespawner.maxpos = new v3f (maxpos);
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event.add_particlespawner.minvel = new v3f (minvel);
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event.add_particlespawner.maxvel = new v3f (maxvel);
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event.add_particlespawner.minacc = new v3f (minacc);
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event.add_particlespawner.maxacc = new v3f (maxacc);
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event.add_particlespawner.minexptime = minexptime;
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event.add_particlespawner.maxexptime = maxexptime;
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event.add_particlespawner.minsize = minsize;
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event.add_particlespawner.maxsize = maxsize;
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event.add_particlespawner.collisiondetection = collisiondetection;
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event.add_particlespawner.texture = new std::string(texture);
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event.add_particlespawner.id = id;
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m_client_event_queue.push_back(event);
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}
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else if(command == TOCLIENT_DELETE_PARTICLESPAWNER)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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u32 id = readU16(is);
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ClientEvent event;
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event.type = CE_DELETE_PARTICLESPAWNER;
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event.delete_particlespawner.id = id;
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m_client_event_queue.push_back(event);
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}
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else
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{
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infostream<<"Client: Ignoring unknown command "
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34
src/client.h
34
src/client.h
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@ -157,7 +157,10 @@ enum ClientEventType
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CE_PLAYER_FORCE_MOVE,
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CE_DEATHSCREEN,
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CE_TEXTURES_UPDATED,
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CE_SHOW_FORMSPEC
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CE_SHOW_FORMSPEC,
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CE_SPAWN_PARTICLE,
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CE_ADD_PARTICLESPAWNER,
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CE_DELETE_PARTICLESPAWNER
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};
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struct ClientEvent
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@ -185,6 +188,35 @@ struct ClientEvent
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} show_formspec;
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struct{
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} textures_updated;
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struct{
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v3f *pos;
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v3f *vel;
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v3f *acc;
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f32 expirationtime;
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f32 size;
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bool collisiondetection;
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std::string *texture;
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} spawn_particle;
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struct{
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u16 amount;
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f32 spawntime;
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v3f *minpos;
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v3f *maxpos;
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v3f *minvel;
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v3f *maxvel;
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v3f *minacc;
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v3f *maxacc;
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f32 minexptime;
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f32 maxexptime;
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f32 minsize;
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f32 maxsize;
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bool collisiondetection;
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std::string *texture;
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u32 id;
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} add_particlespawner;
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struct{
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u32 id;
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} delete_particlespawner;
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};
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};
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@ -82,6 +82,9 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
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PROTOCOL_VERSION 17:
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Serialization format change: include backface_culling flag in TileDef
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Added rightclickable field in nodedef
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TOCLIENT_SPAWN_PARTICLE
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TOCLIENT_ADD_PARTICLESPAWNER
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TOCLIENT_DELETE_PARTICLESPAWNER
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*/
