Attached particle spawners
parent
0b27a70b29
commit
c9e7a27eeb
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@ -4120,6 +4120,8 @@ The Biome API is still in an experimental phase and subject to change.
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collision_removal = false,
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-- ^ collision_removal: if true then particle is removed when it collides,
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-- ^ requires collisiondetection = true to have any effect
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attached = ObjectRef,
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-- ^ attached: if defined, makes particle positions relative to this object.
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vertical = false,
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-- ^ vertical: if true faces player using y axis only
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texture = "image.png",
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@ -201,6 +201,7 @@ struct ClientEvent
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f32 maxsize;
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bool collisiondetection;
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bool collision_removal;
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u16 attached_id;
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bool vertical;
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std::string *texture;
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u32 id;
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@ -156,6 +156,11 @@ LuaEntitySAO::~LuaEntitySAO()
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if(m_registered){
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m_env->getScriptIface()->luaentity_Remove(m_id);
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}
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for (UNORDERED_SET<u32>::iterator it = m_attached_particle_spawners.begin();
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it != m_attached_particle_spawners.end(); ++it) {
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m_env->deleteParticleSpawner(*it, false);
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}
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}
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void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
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@ -817,7 +822,6 @@ PlayerSAO::~PlayerSAO()
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{
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if(m_inventory != &m_player->inventory)
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delete m_inventory;
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}
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std::string PlayerSAO::getDescription()
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@ -844,6 +848,10 @@ void PlayerSAO::removingFromEnvironment()
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m_player->peer_id = 0;
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m_env->savePlayer(m_player);
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m_env->removePlayer(m_player);
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for (UNORDERED_SET<u32>::iterator it = m_attached_particle_spawners.begin();
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it != m_attached_particle_spawners.end(); ++it) {
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m_env->deleteParticleSpawner(*it, false);
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}
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}
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}
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@ -1518,6 +1518,30 @@ u32 ServerEnvironment::addParticleSpawner(float exptime)
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return id;
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}
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u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id)
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{
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u32 id = addParticleSpawner(exptime);
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m_particle_spawner_attachments[id] = attached_id;
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if (ServerActiveObject *obj = getActiveObject(attached_id)) {
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obj->attachParticleSpawner(id);
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}
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return id;
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}
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void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
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{
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m_particle_spawners.erase(id);
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UNORDERED_MAP<u32, u16>::iterator it = m_particle_spawner_attachments.find(id);
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if (it != m_particle_spawner_attachments.end()) {
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u16 obj_id = (*it).second;
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ServerActiveObject *sao = getActiveObject(obj_id);
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if (sao != NULL && remove_from_object) {
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sao->detachParticleSpawner(id);
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}
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m_particle_spawner_attachments.erase(id);
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}
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}
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ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
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{
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ActiveObjectMap::iterator n = m_active_objects.find(id);
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@ -329,7 +329,8 @@ public:
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void loadDefaultMeta();
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u32 addParticleSpawner(float exptime);
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void deleteParticleSpawner(u32 id) { m_particle_spawners.erase(id); }
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u32 addParticleSpawner(float exptime, u16 attached_id);
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void deleteParticleSpawner(u32 id, bool remove_from_object = true);
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/*
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External ActiveObject interface
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@ -519,6 +520,7 @@ private:
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// Particles
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IntervalLimiter m_particle_management_interval;
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UNORDERED_MAP<u32, float> m_particle_spawners;
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UNORDERED_MAP<u32, u16> m_particle_spawner_attachments;
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};
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#ifndef SERVER
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@ -944,9 +944,11 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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bool vertical = false;
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bool collision_removal = false;
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u16 attached_id = 0;
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try {
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*pkt >> vertical;
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*pkt >> collision_removal;
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*pkt >> attached_id;
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} catch (...) {}
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@ -966,6 +968,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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event.add_particlespawner.maxsize = maxsize;
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event.add_particlespawner.collisiondetection = collisiondetection;
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event.add_particlespawner.collision_removal = collision_removal;
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event.add_particlespawner.attached_id = attached_id;
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event.add_particlespawner.vertical = vertical;
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event.add_particlespawner.texture = new std::string(texture);
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event.add_particlespawner.id = id;
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@ -213,7 +213,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
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u16 amount, float time,
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v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
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float minexptime, float maxexptime, float minsize, float maxsize,
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bool collisiondetection, bool collision_removal, bool vertical,
