Added get_player_velocity() method. Fixes #1176
parent
7bbb9b066a
commit
5ebb4237e2
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@ -2470,6 +2470,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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##### Player-only (no-op for other objects)
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* `get_player_name()`: returns `""` if is not a player
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* `get_player_velocity()`: returns `nil` if is not a player otherwise a table {x, y, z} representing the player's instantaneous velocity in nodes/s
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* `get_look_dir()`: get camera direction as a unit vector
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* `get_look_pitch()`: pitch in radians
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* `get_look_yaw()`: yaw in radians (wraps around pretty randomly as of now)
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@ -80,7 +80,7 @@ ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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if (!ud) luaL_typerror(L, narg, className);
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return *(ObjectRef**)ud; // unbox pointer
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}
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@ -93,9 +93,9 @@ ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
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LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
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{
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ServerActiveObject *obj = getobject(ref);
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if(obj == NULL)
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if (obj == NULL)
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return NULL;
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if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
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if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
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return NULL;
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return (LuaEntitySAO*)obj;
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}
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@ -103,9 +103,9 @@ LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
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PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
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{
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ServerActiveObject *obj = getobject(ref);
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if(obj == NULL)
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if (obj == NULL)
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return NULL;
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if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
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if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
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return NULL;
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return (PlayerSAO*)obj;
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}
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@ -113,7 +113,7 @@ PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
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Player* ObjectRef::getplayer(ObjectRef *ref)
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{
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PlayerSAO *playersao = getplayersao(ref);
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if(playersao == NULL)
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if (playersao == NULL)
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return NULL;
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return playersao->getPlayer();
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}
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@ -160,7 +160,7 @@ int ObjectRef::l_getpos(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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v3f pos = co->getBasePosition() / BS;
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lua_newtable(L);
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lua_pushnumber(L, pos.X);
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@ -179,7 +179,7 @@ int ObjectRef::l_setpos(lua_State *L)
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ObjectRef *ref = checkobject(L, 1);
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//LuaEntitySAO *co = getluaobject(ref);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// pos
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v3f pos = checkFloatPos(L, 2);
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// Do it
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@ -194,7 +194,7 @@ int ObjectRef::l_moveto(lua_State *L)
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ObjectRef *ref = checkobject(L, 1);
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//LuaEntitySAO *co = getluaobject(ref);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// pos
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v3f pos = checkFloatPos(L, 2);
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// continuous
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@ -212,15 +212,15 @@ int ObjectRef::l_punch(lua_State *L)
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ObjectRef *puncher_ref = checkobject(L, 2);
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ServerActiveObject *co = getobject(ref);
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ServerActiveObject *puncher = getobject(puncher_ref);
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if(co == NULL) return 0;
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if(puncher == NULL) return 0;
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if (co == NULL) return 0;
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if (puncher == NULL) return 0;
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v3f dir;
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if(lua_type(L, 5) != LUA_TTABLE)
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if (lua_type(L, 5) != LUA_TTABLE)
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dir = co->getBasePosition() - puncher->getBasePosition();
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else
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dir = read_v3f(L, 5);
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float time_from_last_punch = 1000000;
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if(lua_isnumber(L, 3))
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if (lua_isnumber(L, 3))
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time_from_last_punch = lua_tonumber(L, 3);
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ToolCapabilities toolcap = read_tool_capabilities(L, 4);
