Don't load menu textures every frame
parent
23590a8383
commit
96387ee88a
|
@ -618,7 +618,7 @@ void drawMenuBackground(video::IVideoDriver* driver) {
|
|||
|
||||
std::string path = getTexturePath("menubg.png");
|
||||
if (path[0]) {
|
||||
video::ITexture *bgtexture =
|
||||
static const video::ITexture *bgtexture =
|
||||
driver->getTexture(path.c_str());
|
||||
|
||||
if (bgtexture) {
|
||||
|
@ -646,7 +646,7 @@ void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
|
|||
std::string path = getTexturePath(clouds ?
|
||||
"menufooter_clouds.png" : "menufooter.png");
|
||||
if (path[0]) {
|
||||
video::ITexture *footertexture =
|
||||
static const video::ITexture *footertexture =
|
||||
driver->getTexture(path.c_str());
|
||||
|
||||
if (footertexture) {
|
||||
|
@ -678,7 +678,7 @@ void drawMenuHeader(video::IVideoDriver* driver) {
|
|||
|
||||
std::string path = getTexturePath("menuheader.png");
|
||||
if (path[0]) {
|
||||
video::ITexture *splashtexture =
|
||||
static const video::ITexture *splashtexture =
|
||||
driver->getTexture(path.c_str());
|
||||
|
||||
if(splashtexture) {
|
||||
|
@ -713,7 +713,7 @@ void drawMenuHeader(video::IVideoDriver* driver) {
|
|||
void drawMenuSplash(video::IVideoDriver* driver) {
|
||||
core::dimension2d<u32> screensize = driver->getScreenSize();
|
||||
if (getTexturePath("menusplash.png") != "") {
|
||||
video::ITexture *splashtexture =
|
||||
static const video::ITexture *splashtexture =
|
||||
driver->getTexture(getTexturePath("menusplash.png").c_str());
|
||||
|
||||
if(splashtexture) {
|
||||
|
|
Loading…
Reference in New Issue