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bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical,
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video::ITexture *texture, u32 id, ParticleManager *p_manager) :
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m_particlemanager(p_manager)
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{
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@ -234,6 +234,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
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m_maxsize = maxsize;
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m_collisiondetection = collisiondetection;
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m_collision_removal = collision_removal;
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m_attached_id = attached_id;
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m_vertical = vertical;
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m_texture = texture;
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m_time = 0;
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@ -251,6 +252,15 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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{
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m_time += dtime;
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bool unloaded = false;
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v3f attached_offset = v3f(0,0,0);
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if (m_attached_id != 0) {
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if (ClientActiveObject *attached = env->getActiveObject(m_attached_id))
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attached_offset = attached->getPosition() / BS;
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else
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unloaded = true;
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}
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if (m_spawntime != 0) // Spawner exists for a predefined timespan
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{
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for(std::vector<float>::iterator i = m_spawntimes.begin();
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@ -260,33 +270,41 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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{
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m_amount--;
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v3f pos = random_v3f(m_minpos, m_maxpos);
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v3f vel = random_v3f(m_minvel, m_maxvel);
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v3f acc = random_v3f(m_minacc, m_maxacc);
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float exptime = rand()/(float)RAND_MAX
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*(m_maxexptime-m_minexptime)
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+m_minexptime;
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float size = rand()/(float)RAND_MAX
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*(m_maxsize-m_minsize)
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+m_minsize;
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// Pretend to, but don't actually spawn a
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// particle if it is attached to an unloaded
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// object.
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if (!unloaded) {
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v3f pos = random_v3f(m_minpos, m_maxpos)
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+ attached_offset;
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v3f vel = random_v3f(m_minvel, m_maxvel);
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v3f acc = random_v3f(m_minacc, m_maxacc);
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// Make relative to offest
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pos += attached_offset;
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float exptime = rand()/(float)RAND_MAX
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*(m_maxexptime-m_minexptime)
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+m_minexptime;
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float size = rand()/(float)RAND_MAX
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*(m_maxsize-m_minsize)
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+m_minsize;
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Particle* toadd = new Particle(
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m_gamedef,
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m_smgr,
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m_player,
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env,
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pos,
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vel,
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acc,
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exptime,
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size,
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m_collisiondetection,
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m_collision_removal,
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m_vertical,
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m_texture,
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v2f(0.0, 0.0),
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v2f(1.0, 1.0));
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m_particlemanager->addParticle(toadd);
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Particle* toadd = new Particle(
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m_gamedef,
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m_smgr,
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m_player,
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env,
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pos,
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vel,
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acc,
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exptime,
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size,
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m_collisiondetection,
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m_collision_removal,
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m_vertical,
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m_texture,
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v2f(0.0, 0.0),
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v2f(1.0, 1.0));
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m_particlemanager->addParticle(toadd);
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}
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i = m_spawntimes.erase(i);
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}
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else
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@ -297,11 +315,15 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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}
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else // Spawner exists for an infinity timespan, spawn on a per-second base
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{
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// Skip this step if attached to an unloaded object
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if (unloaded)
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return;
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for (int i = 0; i <= m_amount; i++)
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{
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if (rand()/(float)RAND_MAX < dtime)
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{
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v3f pos = random_v3f(m_minpos, m_maxpos);
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v3f pos = random_v3f(m_minpos, m_maxpos)
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+ attached_offset;
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v3f vel = random_v3f(m_minvel, m_maxvel);
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v3f acc = random_v3f(m_minacc, m_maxacc);
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float exptime = rand()/(float)RAND_MAX
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@ -453,6 +475,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
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event->add_particlespawner.maxsize,
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event->add_particlespawner.collisiondetection,
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event->add_particlespawner.collision_removal,
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event->add_particlespawner.attached_id,
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event->add_particlespawner.vertical,
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texture,
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event->add_particlespawner.id,
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@ -119,6 +119,7 @@ class ParticleSpawner
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float minsize, float maxsize,
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bool collisiondetection,
