fix extruded items texture leak
parent
9449026839
commit
58fd39de35
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@ -234,6 +234,7 @@ public:
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m_item_definitions.clear();
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#ifndef SERVER
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m_main_thread = get_current_thread_id();
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m_driver = NULL;
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#endif
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clear();
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@ -249,6 +250,14 @@ public:
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cc->wield_mesh->drop();
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delete cc;
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}
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if (m_driver != NULL) {
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for (unsigned int i = 0; i < m_extruded_textures.size(); i++) {
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m_driver->removeTexture(m_extruded_textures[i]);
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}
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m_extruded_textures.clear();
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}
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m_driver = NULL;
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#endif
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}
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virtual const ItemDefinition& get(const std::string &name_) const
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@ -297,6 +306,10 @@ public:
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return m_item_definitions.find(name) != m_item_definitions.end();
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}
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#ifndef SERVER
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private:
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static video::IVideoDriver * m_driver;
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static std::vector<video::ITexture*> m_extruded_textures;
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public:
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ClientCached* createClientCachedDirect(const std::string &name,
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IGameDef *gamedef) const
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{
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@ -435,6 +448,13 @@ public:
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tsrc->getTextureRaw(f.tiledef[0].name);
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}
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}
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else
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{
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if (m_driver == 0)
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m_driver = driver;
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m_extruded_textures.push_back(cc->inventory_texture);
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}
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/*
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Use the node mesh as the wield mesh
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@ -661,3 +681,8 @@ IWritableItemDefManager* createItemDefManager()
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return new CItemDefManager();
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}
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#ifndef SERVER
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//TODO very very very dirty hack!
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video::IVideoDriver * CItemDefManager::m_driver = 0;
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std::vector<video::ITexture*> CItemDefManager::m_extruded_textures;
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#endif
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