Fix lost pause support in singleplayer
parent
9b142157b0
commit
885e93df44
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@ -1077,6 +1077,10 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
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LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
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create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
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if (singleplayermode) {
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(*cur_formspec)->doPause = true;
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}
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}
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/******************************************************************************/
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