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#define LATEST_PROTOCOL_VERSION 17
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@ -359,6 +362,7 @@ enum ToClientCommand
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u8[len] name
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[2] serialized inventory
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*/
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TOCLIENT_SHOW_FORMSPEC = 0x44,
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/*
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[0] u16 command
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@ -384,6 +388,46 @@ enum ToClientCommand
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f1000 movement_liquid_sink
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f1000 movement_gravity
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*/
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TOCLIENT_SPAWN_PARTICLE = 0x46,
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/*
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u16 command
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v3f1000 pos
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v3f1000 velocity
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v3f1000 acceleration
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f1000 expirationtime
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f1000 size
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u8 bool collisiondetection
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u32 len
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u8[len] texture
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*/
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TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
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/*
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u16 command
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u16 amount
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f1000 spawntime
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v3f1000 minpos
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v3f1000 maxpos
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v3f1000 minvel
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v3f1000 maxvel
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v3f1000 minacc
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v3f1000 maxacc
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f1000 minexptime
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f1000 maxexptime
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f1000 minsize
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f1000 maxsize
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u8 bool collisiondetection
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u32 len
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u8[len] texture
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u32 id
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*/
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TOCLIENT_DELETE_PARTICLESPAWNER = 0x48,
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/*
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u16 command
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u32 id
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*/
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};
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enum ToServerCommand
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49
src/game.cpp
49
src/game.cpp
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@ -2186,6 +2186,47 @@ void the_game(
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{
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update_wielded_item_trigger = true;
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}
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else if(event.type == CE_SPAWN_PARTICLE)
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{
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LocalPlayer* player = client.getEnv().getLocalPlayer();
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AtlasPointer ap =
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gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
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new Particle(gamedef, smgr, player, client.getEnv(),
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*event.spawn_particle.pos,
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*event.spawn_particle.vel,
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*event.spawn_particle.acc,
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event.spawn_particle.expirationtime,
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event.spawn_particle.size,
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event.spawn_particle.collisiondetection, ap);
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}
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else if(event.type == CE_ADD_PARTICLESPAWNER)
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{
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LocalPlayer* player = client.getEnv().getLocalPlayer();
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AtlasPointer ap =
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gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
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new ParticleSpawner(gamedef, smgr, player,
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event.add_particlespawner.amount,
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event.add_particlespawner.spawntime,
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*event.add_particlespawner.minpos,
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*event.add_particlespawner.maxpos,
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*event.add_particlespawner.minvel,
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*event.add_particlespawner.maxvel,
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*event.add_particlespawner.minacc,
