Fix objects being selected behind a node
parent
1ad81c1ce3
commit
91923806a9
|
@ -239,6 +239,8 @@ PointedThing getPointedThing(Client *client, v3f player_position,
|
|||
INodeDefManager *nodedef = client->getNodeDefManager();
|
||||
ClientMap &map = client->getEnv().getClientMap();
|
||||
|
||||
f32 mindistance = BS * 1001;
|
||||
|
||||
// First try to find a pointed at active object
|
||||
if(look_for_object)
|
||||
{
|
||||
|
@ -260,16 +262,15 @@ PointedThing getPointedThing(Client *client, v3f player_position,
|
|||
selection_box->MaxEdge + pos));
|
||||
}
|
||||
|
||||
mindistance = (selected_object->getPosition() - camera_position).getLength();
|
||||
|
||||
result.type = POINTEDTHING_OBJECT;
|
||||
result.object_id = selected_object->getId();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// That didn't work, try to find a pointed at node
|
||||
|
||||
f32 mindistance = BS * 1001;
|
||||
|
||||
v3s16 pos_i = floatToInt(player_position, BS);
|
||||
|
||||
|
|
Loading…
Reference in New Issue