Prevent auto-rotated nodes replacing the nodes they are placed on
parent
78f7f9eca8
commit
811ea6cfc0
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@ -264,78 +264,86 @@ end
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if minetest then
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if minetest then
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local dirs1 = { 9, 18, 7, 12 }
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local dirs1 = {9, 18, 7, 12}
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local dirs2 = { 20, 23, 22, 21 }
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local dirs2 = {20, 23, 22, 21}
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function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
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function minetest.rotate_and_place(itemstack, placer, pointed_thing,
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infinitestacks, orient_flags)
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orient_flags = orient_flags or {}
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orient_flags = orient_flags or {}
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local node = minetest.get_node(pointed_thing.under)
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local unode = minetest.get_node_or_nil(pointed_thing.under)
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if not minetest.registered_nodes[node.name]
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if not unode then
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or not minetest.registered_nodes[node.name].on_rightclick then
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return
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end
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local undef = minetest.registered_nodes[unode.name]
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if undef and undef.on_rightclick then
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undef.on_rightclick(pointed_thing.under, node, placer,
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itemstack)
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return
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end
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local pitch = placer:get_look_pitch()
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local above = pointed_thing.above
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local above = pointed_thing.above
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local under = pointed_thing.under
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local iswall = (above.y == under.y)
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local pname = minetest.get_node(under).name
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local isceiling = not iswall and (above.y < under.y)
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local node = minetest.get_node(above)
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local anode = minetest.get_node_or_nil(above)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if not anode then
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local wield_name = itemstack:get_name()
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return
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local reg_node = minetest.registered_nodes[pname]
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end
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local pos = pointed_thing.above
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local node = anode
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if not reg_node or not reg_node.on_rightclick then
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if undef and undef.buildable_to then
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pos = pointed_thing.under
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node = unode
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iswall = false
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end
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local iswall = (above.x ~= under.x) or (above.z ~= under.z)
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local ndef = minetest.registered_nodes[node.name]
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local isceiling = (above.x == under.x) and (above.z == under.z)
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if not ndef or not ndef.buildable_to then
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and (pitch > 0)
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return
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local pos1 = above
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end
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if reg_node and reg_node.buildable_to then
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if orient_flags.force_floor then
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pos1 = under
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iswall = false
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iswall = false
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isceiling = false
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end
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elseif orient_flags.force_ceiling then
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iswall = false
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isceiling = true
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elseif orient_flags.force_wall then
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iswall = true
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isceiling = false
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elseif orient_flags.invert_wall then
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iswall = not iswall
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end
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reg_node = minetest.registered_nodes[minetest.get_node(pos1).name]
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if iswall then
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if not reg_node or not reg_node.buildable_to then
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minetest.set_node(pos, {name = wield_name,
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return
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param2 = dirs1[fdir+1]})
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end
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elseif isceiling then
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if orient_flags.force_facedir then
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if orient_flags.force_floor then
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minetest.set_node(pos, {name = wield_name,
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iswall = false
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param2 = 20})
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isceiling = false
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else
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elseif orient_flags.force_ceiling then
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minetest.set_node(pos, {name = wield_name,
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iswall = false
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param2 = dirs2[fdir+1]})
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isceiling = true
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elseif orient_flags.force_wall then
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iswall = true
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isceiling = false
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elseif orient_flags.invert_wall then
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iswall = not iswall
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end
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if iswall then
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minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] })
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elseif isceiling then
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if orient_flags.force_facedir then
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minetest.add_node(pos1, {name = wield_name, param2 = 20 })
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else
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minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] })
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end
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else -- place right side up
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if orient_flags.force_facedir then
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minetest.add_node(pos1, {name = wield_name, param2 = 0 })
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else
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minetest.add_node(pos1, {name = wield_name, param2 = fdir })
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end
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end
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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end
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else
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else -- place right side up
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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if orient_flags.force_facedir then
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minetest.set_node(pos, {name = wield_name,
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param2 = 0})
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else
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minetest.set_node(pos, {name = wield_name,
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param2 = fdir})
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end
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end
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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end
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end
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@ -348,8 +356,8 @@ if minetest then
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minetest.rotate_node = function(itemstack, placer, pointed_thing)
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minetest.rotate_node = function(itemstack, placer, pointed_thing)
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minetest.rotate_and_place(itemstack, placer, pointed_thing,
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minetest.rotate_and_place(itemstack, placer, pointed_thing,
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minetest.setting_getbool("creative_mode"),
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minetest.setting_getbool("creative_mode"),
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{invert_wall = placer:get_player_control().sneak})
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{invert_wall = placer:get_player_control().sneak})
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return itemstack
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return itemstack
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end
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end
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end
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end
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