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*event.add_particlespawner.maxacc,
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event.add_particlespawner.minexptime,
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event.add_particlespawner.maxexptime,
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event.add_particlespawner.minsize,
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event.add_particlespawner.maxsize,
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event.add_particlespawner.collisiondetection,
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ap,
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event.add_particlespawner.id);
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}
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else if(event.type == CE_DELETE_PARTICLESPAWNER)
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{
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delete_particlespawner (event.delete_particlespawner.id);
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}
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}
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}
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@ -2415,7 +2456,8 @@ void the_game(
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const ContentFeatures &features =
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client.getNodeDefManager()->get(n);
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addPunchingParticles
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(gamedef, smgr, player, nodepos, features.tiles);
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(gamedef, smgr, player, client.getEnv(),
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nodepos, features.tiles);
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}
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}
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@ -2453,7 +2495,8 @@ void the_game(
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const ContentFeatures &features =
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client.getNodeDefManager()->get(wasnode);
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addDiggingParticles
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(gamedef, smgr, player, nodepos, features.tiles);
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(gamedef, smgr, player, client.getEnv(),
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nodepos, features.tiles);
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}
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dig_time = 0;
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@ -2734,6 +2777,7 @@ void the_game(
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*/
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allparticles_step(dtime, client.getEnv());
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allparticlespawners_step(dtime, client.getEnv());
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/*
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Fog
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@ -3220,6 +3264,7 @@ void the_game(
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clouds->drop();
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if(gui_chat_console)
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gui_chat_console->drop();
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clear_particles ();
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/*
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Draw a "shutting down" screen, which will be shown while the map
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@ -32,19 +32,34 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientmap.h"
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#include "mapnode.h"
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/*
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Utility
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*/
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v3f random_v3f(v3f min, v3f max)
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{
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return v3f( rand()/(float)RAND_MAX*(max.X-min.X)+min.X,
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rand()/(float)RAND_MAX*(max.Y-min.Y)+min.Y,
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rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
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}
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std::vector<Particle*> all_particles;
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std::map<u32, ParticleSpawner*> all_particlespawners;
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Particle::Particle(
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IGameDef *gamedef,
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scene::ISceneManager* smgr,
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LocalPlayer *player,
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s32 id,
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ClientEnvironment &env,
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v3f pos,
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v3f velocity,
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v3f acceleration,
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float expirationtime,
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float size,
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bool collisiondetection,
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AtlasPointer ap
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):
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scene::ISceneNode(smgr->getRootSceneNode(), smgr, id)
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scene::ISceneNode(smgr->getRootSceneNode(), smgr)
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{
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// Misc
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m_gamedef = gamedef;
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@ -57,7 +72,6 @@ Particle::Particle(
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m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m_material.setTexture(0, ap.atlas);
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m_ap = ap;
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m_light = 0;
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// Particle related
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@ -68,10 +82,20 @@ Particle::Particle(
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m_time = 0;
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m_player = player;
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m_size = size;
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m_collisiondetection = collisiondetection;
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// Irrlicht stuff (TODO)
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m_collisionbox = core::aabbox3d<f32>(-size/2,-size/2,-size/2,size/2,size/2,size/2);
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// Irrlicht stuff
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m_collisionbox = core::aabbox3d<f32>
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(-size/2,-size/2,-size/2,size/2,size/2,size/2);
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this->setAutomaticCulling(scene::EAC_OFF);
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// Init lighting
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updateLight(env);
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// Init model
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updateVertices();
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all_particles.push_back(this);
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}
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Particle::~Particle()
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@ -82,8 +106,10 @@ void Particle::OnRegisterSceneNode()
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{
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if (IsVisible)
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{
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SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
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SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
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SceneManager->registerNodeForRendering
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(this, scene::ESNRP_TRANSPARENT);
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SceneManager->registerNodeForRendering
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(this, scene::ESNRP_SOLID);
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}
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ISceneNode::OnRegisterSceneNode();
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@ -96,45 +122,45 @@ void Particle::render()
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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driver->setMaterial(m_material);
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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video::SColor c(255, m_light, m_light, m_light);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0, c, m_ap.x0(), m_ap.y1()),
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video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0, c, m_ap.x1(), m_ap.y1()),
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video::S3DVertex(m_size/2,m_size/2,0, 0,0,0, c, m_ap.x1(), m_ap.y0()),
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video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0, c ,m_ap.x0(), m_ap.y0()),
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};
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for(u16 i=0; i<4; i++)
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{
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vertices[i].Pos.rotateYZBy(m_player->getPitch());
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vertices[i].Pos.rotateXZBy(m_player->getYaw());
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m_box.addInternalPoint(vertices[i].Pos);
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vertices[i].Pos += m_pos*BS;
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}
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u16 indices[] = {0,1,2, 2,3,0};
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driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
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video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
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driver->drawVertexPrimitiveList(m_vertices, 4,
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indices, 2, video::EVT_STANDARD,
|
||||
scene::EPT_TRIANGLES, video::EIT_16BIT);
|
||||
}
|
||||
|
||||
void Particle::step(float dtime, ClientEnvironment &env)
|
||||
{
|
||||
core::aabbox3d<f32> box = m_collisionbox;
|
||||
v3f p_pos = m_pos*BS;
|
||||
v3f p_velocity = m_velocity*BS;
|
||||
v3f p_acceleration = m_acceleration*BS;
|
||||
collisionMoveSimple(&env.getClientMap(), m_gamedef,
|
||||
BS*0.5, box,
|
||||
0, dtime,
|
||||
p_pos, p_velocity, p_acceleration);
|
||||
m_pos = p_pos/BS;
|
||||
m_velocity = p_velocity/BS;
|
||||
m_acceleration = p_acceleration/BS;
|
||||
m_time += dtime;
|
||||
if (m_collisiondetection)
|
||||
{
|
||||
core::aabbox3d<f32> box = m_collisionbox;
|
||||
v3f p_pos = m_pos*BS;
|
||||
v3f p_velocity = m_velocity*BS;
|
||||
v3f p_acceleration = m_acceleration*BS;
|
||||
collisionMoveSimple(&env.getClientMap(), m_gamedef,
|
||||
BS*0.5, box,
|
||||
0, dtime,
|
||||
p_pos, p_velocity, p_acceleration);
|
||||
m_pos = p_pos/BS;
|
||||
m_velocity = p_velocity/BS;
|
||||
m_acceleration = p_acceleration/BS;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_velocity += m_acceleration * dtime;
|
||||
m_pos += m_velocity * dtime;
|
||||
}
|
||||
|
||||
// Update lighting
|
||||
updateLight(env);
|
||||
|
||||
// Update model
|
||||
updateVertices();
|
||||
}
|
||||
|
||||
void Particle::updateLight(ClientEnvironment &env)
|
||||
{
|
||||
u8 light = 0;
|
||||
try{
|