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bool collision_removal,
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u16 attached_id,
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bool vertical,
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video::ITexture *texture,
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u32 id,
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@ -154,7 +155,7 @@ class ParticleSpawner
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bool m_collisiondetection;
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bool m_collision_removal;
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bool m_vertical;
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u16 m_attached_id;
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};
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/**
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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "lua_api/l_particles.h"
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#include "lua_api/l_object.h"
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "server.h"
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@ -138,6 +139,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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time= minexptime= maxexptime= minsize= maxsize= 1;
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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ServerActiveObject *attached = NULL;
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std::string texture = "";
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std::string playername = "";
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@ -198,6 +200,14 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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lua_getfield(L, 1, "attached");
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if (!lua_isnil(L, -1)) {
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ObjectRef *ref = ObjectRef::checkobject(L, -1);
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lua_pop(L, 1);
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attached = ObjectRef::getobject(ref);
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}
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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@ -211,6 +221,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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minsize, maxsize,
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collisiondetection,
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collision_removal,
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attached,
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vertical,
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texture, playername);
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lua_pushnumber(L, id);
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@ -1678,7 +1678,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
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void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
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float minsize, float maxsize, bool collisiondetection, bool collision_removal,
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bool vertical, const std::string &texture, u32 id)
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u16 attached_id, bool vertical, const std::string &texture, u32 id)
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{
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DSTACK(FUNCTION_NAME);
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@ -1692,6 +1692,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
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pkt << id << vertical;
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pkt << collision_removal;
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pkt << attached_id;
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if (peer_id != PEER_ID_INEXISTENT) {
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Send(&pkt);
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@ -3156,7 +3157,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
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v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
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float minexptime, float maxexptime, float minsize, float maxsize,
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bool collisiondetection, bool collision_removal,
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bool vertical, const std::string &texture,
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ServerActiveObject *attached, bool vertical, const std::string &texture,
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const std::string &playername)
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{
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// m_env will be NULL if the server is initializing
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@ -3171,11 +3172,19 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
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peer_id = player->peer_id;
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}
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u32 id = m_env->addParticleSpawner(spawntime);
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u16 attached_id = attached ? attached->getId() : 0;
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u32 id;
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if (attached_id == 0)
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id = m_env->addParticleSpawner(spawntime);
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else
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id = m_env->addParticleSpawner(spawntime, attached_id);
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SendAddParticleSpawner(peer_id, amount, spawntime,
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minpos, maxpos, minvel, maxvel, minacc, maxacc,
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minexptime, maxexptime, minsize, maxsize,
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collisiondetection, collision_removal, vertical, texture, id);
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collisiondetection, collision_removal, attached_id, vertical,
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texture, id);
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return id;
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}
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@ -258,6 +258,7 @@ public:
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool collision_removal,
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ServerActiveObject *attached,
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bool vertical, const std::string &texture,
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const std::string &playername);
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@ -434,6 +435,7 @@ private:
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool collision_removal,
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u16 attached_id,
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bool vertical, const std::string &texture, u32 id);
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void SendDeleteParticleSpawner(u16 peer_id, u32 id);
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@ -98,4 +98,3 @@ bool ServerActiveObject::setWieldedItem(const ItemStack &item)
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}
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return false;
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}
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@ -188,6 +188,15 @@ public:
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{ return 0; }
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virtual ItemStack getWieldedItem() const;
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virtual bool setWieldedItem(const ItemStack &item);
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inline void attachParticleSpawner(u32 id)
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{
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m_attached_particle_spawners.insert(id);
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}
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inline void detachParticleSpawner(u32 id)
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{
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m_attached_particle_spawners.erase(id);
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}
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/*
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Number of players which know about this object. Object won't be
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@ -242,6 +251,7 @@ protected:
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ServerEnvironment *m_env;
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v3f m_base_position;
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UNORDERED_SET<u32> m_attached_particle_spawners;
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private:
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// Used for creating objects based on type
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