Remove crafting definitions from content_craft.cpp
parent
498ebef357
commit
4f021fc7dd
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@ -24,451 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h" // For content_t
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#include "mapnode.h" // For content_t
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#include "gamedef.h"
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#include "gamedef.h"
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/*
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items: actually *items[9]
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return value: allocates a new item, or returns NULL.
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NOTE: Not used anymore; TODO: Remove
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*/
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InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
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{
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INodeDefManager *ndef = gamedef->ndef();
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// Wood
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_TREE"));
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 4);
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}
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}
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// Stick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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if(checkItemCombination(items, specs))
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{
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return new CraftItem(gamedef, "Stick", 4);
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}
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}
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// Fence
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_FENCE"), 2);
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}
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}
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// Sign
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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//return new MapBlockObjectItem(gamedef, "Sign");
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return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_SIGN_WALL"), 1);
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}
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}
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// Torch
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
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specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 4);
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}
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}
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// Wooden pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "WPick", 0);
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}
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}
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// Stone pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "STPick", 0);
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}
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}
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// Steel pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "SteelPick", 0);
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}
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}
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// Mese pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
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specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "MesePick", 0);
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}
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}
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// Wooden shovel
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "WShovel", 0);
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}
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}
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// Stone shovel
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "STShovel", 0);
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}
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}
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// Steel shovel
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "SteelShovel", 0);
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}
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}
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// Wooden axe
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "WAxe", 0);
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}
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}
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// Stone axe
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "STAxe", 0);
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}
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}
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// Steel axe
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "SteelAxe", 0);
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}
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}
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// Wooden sword
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "WSword", 0);
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}
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}
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// Stone sword
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "STSword", 0);
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}
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}
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// Steel sword
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem(gamedef, "SteelSword", 0);
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}
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}
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// Rail
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_RAIL"), 15);
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}
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}
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// Chest
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_CHEST"), 1);
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}
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}
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// Locking Chest
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_LOCKABLE_CHEST"), 1);
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}
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}
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// Furnace
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_FURNACE"), 1);
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}
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}
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// Steel block
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_STEEL"), 1);
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}
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}
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// Sandstone
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
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specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
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specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
|
|
||||||
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_SANDSTONE"), 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clay
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
|
||||||
specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_CLAY"), 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Brick
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
|
||||||
specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_BRICK"), 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Paper
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
|
|
||||||
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
|
|
||||||
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new CraftItem(gamedef, "paper", 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Book
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "paper");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "paper");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "paper");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new CraftItem(gamedef, "book", 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Book shelf
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
|
|
||||||
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "book");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "book");
|
|
||||||
specs[5] = ItemSpec(ITEM_CRAFT, "book");
|
|
||||||
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
|
|
||||||
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
|
|
||||||
specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_BOOKSHELF"), 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Ladder
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[2] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_LADDER"), 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Iron Apple
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "apple");
|
|
||||||
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new CraftItem(gamedef, "apple_iron", 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
|
void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
|
||||||
{
|
{
|
||||||
INodeDefManager *ndef = gamedef->ndef();
|
INodeDefManager *ndef = gamedef->ndef();
|
||||||
|
|
|
@ -24,12 +24,6 @@ class InventoryItem;
|
||||||
class Player;
|
class Player;
|
||||||
class IGameDef;
|
class IGameDef;
|
||||||
|
|
||||||
/*
|
|
||||||
items: actually *items[9]
|
|
||||||
return value: allocates a new item, or returns NULL.
|
|
||||||
*/
|
|
||||||
InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef);
|
|
||||||
|
|
||||||
void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
|
void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
|
||||||
|
|
||||||
// Called when give_initial_stuff setting is used
|
// Called when give_initial_stuff setting is used
|
||||||
|
|
Loading…
Reference in New Issue