||||
v3s16 p = v3s16(
|
||||
|
@ -151,11 +177,37 @@ void Particle::step(float dtime, ClientEnvironment &env)
|
|||
m_light = decode_light(light);
|
||||
}
|
||||
|
||||
std::vector<Particle*> all_particles;
|
||||
void Particle::updateVertices()
|
||||
{
|
||||
video::SColor c(255, m_light, m_light, m_light);
|
||||
m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
|
||||
c, m_ap.x0(), m_ap.y1());
|
||||
m_vertices[1] = video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0,
|
||||
c, m_ap.x1(), m_ap.y1());
|
||||
m_vertices[2] = video::S3DVertex(m_size/2,m_size/2,0, 0,0,0,
|
||||
c, m_ap.x1(), m_ap.y0());
|
||||
m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0,
|
||||
c ,m_ap.x0(), m_ap.y0());
|
||||
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
|
||||
m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
|
||||
m_box.addInternalPoint(m_vertices[i].Pos);
|
||||
m_vertices[i].Pos += m_pos*BS;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Helpers
|
||||
*/
|
||||
|
||||
|
||||
void allparticles_step (float dtime, ClientEnvironment &env)
|
||||
{
|
||||
for(std::vector<Particle*>::iterator i = all_particles.begin(); i != all_particles.end();)
|
||||
for(std::vector<Particle*>::iterator i = all_particles.begin();
|
||||
i != all_particles.end();)
|
||||
{
|
||||
if ((*i)->get_expired())
|
||||
{
|
||||
|
@ -171,22 +223,28 @@ void allparticles_step (float dtime, ClientEnvironment &env)
|
|||
}
|
||||
}
|
||||
|
||||
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
|
||||
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
|
||||
LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
|
||||
const TileSpec tiles[])
|
||||
{
|
||||
for (u16 j = 0; j < 32; j++) // set the amount of particles here
|
||||
{
|
||||
addNodeParticle(gamedef, smgr, player, pos, tiles);
|
||||
addNodeParticle(gamedef, smgr, player, env, pos, tiles);
|
||||
}
|
||||
}
|
||||
|
||||
void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
|
||||
void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
|
||||
LocalPlayer *player, ClientEnvironment &env,
|
||||
v3s16 pos, const TileSpec tiles[])
|
||||
{
|
||||
addNodeParticle(gamedef, smgr, player, pos, tiles);
|
||||
addNodeParticle(gamedef, smgr, player, env, pos, tiles);
|
||||
}
|
||||
|
||||
// add a particle of a node
|
||||
// used by digging and punching particles
|
||||
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
|
||||
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
|
||||
LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
|
||||
const TileSpec tiles[])
|
||||
{
|
||||
// Texture
|
||||
u8 texid = myrand_range(0,5);
|
||||
|
@ -205,7 +263,10 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer
|
|||
ap.pos.Y = ap.y0() + (y1 - ap.y0()) * ((rand()%64)/64.-texsize);
|
||||
|
||||
// Physics
|
||||
v3f velocity((rand()%100/50.-1)/1.5, rand()%100/35., (rand()%100/50.-1)/1.5);
|
||||
v3f velocity( (rand()%100/50.-1)/1.5,
|
||||
rand()%100/35.,
|
||||
(rand()%100/50.-1)/1.5);
|
||||
|
||||
v3f acceleration(0,-9,0);
|
||||
v3f particlepos = v3f(
|
||||
(f32)pos.X+rand()%100/200.-0.25,
|
||||
|
@ -213,17 +274,180 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer
|
|||
(f32)pos.Z+rand()%100/200.-0.25
|
||||
);
|
||||
|
||||
Particle *particle = new Particle(
|
||||
new Particle(
|
||||
gamedef,
|
||||
smgr,
|
||||
player,
|
||||
0,
|
||||
env,
|
||||
particlepos,
|
||||
velocity,
|
||||
acceleration,
|
||||
rand()%100/100., // expiration time
|
||||
visual_size,
|
||||
true,
|
||||
ap);
|
||||
|
||||
all_particles.push_back(particle);
|
||||
}
|
||||
|
||||
/*
|
||||
ParticleSpawner
|
||||
*/
|
||||
|
||||
ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, LocalPlayer *player,
|
||||
u16 amount, float time,
|
||||
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime, float minsize, float maxsize,
|
||||
bool collisiondetection, AtlasPointer ap, u32 id)
|
||||
{
|
||||
m_gamedef = gamedef;
|
||||
m_smgr = smgr;
|
||||
m_player = player;
|
||||
m_amount = amount;
|
||||
m_spawntime = time;
|
||||
m_minpos = minpos;
|
||||
m_maxpos = maxpos;
|
||||
m_minvel = minvel;
|
||||
m_maxvel = maxvel;
|
||||
m_minacc = minacc;
|
||||
m_maxacc = maxacc;
|
||||
m_minexptime = minexptime;
|
||||
m_maxexptime = maxexptime;
|
||||
m_minsize = minsize;
|
||||
m_maxsize = maxsize;
|
||||
m_collisiondetection = collisiondetection;
|
||||
m_ap = ap;
|
||||
m_time = 0;
|
||||
|
||||
for (u16 i = 0; i<=m_amount; i++)
|
||||
{
|
||||
float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime;
|
||||
m_spawntimes.push_back(spawntime);
|
||||
}
|
||||
|
||||
all_particlespawners.insert(std::pair<u32, ParticleSpawner*>(id, this));
|
||||
}
|
||||
|
||||
ParticleSpawner::~ParticleSpawner() {}
|
||||
|
||||
void ParticleSpawner::step(float dtime, ClientEnvironment &env)
|
||||
{
|
||||
m_time += dtime;
|
||||
|
||||
if (m_spawntime != 0) // Spawner exists for a predefined timespan
|
||||
{
|
||||
for(std::vector<float>::iterator i = m_spawntimes.begin();
|
||||
i != m_spawntimes.end();)
|
||||
{
|
||||
if ((*i) <= m_time && m_amount > 0)
|
||||
{
|
||||
m_amount--;
|
||||
|
||||
v3f pos = random_v3f(m_minpos, m_maxpos);
|
||||
v3f vel = random_v3f(m_minvel, m_maxvel);
|
||||
v3f acc = random_v3f(m_minacc, m_maxacc);
|
||||
float exptime = rand()/(float)RAND_MAX
|
||||
*(m_maxexptime-m_minexptime)
|
||||
+m_minexptime;
|
||||
float size = rand()/(float)RAND_MAX
|
||||
*(m_maxsize-m_minsize)
|
||||
+m_minsize;
|
||||
|
||||
new Particle(
|
||||
m_gamedef,
|
||||
m_smgr,
|
||||
m_player,
|
||||
env,
|
||||
pos,
|
||||
vel,
|
||||
acc,
|
||||
exptime,
|
||||
size,
|
||||
m_collisiondetection,
|
||||
m_ap);
|
||||
m_spawntimes.erase(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Spawner exists for an infinity timespan, spawn on a per-second base
|
||||
{
|
||||
for (int i = 0; i <= m_amount; i++)
|
||||
{
|
||||
if (rand()/(float)RAND_MAX < dtime)
|
||||
{
|
||||
v3f pos = random_v3f(m_minpos, m_maxpos);
|
||||
v3f vel = random_v3f(m_minvel, m_maxvel);
|
||||
v3f acc = random_v3f(m_minacc, m_maxacc);
|
||||
float exptime = rand()/(float)RAND_MAX
|
||||
*(m_maxexptime-m_minexptime)
|
||||
+m_minexptime;
