NodeResolver: Perform callback immediately if node registration phase finished
Also add NodeResolver callbacks on the clientmaster
parent
663e42ca3f
commit
cd4d213ae0
130
src/client.cpp
130
src/client.cpp
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@ -79,7 +79,7 @@ QueuedMeshUpdate::~QueuedMeshUpdate()
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/*
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MeshUpdateQueue
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*/
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MeshUpdateQueue::MeshUpdateQueue()
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{
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}
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@ -130,7 +130,7 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se
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return;
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}
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}
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/*
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Add the block
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*/
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@ -173,7 +173,7 @@ void * MeshUpdateThread::Thread()
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log_register_thread("MeshUpdateThread");
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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porting::setThreadName("MeshUpdateThread");
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@ -381,7 +381,7 @@ void Client::step(float dtime)
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m_ignore_damage_timer -= dtime;
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else
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m_ignore_damage_timer = 0.0;
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m_animation_time += dtime;
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if(m_animation_time > 60.0)
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m_animation_time -= 60.0;
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@ -399,7 +399,7 @@ void Client::step(float dtime)
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if(counter <= 0.0)
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{
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counter = 20.0;
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infostream << "Client packetcounter (" << m_packetcounter_timer
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<< "):"<<std::endl;
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m_packetcounter.print(infostream);
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@ -415,7 +415,7 @@ void Client::step(float dtime)
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NOTE: This jams the game for a while because deleting sectors
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clear caches
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*/
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float &counter = m_delete_unused_sectors_timer;
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counter -= dtime;
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if(counter <= 0.0)
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@ -430,12 +430,12 @@ void Client::step(float dtime)
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float delete_unused_sectors_timeout =
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g_settings->getFloat("client_delete_unused_sectors_timeout");
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// Delete sector blocks
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/*u32 num = m_env.getMap().unloadUnusedData
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(delete_unused_sectors_timeout,
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true, &deleted_blocks);*/
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// Delete whole sectors
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m_env.getMap().unloadUnusedData
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(delete_unused_sectors_timeout,
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@ -447,14 +447,14 @@ void Client::step(float dtime)
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<<" unused sectors"<<std::endl;*/
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/*infostream<<"Client: Deleted "<<num
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<<" unused sectors"<<std::endl;*/
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/*
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Send info to server
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*/
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// Env is locked so con can be locked.
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
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core::list<v3s16> sendlist;
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for(;;)
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@ -512,7 +512,7 @@ void Client::step(float dtime)
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counter = 2.0;
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *myplayer = m_env.getLocalPlayer();
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assert(myplayer != NULL);
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// Send TOSERVER_INIT
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@ -534,7 +534,7 @@ void Client::step(float dtime)
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memset((char*)&data[23], 0, PASSWORD_SIZE);
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
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writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);
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@ -549,7 +549,7 @@ void Client::step(float dtime)
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/*
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Do stuff if connected
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*/
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/*
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Run Map's timers and unload unused data
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*/
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@ -561,11 +561,11 @@ void Client::step(float dtime)
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m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("client_unload_unused_data_timeout"),
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&deleted_blocks);
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/*if(deleted_blocks.size() > 0)
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infostream<<"Client: Unloaded "<<deleted_blocks.size()
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<<" unused blocks"<<std::endl;*/
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/*
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Send info to server
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NOTE: This loop is intentionally iterated the way it is.
