Split declaration of GenericCAO from implementation
parent
87b4bce594
commit
d9f6f9e7a8
2426
src/content_cao.cpp
2426
src/content_cao.cpp
File diff suppressed because it is too large
Load Diff
|
@ -20,5 +20,179 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifndef CONTENT_CAO_HEADER
|
||||
#define CONTENT_CAO_HEADER
|
||||
|
||||
#include <map>
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "content_object.h"
|
||||
#include "clientobject.h"
|
||||
#include "object_properties.h"
|
||||
#include "itemgroup.h"
|
||||
|
||||
/*
|
||||
SmoothTranslator
|
||||
*/
|
||||
|
||||
struct SmoothTranslator
|
||||
{
|
||||
v3f vect_old;
|
||||
v3f vect_show;
|
||||
v3f vect_aim;
|
||||
f32 anim_counter;
|
||||
f32 anim_time;
|
||||
f32 anim_time_counter;
|
||||
bool aim_is_end;
|
||||
|
||||
SmoothTranslator();
|
||||
|
||||
void init(v3f vect);
|
||||
|
||||
void sharpen();
|
||||
|
||||
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
|
||||
|
||||
void translate(f32 dtime);
|
||||
|
||||
bool is_moving();
|
||||
};
|
||||
|
||||
class GenericCAO : public ClientActiveObject
|
||||
{
|
||||
private:
|
||||
// Only set at initialization
|
||||
std::string m_name;
|
||||
bool m_is_player;
|
||||
bool m_is_local_player;
|
||||
int m_id;
|
||||
// Property-ish things
|
||||
ObjectProperties m_prop;
|
||||
//
|
||||
scene::ISceneManager *m_smgr;
|
||||
IrrlichtDevice *m_irr;
|
||||
core::aabbox3d<f32> m_selection_box;
|
||||
scene::IMeshSceneNode *m_meshnode;
|
||||
scene::IAnimatedMeshSceneNode *m_animated_meshnode;
|
||||
scene::IBillboardSceneNode *m_spritenode;
|
||||
scene::ITextSceneNode* m_textnode;
|
||||
v3f m_position;
|
||||
v3f m_velocity;
|
||||
v3f m_acceleration;
|
||||
float m_yaw;
|
||||
s16 m_hp;
|
||||
SmoothTranslator pos_translator;
|
||||
// Spritesheet/animation stuff
|
||||
v2f m_tx_size;
|
||||
v2s16 m_tx_basepos;
|
||||
bool m_initial_tx_basepos_set;
|
||||
bool m_tx_select_horiz_by_yawpitch;
|
||||
v2s32 m_animation_range;
|
||||
int m_animation_speed;
|
||||
int m_animation_blend;
|
||||
std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
|
||||
std::string m_attachment_bone;
|
||||
v3f m_attachment_position;
|
||||
v3f m_attachment_rotation;
|
||||
bool m_attached_to_local;
|
||||
int m_anim_frame;
|
||||
int m_anim_num_frames;
|
||||
float m_anim_framelength;
|
||||
float m_anim_timer;
|
||||
ItemGroupList m_armor_groups;
|
||||
float m_reset_textures_timer;
|
||||
bool m_visuals_expired;
|
||||
float m_step_distance_counter;
|
||||
u8 m_last_light;
|
||||
bool m_is_visible;
|
||||
|
||||
public:
|
||||
GenericCAO(IGameDef *gamedef, ClientEnvironment *env);
|
||||
|
||||
~GenericCAO();
|
||||
|
||||
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
|
||||
{
|
||||
return new GenericCAO(gamedef, env);
|
||||
}
|
||||
|
||||
inline u8 getType() const
|
||||
{
|
||||
return ACTIVEOBJECT_TYPE_GENERIC;
|
||||
}
|
||||
|
||||
void initialize(const std::string &data);
|
||||
|
||||
ClientActiveObject *getParent();
|
||||
|
||||
bool getCollisionBox(aabb3f *toset);
|
||||
|
||||
bool collideWithObjects();
|
||||
|
||||
core::aabbox3d<f32>* getSelectionBox();
|
||||
|
||||
v3f getPosition();
|
||||
|
||||
scene::IMeshSceneNode *getMeshSceneNode();
|
||||
|
||||
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
|
||||
|
||||
scene::IBillboardSceneNode *getSpriteSceneNode();
|
||||
|
||||
inline bool isPlayer() const
|
||||
{
|
||||
return m_is_player;
|
||||
}
|
||||
|
||||
inline bool isLocalPlayer() const
|
||||
{
|
||||
return m_is_local_player;
|
||||
}
|
||||
|
||||
inline bool isVisible() const
|
||||
{
|
||||
return m_is_visible;
|
||||
}
|
||||
|
||||
inline void setVisible(bool toset)
|
||||
{
|
||||
m_is_visible = toset;
|
||||
}
|
||||
|
||||
void setAttachments();
|
||||
|
||||
void removeFromScene(bool permanent);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
IrrlichtDevice *irr);
|
||||
|
||||
inline void expireVisuals()
|
||||
{
|
||||
m_visuals_expired = true;
|
||||
}
|
||||
|
||||
void updateLight(u8 light_at_pos);
|
||||
|
||||
v3s16 getLightPosition();
|
||||
|
||||
void updateNodePos();
|
||||
|
||||
void step(float dtime, ClientEnvironment *env);
|
||||
|
||||
void updateTexturePos();
|
||||
|
||||
void updateTextures(const std::string &mod);
|
||||
|
||||
void updateAnimation();
|
||||
|
||||
void updateBonePosition();
|
||||
|
||||
void updateAttachments();
|
||||
|
||||
void processMessage(const std::string &data);
|
||||
|
||||
bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
|
||||
float time_from_last_punch=1000000);
|
||||
|
||||
std::string debugInfoText();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue