Fix client crashing when connecting to server
My commit
e2d54c9f92
"shutdown when requested from lua in singleplayer too"
broke minetest's feature to connect to servers. The client crashed
after the connection init was complete.
Thanks to @sofar for reporting the bug.
Fixes #3498.
master
parent
9719aded54
commit
a142e4f4b2
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@ -1818,7 +1818,7 @@ void Game::run()
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while (device->run()
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while (device->run()
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&& !(*kill || g_gamecallback->shutdown_requested
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&& !(*kill || g_gamecallback->shutdown_requested
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|| server->getShutdownRequested())) {
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|| (server && server->getShutdownRequested()))) {
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/* Must be called immediately after a device->run() call because it
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/* Must be called immediately after a device->run() call because it
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* uses device->getTimer()->getTime()
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* uses device->getTimer()->getTime()
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