|
||||
float size = rand()/(float)RAND_MAX
|
||||
*(m_maxsize-m_minsize)
|
||||
+m_minsize;
|
||||
|
||||
new Particle(
|
||||
m_gamedef,
|
||||
m_smgr,
|
||||
m_player,
|
||||
env,
|
||||
pos,
|
||||
vel,
|
||||
acc,
|
||||
exptime,
|
||||
size,
|
||||
m_collisiondetection,
|
||||
m_ap);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void allparticlespawners_step (float dtime, ClientEnvironment &env)
|
||||
{
|
||||
for(std::map<u32, ParticleSpawner*>::iterator i =
|
||||
all_particlespawners.begin();
|
||||
i != all_particlespawners.end();)
|
||||
{
|
||||
if (i->second->get_expired())
|
||||
{
|
||||
delete i->second;
|
||||
all_particlespawners.erase(i++);
|
||||
}
|
||||
else
|
||||
{
|
||||
i->second->step(dtime, env);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void delete_particlespawner (u32 id)
|
||||
{
|
||||
if (all_particlespawners.find(id) != all_particlespawners.end())
|
||||
{
|
||||
delete all_particlespawners.find(id)->second;
|
||||
all_particlespawners.erase(id);
|
||||
}
|
||||
}
|
||||
|
||||
void clear_particles ()
|
||||
{
|
||||
for(std::map<u32, ParticleSpawner*>::iterator i =
|
||||
all_particlespawners.begin();
|
||||
i != all_particlespawners.end();)
|
||||
{
|
||||
delete i->second;
|
||||
all_particlespawners.erase(i++);
|
||||
}
|
||||
|
||||
for(std::vector<Particle*>::iterator i =
|
||||
all_particles.begin();
|
||||
i != all_particles.end();)
|
||||
{
|
||||
(*i)->remove();
|
||||
delete *i;
|
||||
all_particles.erase(i);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,12 +35,13 @@ class Particle : public scene::ISceneNode
|
|||
IGameDef* gamedef,
|
||||
scene::ISceneManager* mgr,
|
||||
LocalPlayer *player,
|
||||
s32 id,
|
||||
ClientEnvironment &env,
|
||||
v3f pos,
|
||||
v3f velocity,
|
||||
v3f acceleration,
|
||||
float expirationtime,
|
||||
float size,
|
||||
bool collisiondetection,
|
||||
AtlasPointer texture
|
||||
);
|
||||
~Particle();
|
||||
|
@ -69,6 +70,10 @@ class Particle : public scene::ISceneNode
|
|||
{ return m_expiration < m_time; }
|
||||
|
||||
private:
|
||||
void updateLight(ClientEnvironment &env);
|
||||
void updateVertices();
|
||||
|
||||
video::S3DVertex m_vertices[4];
|
||||
float m_time;
|
||||
float m_expiration;
|
||||
|
||||
|
@ -87,12 +92,71 @@ private:
|
|||
float m_size;
|
||||
AtlasPointer m_ap;
|
||||
u8 m_light;
|
||||
bool m_collisiondetection;
|
||||
};
|
||||
|
||||
class ParticleSpawner
|
||||
{
|
||||
public:
|
||||
ParticleSpawner(IGameDef* gamedef,
|
||||
scene::ISceneManager *smgr,
|
||||
LocalPlayer *player,
|
||||
u16 amount,
|
||||
float time,
|
||||
v3f minp, v3f maxp,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection,
|
||||
AtlasPointer ap,
|
||||
u32 id);
|
||||
|
||||
~ParticleSpawner();
|
||||
|
||||
void step(float dtime, ClientEnvironment &env);
|
||||
|
||||
bool get_expired ()
|
||||
{ return (m_amount <= 0) && m_spawntime != 0; }
|
||||
|
||||
private:
|
||||
float m_time;
|
||||
IGameDef *m_gamedef;
|
||||
scene::ISceneManager *m_smgr;
|
||||
LocalPlayer *m_player;
|
||||
u16 m_amount;
|
||||
float m_spawntime;
|
||||
v3f m_minpos;
|
||||
v3f m_maxpos;
|
||||
v3f m_minvel;
|
||||
v3f m_maxvel;
|
||||
v3f m_minacc;
|
||||
v3f m_maxacc;
|
||||
float m_minexptime;
|
||||
float m_maxexptime;
|
||||
float m_minsize;
|
||||
float m_maxsize;
|
||||
AtlasPointer m_ap;
|
||||
std::vector<float> m_spawntimes;
|
||||
bool m_collisiondetection;
|
||||
};
|
||||
|
||||
void allparticles_step (float dtime, ClientEnvironment &env);
|
||||
void allparticlespawners_step (float dtime, ClientEnvironment &env);
|
||||
|
||||
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
|
||||
void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
|
||||
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
|
||||
void delete_particlespawner (u32 id);
|
||||
void clear_particles ();
|
||||
|
||||
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
|
||||
LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
|
||||
const TileSpec tiles[]);
|
||||
|
||||
void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
|
||||
LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
|
||||
const TileSpec tiles[]);
|
||||
|
||||
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
|
||||
LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
|
||||
const TileSpec tiles[]);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -44,6 +44,7 @@ extern "C" {
|
|||
#include "scriptapi_item.h"
|
||||
#include "scriptapi_content.h"
|
||||
#include "scriptapi_craft.h"
|
||||
#include "scriptapi_particles.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Mod related */
|
||||
|
@ -1089,6 +1090,9 @@ static const struct luaL_Reg minetest_f [] = {
|
|||
{"get_all_craft_recipes", l_get_all_craft_recipes},
|
||||
{"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
|
||||
{"rollback_revert_actions_by", l_rollback_revert_actions_by},
|
||||
{"add_particle", l_add_particle},
|
||||
{"add_particlespawner", l_add_particlespawner},
|
||||
{"delete_particlespawner", l_delete_particlespawner},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
|
|
@ -0,0 +1,143 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_particles.h"
|
||||
#include "server.h"
|
||||
#include "script.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "scriptapi_common.h"
|
||||
|
||||
// add_particle(pos, velocity, acceleration, expirationtime,
|
||||
// size, collisiondetection, texture, player)
|
||||
// pos/velocity/acceleration = {x=num, y=num, z=num}
|
||||
// expirationtime = num (seconds)
|
||||
// size = num
|
||||
// texture = e.g."default_wood.png"
|
||||
int l_add_particle(lua_State *L)
|
||||
{
|
||||
// Get server from registry
|
||||
Server *server = get_server(L);
|
||||
// Get parameters
|
||||
v3f pos = check_v3f(L, 1);
|
||||
v3f vel = check_v3f(L, 2);
|
||||
v3f acc = check_v3f(L, 3);
|
||||
float expirationtime = luaL_checknumber(L, 4);
|
||||
float size = luaL_checknumber(L, 5);
|
||||
bool collisiondetection = lua_toboolean(L, 6);
|
||||
std::string texture = luaL_checkstring(L, 7);
|
||||
|
||||
if (lua_gettop(L) == 8) // only spawn for a single player
|
||||
{
|
||||
