Mapgen: Make mgv7 the default in UI

The actual menu default comes from defaultsettings.cpp.
master
Auke Kok 2016-12-15 20:55:41 -08:00 committed by paramat
parent 0614da3aff
commit 78bf7c46e5
3 changed files with 3 additions and 3 deletions

View File

@ -862,7 +862,7 @@ block_send_optimize_distance (block send optimize distance) int 4 2
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
mg_name (Mapgen name) enum v6 v5,v6,v7,flat,valleys,fractal,singlenode
mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
# Water surface level of the world.
water_level (Water level) int 1

View File

@ -1053,7 +1053,7 @@
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
# mg_name = v6
# mg_name = v7
# Water surface level of the world.
# type: int

View File

@ -327,7 +327,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("liquid_update", "1.0");
//mapgen stuff
settings->setDefault("mg_name", "v6");
settings->setDefault("mg_name", "v7");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "dungeons");