Lua_api.txt: Change 'maxwear' to 'uses' in 'tool_capabilities'
'maxwear' has been deprecated for over 3 years Add spaces around '=' nearbymaster
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@ -3472,27 +3472,26 @@ Definition tables
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{
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{
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description = "Steel Axe",
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description = "Steel Axe",
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groups = {}, -- key=name, value=rating; rating=1..3.
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groups = {}, -- key = name, value = rating; rating = 1..3.
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if rating not applicable, use 1.
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if rating not applicable, use 1.
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e.g. {wool=1, fluffy=3}
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e.g. {wool = 1, fluffy = 3}
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{soil=2, outerspace=1, crumbly=1}
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{soil = 2, outerspace = 1, crumbly = 1}
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{bendy=2, snappy=1},
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{bendy = 2, snappy = 1},
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{hard=1, metal=1, spikes=1}
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{hard = 1, metal = 1, spikes = 1}
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inventory_image = "default_tool_steelaxe.png",
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inventory_image = "default_tool_steelaxe.png",
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wield_image = "",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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wield_scale = {x = 1, y = 1, z = 1},
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stack_max = 99,
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stack_max = 99,
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range = 4.0,
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range = 4.0,
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liquids_pointable = false,
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liquids_pointable = false,
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tool_capabilities = {
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tool_capabilities = {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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max_drop_level=0,
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max_drop_level = 0,
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groupcaps={
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groupcaps = {
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-- For example:
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-- For example:
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snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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choppy = {times = {[1] = 2.50, [2] = 1.40, [3] = 1.00}, uses = 20, maxlevel = 2},
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choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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},
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},
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damage_groups = {groupname=damage},
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damage_groups = {groupname = damage},
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},
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},
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node_placement_prediction = nil,
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node_placement_prediction = nil,
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--[[
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--[[
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