const char *playername = luaL_checkstring(L, 8);
|
||||
server->spawnParticle(playername,
|
||||
pos, vel, acc, expirationtime,
|
||||
size, collisiondetection, texture);
|
||||
}
|
||||
else // spawn for all players
|
||||
{
|
||||
server->spawnParticleAll(pos, vel, acc,
|
||||
expirationtime, size, collisiondetection, texture);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// add_particlespawner(amount, time,
|
||||
// minpos, maxpos,
|
||||
// minvel, maxvel,
|
||||
// minacc, maxacc,
|
||||
// minexptime, maxexptime,
|
||||
// minsize, maxsize,
|
||||
// collisiondetection,
|
||||
// texture,
|
||||
// player)
|
||||
// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
|
||||
// minexptime/maxexptime = num (seconds)
|
||||
// minsize/maxsize = num
|
||||
// collisiondetection = bool
|
||||
// texture = e.g."default_wood.png"
|
||||
int l_add_particlespawner(lua_State *L)
|
||||
{
|
||||
// Get server from registry
|
||||
Server *server = get_server(L);
|
||||
// Get parameters
|
||||
u16 amount = luaL_checknumber(L, 1);
|
||||
float time = luaL_checknumber(L, 2);
|
||||
v3f minpos = check_v3f(L, 3);
|
||||
v3f maxpos = check_v3f(L, 4);
|
||||
v3f minvel = check_v3f(L, 5);
|
||||
v3f maxvel = check_v3f(L, 6);
|
||||
v3f minacc = check_v3f(L, 7);
|
||||
v3f maxacc = check_v3f(L, 8);
|
||||
float minexptime = luaL_checknumber(L, 9);
|
||||
float maxexptime = luaL_checknumber(L, 10);
|
||||
float minsize = luaL_checknumber(L, 11);
|
||||
float maxsize = luaL_checknumber(L, 12);
|
||||
bool collisiondetection = lua_toboolean(L, 13);
|
||||
std::string texture = luaL_checkstring(L, 14);
|
||||
|
||||
if (lua_gettop(L) == 15) // only spawn for a single player
|
||||
{
|
||||
const char *playername = luaL_checkstring(L, 15);
|
||||
u32 id = server->addParticleSpawner(playername,
|
||||
amount, time,
|
||||
minpos, maxpos,
|
||||
minvel, maxvel,
|
||||
minacc, maxacc,
|
||||
minexptime, maxexptime,
|
||||
minsize, maxsize,
|
||||
collisiondetection,
|
||||
texture);
|
||||
lua_pushnumber(L, id);
|
||||
}
|
||||
else // spawn for all players
|
||||
{
|
||||
u32 id = server->addParticleSpawnerAll( amount, time,
|
||||
minpos, maxpos,
|
||||
minvel, maxvel,
|
||||
minacc, maxacc,
|
||||
minexptime, maxexptime,
|
||||
minsize, maxsize,
|
||||
collisiondetection,
|
||||
texture);
|
||||
lua_pushnumber(L, id);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// delete_particlespawner(id, player)
|
||||
// player (string) is optional
|
||||
int l_delete_particlespawner(lua_State *L)
|
||||
{
|
||||
// Get server from registry
|
||||
Server *server = get_server(L);
|
||||
// Get parameters
|
||||
u32 id = luaL_checknumber(L, 1);
|
||||
|
||||
if (lua_gettop(L) == 2) // only delete for one player
|
||||
{
|
||||
const char *playername = luaL_checkstring(L, 2);
|
||||
server->deleteParticleSpawner(playername, id);
|
||||
}
|
||||
else // delete for all players
|
||||
{
|
||||
server->deleteParticleSpawnerAll(id);
|
||||
}
|
||||
return 1;
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_PARTICLES_H_
|
||||
#define LUA_PARTICLES_H_
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
int l_add_particle(lua_State *L);
|
||||
int l_add_particlespawner(lua_State *L);
|
||||
int l_delete_particlespawner(lua_State *L);
|
||||
|
||||
#endif
|
232
src/server.cpp
232
src/server.cpp
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "server.h"
|
||||
#include <iostream>
|
||||
#include <queue>
|
||||
#include <algorithm>
|
||||
#include "clientserver.h"
|
||||
#include "map.h"
|
||||
#include "jmutexautolock.h"
|
||||
|
@ -3474,6 +3475,132 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, co
|
|||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
// Spawns a particle on peer with peer_id
|
||||
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
writeU16(os, TOCLIENT_SPAWN_PARTICLE);
|
||||
writeV3F1000(os, pos);
|
||||
writeV3F1000(os, velocity);
|
||||
writeV3F1000(os, acceleration);
|
||||
writeF1000(os, expirationtime);
|
||||
writeF1000(os, size);
|
||||
writeU8(os, collisiondetection);
|
||||
os<<serializeLongString(texture);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
// Spawns a particle on all peers
|
||||
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
|
||||
{
|
||||
for(std::map<u16, RemoteClient*>::iterator
|
||||
i = m_clients.begin();
|
||||
i != m_clients.end(); i++)
|
||||
{
|
||||
// Get client and check that it is valid
|
||||
RemoteClient *client = i->second;
|
||||
assert(client->peer_id == i->first);
|
||||
if(client->serialization_version == SER_FMT_VER_INVALID)
|
||||
continue;
|
||||
|
||||
SendSpawnParticle(client->peer_id, pos, velocity, acceleration,
|
||||
expirationtime, size, collisiondetection, texture);
|
||||
}
|
||||
}
|
||||
|
||||
// Adds a ParticleSpawner on peer with peer_id
|
||||
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
|
||||
float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER);
|
||||
|
||||
writeU16(os, amount);
|
||||
writeF1000(os, spawntime);
|
||||
writeV3F1000(os, minpos);
|
||||
writeV3F1000(os, maxpos);
|
||||
writeV3F1000(os, minvel);
|
||||
writeV3F1000(os, maxvel);
|
||||
writeV3F1000(os, minacc);
|
||||
writeV3F1000(os, maxacc);
|
||||
writeF1000(os, minexptime);
|
||||
writeF1000(os, maxexptime);
|
||||
writeF1000(os, minsize);
|
||||
writeF1000(os, maxsize);
|
||||
writeU8(os, collisiondetection);
|
||||
os<<serializeLongString(texture);
|
||||
writeU32(os, id);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
// Adds a ParticleSpawner on all peers
|
||||
void Server::SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
|
||||
float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
|
||||
{
|
||||
for(std::map<u16, RemoteClient*>::iterator
|
||||
i = m_clients.begin();
|
||||
i != m_clients.end(); i++)
|
||||
{
|
||||
// Get client and check that it is valid
|
||||
RemoteClient *client = i->second;
|
||||
assert(client->peer_id == i->first);
|
||||
if(client->serialization_version == SER_FMT_VER_INVALID)
|
||||
continue;
|
||||
|
||||
SendAddParticleSpawner(client->peer_id, amount, spawntime,
|
||||
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
||||
minexptime, maxexptime, minsize, maxsize, collisiondetection, texture, id);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER);
|
||||
|
||||
writeU16(os, id);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::SendDeleteParticleSpawnerAll(u32 id)
|
||||
{
|
||||
for(std::map<u16, RemoteClient*>::iterator
|
||||
i = m_clients.begin();
|
||||
i != m_clients.end(); i++)
|
||||
{
|
||||
// Get client and check that it is valid
|
||||
RemoteClient *client = i->second;
|
||||
assert(client->peer_id == i->first);
|
||||
if(client->serialization_version == SER_FMT_VER_INVALID)
|
||||
continue;
|
||||
|
||||
SendDeleteParticleSpawner(client->peer_id, id);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::BroadcastChatMessage(const std::wstring &message)
|
||||
{
|
||||
for(std::map<u16, RemoteClient*>::iterator
|
||||
|
@ -4432,6 +4559,111 @@ void Server::notifyPlayers(const std::wstring msg)
|
|||
BroadcastChatMessage(msg);
|
||||
}
|
||||
|
||||
void Server::spawnParticle(const char *playername, v3f pos,
|
||||
v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool
|
||||
collisiondetection, std::string texture)
|
||||
{
|
||||
Player *player = m_env->getPlayer(playername);
|
||||
if(!player)
|
||||
return;
|
||||
SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
|
||||
expirationtime, size, collisiondetection, texture);
|
||||
}
|
||||
|
||||
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, std::string texture)
|
||||
{
|
||||
SendSpawnParticleAll(pos, velocity, acceleration,
|
||||
expirationtime, size, collisiondetection, texture);
|
||||
}
|
||||
|
||||
u32 Server::addParticleSpawner(const char *playername,
|
||||
u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, std::string texture)
|
||||
{
|
||||
Player *player = m_env->getPlayer(playername);
|
||||
if(!player)
|
||||
return -1;
|
||||
|
||||
u32 id = 0;
|
||||
for(;;) // look for unused particlespawner id
|
||||
{
|
||||
id++;
|
||||
if (std::find(m_particlespawner_ids.begin(),
|
||||
m_particlespawner_ids.end(), id)
|
||||
== m_particlespawner_ids.end())
|
||||
{
|
||||
m_particlespawner_ids.push_back(id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SendAddParticleSpawner(player->peer_id, amount, spawntime,
|
||||
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
||||
minexptime, maxexptime, minsize, maxsize,
|
||||
collisiondetection, texture, id);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, std::string texture)
|
||||
{
|
||||
u32 id = 0;
|
||||
for(;;) // look for unused particlespawner id
|
||||
{
|
||||
id++;
|
||||
if (std::find(m_particlespawner_ids.begin(),
|
||||
m_particlespawner_ids.end(), id)
|
||||
== m_particlespawner_ids.end())
|
||||
{
|
||||
m_particlespawner_ids.push_back(id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SendAddParticleSpawnerAll(amount, spawntime,
|
||||
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
||||
minexptime, maxexptime, minsize, maxsize,
|
||||
collisiondetection, texture, id);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
void Server::deleteParticleSpawner(const char *playername, u32 id)
|
||||
{
|
||||
Player *player = m_env->getPlayer(playername);
|
||||
if(!player)
|
||||
return;
|
||||
|
||||
m_particlespawner_ids.erase(
|
||||
std::remove(m_particlespawner_ids.begin(),
|
||||
m_particlespawner_ids.end(), id),
|
||||
m_particlespawner_ids.end());
|
||||
SendDeleteParticleSpawner(player->peer_id, id);
|
||||
}
|
||||
|
||||
void Server::deleteParticleSpawnerAll(u32 id)
|
||||
{
|
||||
m_particlespawner_ids.erase(
|
||||
std::remove(m_particlespawner_ids.begin(),
|
||||
m_particlespawner_ids.end(), id),
|
||||
m_particlespawner_ids.end());
|
||||
SendDeleteParticleSpawnerAll(id);
|
||||
}
|
||||
|
||||
void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
|
||||
{
|
||||
m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, blockpos, allow_generate);
|
||||
|
|
69
src/server.h
69
src/server.h
|
@ -456,6 +456,35 @@ public:
|
|||
// Envlock and conlock should be locked when calling this
|
||||
void notifyPlayer(const char *name, const std::wstring msg);
|
||||
void notifyPlayers(const std::wstring msg);
|
||||
void spawnParticle(const char *playername,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, std::string texture);
|
||||
|
||||
void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, std::string texture);
|
||||
|
||||
u32 addParticleSpawner(const char *playername,
|
||||
u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, std::string texture);
|
||||
|
||||
u32 addParticleSpawnerAll(u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, std::string texture);
|
||||
|
||||
void deleteParticleSpawner(const char *playername, u32 id);
|
||||
void deleteParticleSpawnerAll(u32 id);
|
||||
|
||||
|
||||
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
|
||||
|
||||
|
@ -574,6 +603,41 @@ private:
|
|||
void sendDetachedInventoryToAll(const std::string &name);
|
||||
void sendDetachedInventories(u16 peer_id);
|
||||
|
||||
// Adds a ParticleSpawner on peer with peer_id
|
||||
void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, std::string texture, u32 id);
|
||||
|
||||
// Adds a ParticleSpawner on all peers
|
||||
void SendAddParticleSpawnerAll(u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, std::string texture, u32 id);
|
||||
|
||||
// Deletes ParticleSpawner on a single client
|
||||
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
|
||||
|
||||
// Deletes ParticleSpawner on all clients
|
||||
void SendDeleteParticleSpawnerAll(u32 id);
|
||||
|
||||
// Spawns particle on single client
|
||||
void SendSpawnParticle(u16 peer_id,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, std::string texture);
|
||||
|
||||
// Spawns particle on all clients
|
||||
void SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, std::string texture);
|
||||
|
||||
/*
|
||||
Something random
|
||||
*/
|
||||
|
@ -790,6 +854,11 @@ private:
|
|||
*/
|
||||
// key = name
|
||||
std::map<std::string, Inventory*> m_detached_inventories;
|
||||
|
||||
/*
|
||||
Particles
|
||||
*/
|
||||
std::vector<u32> m_particlespawner_ids;
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in New Issue