Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.master
parent
0614da3aff
commit
78bf7c46e5
|
@ -862,7 +862,7 @@ block_send_optimize_distance (block send optimize distance) int 4 2
|
|||
|
||||
# Name of map generator to be used when creating a new world.
|
||||
# Creating a world in the main menu will override this.
|
||||
mg_name (Mapgen name) enum v6 v5,v6,v7,flat,valleys,fractal,singlenode
|
||||
mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
|
||||
|
||||
# Water surface level of the world.
|
||||
water_level (Water level) int 1
|
||||
|
|
|
@ -1053,7 +1053,7 @@
|
|||
# Name of map generator to be used when creating a new world.
|
||||
# Creating a world in the main menu will override this.
|
||||
# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
|
||||
# mg_name = v6
|
||||
# mg_name = v7
|
||||
|
||||
# Water surface level of the world.
|
||||
# type: int
|
||||
|
|
|
@ -327,7 +327,7 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("liquid_update", "1.0");
|
||||
|
||||
//mapgen stuff
|
||||
settings->setDefault("mg_name", "v6");
|
||||
settings->setDefault("mg_name", "v7");
|
||||
settings->setDefault("water_level", "1");
|
||||
settings->setDefault("chunksize", "5");
|
||||
settings->setDefault("mg_flags", "dungeons");
|
||||
|
|
Loading…
Reference in New Issue