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dir.normalize();
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@ -253,8 +253,8 @@ int ObjectRef::l_right_click(lua_State *L)
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ObjectRef *ref2 = checkobject(L, 2);
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ServerActiveObject *co = getobject(ref);
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ServerActiveObject *co2 = getobject(ref2);
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if(co == NULL) return 0;
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if(co2 == NULL) return 0;
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if (co == NULL) return 0;
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if (co2 == NULL) return 0;
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// Do it
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co->rightClick(co2);
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return 0;
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@ -269,7 +269,7 @@ int ObjectRef::l_set_hp(lua_State *L)
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ObjectRef *ref = checkobject(L, 1);
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luaL_checknumber(L, 2);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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int hp = lua_tonumber(L, 2);
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/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
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<<" hp="<<hp<<std::endl;*/
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@ -290,7 +290,7 @@ int ObjectRef::l_get_hp(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL){
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if (co == NULL) {
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// Default hp is 1
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lua_pushnumber(L, 1);
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return 1;
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@ -309,10 +309,10 @@ int ObjectRef::l_get_inventory(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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InventoryLocation loc = co->getInventoryLocation();
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if(getServer(L)->getInventory(loc) != NULL)
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if (getServer(L)->getInventory(loc) != NULL)
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InvRef::create(L, loc);
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else
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lua_pushnil(L); // An object may have no inventory (nil)
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@ -325,7 +325,7 @@ int ObjectRef::l_get_wield_list(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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lua_pushstring(L, co->getWieldList().c_str());
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return 1;
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@ -337,7 +337,7 @@ int ObjectRef::l_get_wield_index(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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lua_pushinteger(L, co->getWieldIndex() + 1);
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return 1;
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@ -349,7 +349,7 @@ int ObjectRef::l_get_wielded_item(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL){
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if (co == NULL) {
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// Empty ItemStack
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LuaItemStack::create(L, ItemStack());
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return 1;
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@ -365,7 +365,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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ItemStack item = read_item(L, 2, getServer(L));
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bool success = co->setWieldedItem(item);
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@ -382,7 +382,7 @@ int ObjectRef::l_set_armor_groups(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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ItemGroupList groups;
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read_groups(L, 2, groups);
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@ -410,7 +410,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO *co = (PlayerSAO *) getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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if (lua_istable(L, 2)) {
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co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
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@ -421,15 +421,15 @@ int ObjectRef::l_set_physics_override(lua_State *L)
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co->m_physics_override_sent = false;
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} else {
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// old, non-table format
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if(!lua_isnil(L, 2)){
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if (!lua_isnil(L, 2)) {
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co->m_physics_override_speed = lua_tonumber(L, 2);
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co->m_physics_override_sent = false;
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}
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if(!lua_isnil(L, 3)){
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if (!lua_isnil(L, 3)) {
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co->m_physics_override_jump = lua_tonumber(L, 3);
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co->m_physics_override_sent = false;
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}
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if(!lua_isnil(L, 4)){
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if (!lua_isnil(L, 4)) {
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co->m_physics_override_gravity = lua_tonumber(L, 4);
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co->m_physics_override_sent = false;
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}
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@ -465,19 +465,19 @@ int ObjectRef::l_set_animation(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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v2f frames = v2f(1, 1);
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if(!lua_isnil(L, 2))
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if (!lua_isnil(L, 2))
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frames = read_v2f(L, 2);
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float frame_speed = 15;
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if(!lua_isnil(L, 3))
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if (!lua_isnil(L, 3))
