Set ambient light in inventory cube generation
parent
fcecaddb56
commit
74f4a0ece8
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@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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*/
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inline bool replace_ext(std::string &path, const char *ext)
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inline bool replace_ext(std::string &path, const char *ext)
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{
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{
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if(ext == NULL)
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return false;
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// Find place of last dot, fail if \ or / found.
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// Find place of last dot, fail if \ or / found.
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s32 last_dot_i = -1;
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s32 last_dot_i = -1;
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for(s32 i=path.size()-1; i>=0; i--)
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for(s32 i=path.size()-1; i>=0; i--)
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@ -1098,6 +1100,8 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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/*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
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/*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
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v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
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v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
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smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
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// Render scene
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// Render scene
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driver->beginScene(true, true, video::SColor(0,0,0,0));
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driver->beginScene(true, true, video::SColor(0,0,0,0));
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smgr->drawAll();
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smgr->drawAll();
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