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@ -622,7 +622,7 @@ void Client::step(float dtime)
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// Step environment
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m_env.step(dtime);
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/*
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Get events
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*/
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@ -638,7 +638,7 @@ void Client::step(float dtime)
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if(m_ignore_damage_timer <= 0)
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{
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u8 damage = event.player_damage.amount;
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if(event.player_damage.send_to_server)
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sendDamage(damage);
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@ -788,7 +788,7 @@ void Client::step(float dtime)
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m_sound->updateSoundPosition(client_id, pos);
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}
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}
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/*
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Handle removed remotely initiated sounds
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*/
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@ -835,7 +835,7 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
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{
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// Silly irrlicht's const-incorrectness
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Buffer<char> data_rw(data.c_str(), data.size());
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std::string name;
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const char *image_ext[] = {
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@ -973,7 +973,7 @@ void Client::ReceiveAll()
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// process
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if(porting::getTimeMs() > start_ms + 100)
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break;
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try{
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Receive();
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g_profiler->graphAdd("client_received_packets", 1);
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@ -1018,7 +1018,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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//infostream<<"Client: received command="<<command<<std::endl;
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m_packetcounter.add((u16)command);
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/*
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If this check is removed, be sure to change the queue
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system to know the ids
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@ -1049,7 +1049,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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<<"unsupported ser_fmt_ver"<<std::endl;
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return;
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}
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m_server_ser_ver = deployed;
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// Get player position
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@ -1058,12 +1058,12 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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playerpos_s16 = readV3S16(&data[2+1]);
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v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
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// Set player position
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Player *player = m_env.getLocalPlayer();
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assert(player != NULL);
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player->setPosition(playerpos_f);
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if(datasize >= 2+1+6+8)
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{
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// Get map seed
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@ -1078,7 +1078,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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infostream<<"Client: received recommended send interval "
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<<m_recommended_send_interval<<std::endl;
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}
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// Reply to server
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u32 replysize = 2;
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SharedBuffer<u8> reply(replysize);
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@ -1114,7 +1114,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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" Skipping incoming command="<<command<<std::endl;
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return;
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}
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/*
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Handle runtime commands
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*/
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@ -1145,13 +1145,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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MapNode n;
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n.deSerialize(&data[8], ser_version);
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bool remove_metadata = true;
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u32 index = 8 + MapNode::serializedLength(ser_version);
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if ((datasize >= index+1) && data[index]){
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remove_metadata = false;
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}
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addNode(p, n, remove_metadata);
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}
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else if(command == TOCLIENT_BLOCKDATA)
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@ -1159,23 +1159,23 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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// Ignore too small packet
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if(datasize < 8)
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return;
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v3s16 p;
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p.X = readS16(&data[2]);
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p.Y = readS16(&data[4]);
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p.Z = readS16(&data[6]);
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std::string datastring((char*)&data[8], datasize-8);
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std::istringstream istr(datastring, std::ios_base::binary);
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MapSector *sector;
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MapBlock *block;
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v2s16 p2d(p.X, p.Z);
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sector = m_env.getMap().emergeSector(p2d);
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assert(sector->getPos() == p2d);
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block = sector->getBlockNoCreateNoEx(p.Y);
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if(block)
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{
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@ -1226,7 +1226,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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{
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if(datasize < 4)
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return;
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u16 time_of_day = readU16(&data[2]);
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time_of_day = time_of_day % 24000;
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float time_speed = 0;
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@ -1256,7 +1256,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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<<" time_diff="<<time_diff<<std::endl;
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}
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}
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// Update environment
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m_env.setTimeOfDay(time_of_day);
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m_env.setTimeOfDaySpeed(time_speed);
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@ -1277,18 +1277,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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u8 buf[6];
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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// Read stuff
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is.read((char*) buf, 2);
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u16 len = readU16(buf);
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std::wstring message;
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for(unsigned int i=0; i<len; i++)
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{
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is.read((char*)buf, 2);
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message += (wchar_t)readU16(buf);
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}
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m_chat_queue.push_back(message);
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}
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else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