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frame_speed = lua_tonumber(L, 3);
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float frame_blend = 0;
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if(!lua_isnil(L, 4))
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if (!lua_isnil(L, 4))
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frame_blend = lua_tonumber(L, 4);
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bool frame_loop = true;
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if(lua_isboolean(L, 5))
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if (lua_isboolean(L, 5))
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frame_loop = lua_toboolean(L, 5);
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co->setAnimation(frames, frame_speed, frame_blend, frame_loop);
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return 0;
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@ -516,11 +516,11 @@ int ObjectRef::l_set_local_animation(lua_State *L)
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// Do it
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v2s32 frames[4];
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for (int i=0;i<4;i++) {
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if(!lua_isnil(L, 2+1))
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if (!lua_isnil(L, 2+1))
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frames[i] = read_v2s32(L, 2+i);
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}
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float frame_speed = 30;
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if(!lua_isnil(L, 6))
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if (!lua_isnil(L, 6))
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frame_speed = lua_tonumber(L, 6);
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if (!getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed))
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@ -563,9 +563,9 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
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v3f offset_first = v3f(0, 0, 0);
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v3f offset_third = v3f(0, 0, 0);
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if(!lua_isnil(L, 2))
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if (!lua_isnil(L, 2))
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offset_first = read_v3f(L, 2);
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if(!lua_isnil(L, 3))
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if (!lua_isnil(L, 3))
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offset_third = read_v3f(L, 3);
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// Prevent abuse of offset values (keep player always visible)
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@ -601,16 +601,16 @@ int ObjectRef::l_set_bone_position(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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std::string bone = "";
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if(!lua_isnil(L, 2))
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if (!lua_isnil(L, 2))
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bone = lua_tostring(L, 2);
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v3f position = v3f(0, 0, 0);
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if(!lua_isnil(L, 3))
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if (!lua_isnil(L, 3))
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position = read_v3f(L, 3);
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v3f rotation = v3f(0, 0, 0);
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if(!lua_isnil(L, 4))
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if (!lua_isnil(L, 4))
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rotation = read_v3f(L, 4);
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co->setBonePosition(bone, position, rotation);
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return 0;
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@ -626,7 +626,7 @@ int ObjectRef::l_get_bone_position(lua_State *L)
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return 0;
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// Do it
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std::string bone = "";
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if(!lua_isnil(L, 2))
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if (!lua_isnil(L, 2))
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bone = lua_tostring(L, 2);
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v3f position = v3f(0, 0, 0);
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@ -738,9 +738,9 @@ int ObjectRef::l_set_properties(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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ObjectProperties *prop = co->accessObjectProperties();
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if(!prop)
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if (!prop)
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return 0;
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read_object_properties(L, 2, prop);
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co->notifyObjectPropertiesModified();
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@ -780,7 +780,7 @@ int ObjectRef::l_setvelocity(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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v3f pos = checkFloatPos(L, 2);
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// Do it
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co->setVelocity(pos);
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@ -793,7 +793,7 @@ int ObjectRef::l_getvelocity(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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v3f v = co->getVelocity();
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pushFloatPos(L, v);
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@ -806,7 +806,7 @@ int ObjectRef::l_setacceleration(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// pos
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v3f pos = checkFloatPos(L, 2);
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// Do it
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@ -820,7 +820,7 @@ int ObjectRef::l_getacceleration(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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v3f v = co->getAcceleration();
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pushFloatPos(L, v);
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@ -833,7 +833,7 @@ int ObjectRef::l_setyaw(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
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// Do it
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co->setYaw(yaw);
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@ -846,7 +846,7 @@ int ObjectRef::l_getyaw(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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float yaw = co->getYaw() * core::DEGTORAD;
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lua_pushnumber(L, yaw);
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@ -859,7 +859,7 @@ int ObjectRef::l_settexturemod(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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std::string mod = luaL_checkstring(L, 2);
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co->setTextureMod(mod);
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@ -873,19 +873,19 @@ int ObjectRef::l_setsprite(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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if (co == NULL) return 0;
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// Do it
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v2s16 p(0,0);
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if(!lua_isnil(L, 2))
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if (!lua_isnil(L, 2))
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p = read_v2s16(L, 2);
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int num_frames = 1;
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if(!lua_isnil(L, 3))
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if (!lua_isnil(L, 3))
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num_frames = lua_tonumber(L, 3);
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float framelength = 0.2;
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if(!lua_isnil(L, 4))
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if (!lua_isnil(L, 4))
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framelength = lua_tonumber(L, 4);
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bool select_horiz_by_yawpitch = false;
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if(!lua_isnil(L, 5))
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if (!lua_isnil(L, 5))
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select_horiz_by_yawpitch = lua_toboolean(L, 5);
|
||||
co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
|
||||
return 0;
|
||||
|
@ -899,7 +899,7 @@ int ObjectRef::l_get_entity_name(lua_State *L)
|
|||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
log_deprecated(L,"Deprecated call to \"get_entity_name");
|
||||
if(co == NULL) return 0;
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
std::string name = co->getName();
|
||||
lua_pushstring(L, name.c_str());
|
||||
|
@ -912,7 +912,7 @@ int ObjectRef::l_get_luaentity(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
luaentity_get(L, co->getId());
|
||||
return 1;
|
||||
|
@ -936,7 +936,7 @@ int ObjectRef::l_get_player_name(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL){
|
||||
if (player == NULL) {
|
||||
lua_pushlstring(L, "", 0);
|
||||
return 1;
|
||||
}
|
||||
|
@ -945,13 +945,28 @@ int ObjectRef::l_get_player_name(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// get_player_velocity(self)
|
||||
int ObjectRef::l_get_player_velocity(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL) {
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
// Do it
|
||||
push_v3f(L, player->getSpeed() / BS);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_look_dir(self)
|
||||
int ObjectRef::l_get_look_dir(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
if (player == NULL) return 0;
|
||||
// Do it
|
||||
float pitch = player->getRadPitch();
|
||||
float yaw = player->getRadYaw();
|
||||
|
@ -966,7 +981,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
if (player == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushnumber(L, player->getRadPitch());
|
||||
return 1;
|
||||
|
@ -978,7 +993,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
if (player == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushnumber(L, player->getRadYaw());
|
||||
return 1;
|
||||
|
@ -990,7 +1005,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
PlayerSAO* co = getplayersao(ref);
|
||||
if(co == NULL) return 0;
|
||||
if (co == NULL) return 0;
|
||||
float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
|
||||
// Do it
|
||||
co->setPitch(pitch);
|
||||
|
@ -1003,7 +1018,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
PlayerSAO* co = getplayersao(ref);
|
||||
if(co == NULL) return 0;
|
||||
if (co == NULL) return 0;
|
||||
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
|
||||
// Do it
|
||||
co->setYaw(yaw);
|
||||
|
@ -1016,7 +1031,7 @@ int ObjectRef::l_set_breath(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
PlayerSAO* co = getplayersao(ref);
|
||||
if(co == NULL) return 0;
|
||||
if (co == NULL) return 0;
|
||||
u16 breath = luaL_checknumber(L, 2);
|
||||
// Do it
|
||||
co->setBreath(breath);
|
||||
|
@ -1034,7 +1049,7 @@ int ObjectRef::l_get_breath(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
PlayerSAO* co = getplayersao(ref);
|
||||
if(co == NULL) return 0;
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
u16 breath = co->getBreath();
|
||||
lua_pushinteger (L, breath);
|
||||
|
@ -1047,7 +1062,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
if (player == NULL) return 0;
|
||||
std::string formspec = luaL_checkstring(L, 2);
|
||||
|
||||
player->inventory_formspec = formspec;
|
||||
|
@ -1062,7 +1077,7 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
if (player == NULL) return 0;
|
||||
|
||||
std::string formspec = player->inventory_formspec;
|
||||
lua_pushlstring(L, formspec.c_str(), formspec.size());
|
||||
|
@ -1075,7 +1090,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL){
|
||||
if (player == NULL) {
|
||||
lua_pushlstring(L, "", 0);
|
||||
return 1;
|
||||
}
|
||||
|
@ -1109,7 +1124,7 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL){
|
||||
if (player == NULL) {
|
||||
lua_pushlstring(L, "", 0);
|
||||
return 1;
|
||||
}
|
||||
|
@ -1533,7 +1548,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
|
|||
|
||||
bool do_override = false;
|
||||
float ratio = 0.0f;
|
||||
if (!lua_isnil(L, 2)){
|
||||
if (!lua_isnil(L, 2)) {
|
||||
do_override = true;
|
||||
ratio = luaL_checknumber(L, 2);
|
||||
}
|
||||
|
@ -1612,7 +1627,7 @@ ObjectRef::ObjectRef(ServerActiveObject *object):
|
|||
|
||||
ObjectRef::~ObjectRef()
|
||||
{
|
||||
/*if(m_object)
|
||||
/*if (m_object)
|
||||
infostream<<"ObjectRef destructing for id="
|
||||
<<m_object->getId()<<std::endl;
|
||||
else
|
||||
|
@ -1706,6 +1721,7 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
luamethod(ObjectRef, is_player),
|
||||
luamethod(ObjectRef, is_player_connected),
|
||||
luamethod(ObjectRef, get_player_name),
|
||||
luamethod(ObjectRef, get_player_velocity),
|
||||
luamethod(ObjectRef, get_look_dir),
|
||||
luamethod(ObjectRef, get_look_pitch),
|
||||
luamethod(ObjectRef, get_look_yaw),
|
||||
|
|
|
@ -183,6 +183,9 @@ private:
|
|||
// get_player_name(self)
|
||||
static int l_get_player_name(lua_State *L);
|
||||
|
||||
// get_player_velocity(self)
|
||||
static int l_get_player_velocity(lua_State *L);
|
||||
|
||||
// get_look_dir(self)
|
||||
static int l_get_look_dir(lua_State *L);
|
||||
|
||||
|
|
Loading…
Reference in New Issue