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@ -1457,10 +1457,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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bool set_camera_point_target = readU8(is);
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v3f camera_point_target = readV3F1000(is);
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ClientEvent event;
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event.type = CE_DEATHSCREEN;
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event.deathscreen.set_camera_point_target = set_camera_point_target;
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@ -1475,7 +1475,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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std::istringstream is(datastring, std::ios_base::binary);
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int num_files = readU16(is);
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infostream<<"Client: Received media announcement: packet size: "
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<<datasize<<std::endl;
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@ -1674,7 +1674,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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m_privileges.clear();
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infostream<<"Client: Privileges updated: ";
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u16 num_privileges = readU16(is);
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@ -1699,7 +1699,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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std::istringstream is(datastring, std::ios_base::binary);
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std::string name = deSerializeString(is);
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infostream<<"Client: Detached inventory update: \""<<name<<"\""<<std::endl;
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Inventory *inv = NULL;
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@ -1877,13 +1877,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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v3f v3fdata;
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u32 intdata = 0;
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v2s32 v2s32data;
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std::string datastring((char *)&data[2], datasize - 2);
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std::istringstream is(datastring, std::ios_base::binary);
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u32 id = readU32(is);
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u8 stat = (HudElementStat)readU8(is);
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if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
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stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
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v2fdata = readV2F1000(is);
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@ -1895,7 +1895,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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v2s32data = readV2S32(is);
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else
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intdata = readU32(is);
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ClientEvent event;
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event.type = CE_HUDCHANGE;
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event.hudchange.id = id;
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@ -1914,7 +1914,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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u32 flags = readU32(is);
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u32 mask = readU32(is);
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player->hud_flags &= ~mask;
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player->hud_flags |= flags;
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}
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@ -2073,7 +2073,7 @@ void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
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// Send as reliable
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Send(0, data, true);
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}
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void Client::sendInventoryFields(const std::string &formname,
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const std::map<std::string, std::string> &fields)
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{
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@ -2103,13 +2103,13 @@ void Client::sendInventoryAction(InventoryAction *a)
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{
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std::ostringstream os(std::ios_base::binary);
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u8 buf[12];
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// Write command
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writeU16(buf, TOSERVER_INVENTORY_ACTION);
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os.write((char*)buf, 2);
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a->serialize(os);
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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@ -2121,11 +2121,11 @@ void Client::sendChatMessage(const std::wstring &message)
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{
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std::ostringstream os(std::ios_base::binary);
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u8 buf[12];
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// Write command
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writeU16(buf, TOSERVER_CHAT_MESSAGE);
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os.write((char*)buf, 2);
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// Write length
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size_t messagesize = message.size();
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if (messagesize > 0xFFFF) {
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@ -2133,7 +2133,7 @@ void Client::sendChatMessage(const std::wstring &message)
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}
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writeU16(buf, (u16) messagesize);
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os.write((char*)buf, 2);
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// Write string
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for(unsigned int i=0; i<message.size(); i++)
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{
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@ -2141,7 +2141,7 @@ void Client::sendChatMessage(const std::wstring &message)
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writeU16(buf, w);
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os.write((char*)buf, 2);
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}
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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@ -2275,13 +2275,13 @@ void Client::sendPlayerPos()
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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our_peer_id = m_con.GetPeerID();
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}
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// Set peer id if not set already
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if(myplayer->peer_id == PEER_ID_INEXISTENT)
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myplayer->peer_id = our_peer_id;
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// Check that an existing peer_id is the same as the connection's
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assert(myplayer->peer_id == our_peer_id);
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v3f pf = myplayer->getPosition();
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v3f sf = myplayer->getSpeed();
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s32 pitch = myplayer->getPitch() * 100;
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@ -2343,7 +2343,7 @@ void Client::removeNode(v3s16 p)
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catch(InvalidPositionException &e)
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{
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}
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for(std::map<v3s16, MapBlock * >::iterator
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i = modified_blocks.begin();
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i != modified_blocks.end(); ++i)
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@ -2365,7 +2365,7 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
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}
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catch(InvalidPositionException &e)
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{}
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for(std::map<v3s16, MapBlock * >::iterator
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i = modified_blocks.begin();
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i != modified_blocks.end(); ++i)
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@ -2373,7 +2373,7 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
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addUpdateMeshTaskWithEdge(i->first, false, true);
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}
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}
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void Client::setPlayerControl(PlayerControl &control)
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{
|
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LocalPlayer *player = m_env.getLocalPlayer();
|
||||
|
@ -2472,7 +2472,7 @@ ClientActiveObject * Client::getSelectedActiveObject(
|
|||
std::vector<DistanceSortedActiveObject> objects;
|
||||
|
||||
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
|
||||
|
||||
|
||||
// Sort them.
|
||||
// After this, the closest object is the first in the array.
|
||||
std::sort(objects.begin(), objects.end());
|
||||
|
@ -2480,7 +2480,7 @@ ClientActiveObject * Client::getSelectedActiveObject(
|
|||
for(unsigned int i=0; i<objects.size(); i++)
|
||||
{
|
||||
ClientActiveObject *obj = objects[i].obj;
|
||||
|
||||
|
||||
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
|
||||
if(selection_box == NULL)
|
||||
continue;
|
||||
|
@ -2702,7 +2702,7 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
|
|||
assert(m_itemdef_received);
|
||||
assert(m_nodedef_received);
|
||||
assert(mediaReceived());
|
||||
|
||||
|
||||
wchar_t* text = wgettext("Loading textures...");
|
||||
|
||||
// Rebuild inherited images and recreate textures
|
||||
|
@ -2723,6 +2723,8 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
|
|||
text = wgettext("Initializing nodes...");
|
||||
draw_load_screen(text, device, guienv, 0, 80);
|
||||
m_nodedef->updateAliases(m_itemdef);
|
||||
m_nodedef->setNodeRegistrationStatus(true);
|
||||
m_nodedef->runNodeResolverCallbacks();
|
||||
delete[] text;
|
||||
|
||||
// Update node textures and assign shaders to each tile
|
||||
|
@ -2755,7 +2757,7 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
|
|||
// Start mesh update thread after setting up content definitions
|
||||
infostream<<"- Starting mesh update thread"<<std::endl;
|
||||
m_mesh_update_thread.Start();
|
||||
|
||||
|
||||
m_state = LC_Ready;
|
||||
sendReady();
|
||||
text = wgettext("Done!");
|
||||
|
|
|
@ -402,6 +402,9 @@ public:
|
|||
void serialize(std::ostream &os, u16 protocol_version);
|
||||
void deSerialize(std::istream &is);
|
||||
|
||||
inline virtual bool getNodeRegistrationStatus() const;
|
||||
inline virtual void setNodeRegistrationStatus(bool completed);
|
||||
|
||||
virtual void pendNodeResolve(NodeResolveInfo *nri);
|
||||
virtual void cancelNodeResolve(NodeResolver *resolver);
|
||||
virtual void runNodeResolverCallbacks();
|
||||
|
@ -441,6 +444,9 @@ private:
|
|||
|
||||
// List of node strings and node resolver callbacks to perform
|
||||
std::list<NodeResolveInfo *> m_pending_node_lookups;
|
||||
|
||||
// True when all nodes have been registered
|
||||
bool m_node_registration_complete;
|
||||
};
|
||||
|
||||
|
||||
|
@ -1268,10 +1274,28 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
|
|||
}
|
||||
|
||||
|
||||
inline bool CNodeDefManager::getNodeRegistrationStatus() const
|
||||
{
|
||||
return m_node_registration_complete;
|
||||
}
|
||||
|
||||
|
||||
inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
|
||||
{
|
||||
m_node_registration_complete = completed;
|
||||
}
|
||||
|
||||
|
||||
void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
|
||||
{
|
||||
nri->resolver->m_ndef = this;
|
||||
m_pending_node_lookups.push_back(nri);
|
||||
if (m_node_registration_complete) {
|
||||
nri->resolver->resolveNodeNames(nri);
|
||||
nri->resolver->m_lookup_done = true;
|
||||
delete nri;
|
||||
} else {
|
||||
m_pending_node_lookups.push_back(nri);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -331,6 +331,9 @@ public:
|
|||
|
||||
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
||||
|
||||
virtual bool getNodeRegistrationStatus() const=0;
|
||||
virtual void setNodeRegistrationStatus(bool completed)=0;
|
||||
|
||||
virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
|
||||
virtual void cancelNodeResolve(NodeResolver *resolver)=0;
|
||||
virtual void runNodeResolverCallbacks()=0;
|
||||
|
@ -380,6 +383,9 @@ public:
|
|||
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
||||
virtual void deSerialize(std::istream &is)=0;
|
||||
|
||||
virtual bool getNodeRegistrationStatus() const=0;
|
||||
virtual void setNodeRegistrationStatus(bool completed)=0;
|
||||
|
||||
virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
|
||||
virtual void cancelNodeResolve(NodeResolver *resolver)=0;
|
||||
virtual void runNodeResolverCallbacks()=0;
|
||||
|
|
|
@ -340,6 +340,8 @@ Server::Server(
|
|||
// Apply item aliases in the node definition manager
|
||||
m_nodedef->updateAliases(m_itemdef);
|
||||
|
||||
m_nodedef->setNodeRegistrationStatus(true);
|
||||
|
||||
// Perform pending node name resolutions
|
||||
m_nodedef->runNodeResolverCallbacks();
|
||||
|
||||
|
|
Loading…
Reference in New Issue