Mapgen documentation: Add descriptions to noise parameters
Shorten 'readable names'. Add a new advanced settings menu section for Biome API noises. Various minor edits and improvements.master
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@ -929,36 +929,62 @@ emergequeue_limit_generate (Limit of emerge queues to generate) int 32
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# at the cost of slightly buggy caves.
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num_emerge_threads (Number of emerge threads) int 1
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# Noise parameters for biome API temperature, humidity and biome blend.
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mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
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mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
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mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
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mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
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[***Biome API temperature and humidity noise parameters]
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# Temperature variation for biomes.
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mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
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# Small-scale temperature variation for blending biomes on borders.
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mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
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# Humidity variation for biomes.
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mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
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# Small-scale humidity variation for blending biomes on borders.
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mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
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[***Mapgen v5]
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# Map generation attributes specific to Mapgen v5.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgv5_cave_width (Mapgen v5 cave width) float 0.125
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mgv5_cave_width (Cave width) float 0.125
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# Y-level of cavern upper limit.
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mgv5_cavern_limit (Mapgen v5 cavern limit) int -256
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mgv5_cavern_limit (Cavern limit) int -256
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# Y-distance over which caverns expand to full size.
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mgv5_cavern_taper (Mapgen v5 cavern taper) int 256
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mgv5_cavern_taper (Cavern taper) int 256
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# Defines full size of caverns, smaller values create larger caverns.
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mgv5_cavern_threshold (Mapgen v5 cavern threshold) float 0.7
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mgv5_cavern_threshold (Cavern threshold) float 0.7
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# Variation of biome filler depth.
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mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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# Variation of terrain vertical scale.
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mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
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# Y-level of average terrain surface.
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mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
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# First of 2 3D noises that together define tunnels.
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mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
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# Second of 2 3D noises that together define tunnels.
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mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
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# 3D noise defining giant caverns.
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mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
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mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
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mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
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mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
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mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
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mgv5_np_cavern (Mapgen v5 cavern noise parameters) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
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# TODO
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# Noise parameters in group format, unsupported by advanced settings
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# menu but settable in minetest.conf.
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# See documentation of noise parameter formats in minetest.conf.example.
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# 3D noise defining terrain.
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#mgv5_np_ground = {
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# offset = 0
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# scale = 40
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@ -973,27 +999,52 @@ mgv5_np_cavern (Mapgen v5 cavern noise parameters) noise_params 0, 1, (384, 128,
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[***Mapgen v6]
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# Map generation attributes specific to Mapgen v6.
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# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
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# The 'snowbiomes' flag enables the new 5 biome system.
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# When the new biome system is enabled jungles are automatically enabled and
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# the 'jungles' flag is ignored.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
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mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
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# Controls size of deserts and beaches in Mapgen v6.
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# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
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mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
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mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
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# Deserts occur when np_biome exceeds this value.
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# When the new biome system is enabled, this is ignored.
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mgv6_freq_desert (Desert noise threshold) float 0.45
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mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
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mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
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mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
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mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
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mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
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mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
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mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
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mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
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mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
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mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
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# Sandy beaches occur when np_beach exceeds this value.
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mgv6_freq_beach (Beach noise threshold) float 0.15
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# Y-level of lower terrain and lakebeds.
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mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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# Y-level of higher (cliff-top) terrain.
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mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
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# Varies steepness of cliffs.
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mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
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# Defines areas of 'terrain_higher' (cliff-top terrain).
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mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
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# Varies depth of biome surface nodes.
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mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
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# Defines areas with sandy beaches.
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mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
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# Temperature variation for biomes.
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mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
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# Variation of number of caves.
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mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
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# Humidity variation for biomes.
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mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
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# Defines tree areas and tree density.
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mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
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# Defines areas where trees have apples.
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mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
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[***Mapgen v7]
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@ -1002,47 +1053,77 @@ mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1,
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# Floatlands are currently experimental and subject to change.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,floatlands,nomountains,noridges,nofloatlands
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mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgv7_cave_width (Mapgen v7 cave width) float 0.09
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mgv7_cave_width (Cave width) float 0.09
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# Controls the density of floatland mountain terrain.
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# Is an offset added to the 'np_mountain' noise value.
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mgv7_float_mount_density (Mapgen v7 floatland mountain density) float 0.6
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mgv7_float_mount_density (Floatland mountain density) float 0.6
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# Typical maximum height, above and below midpoint, of floatland mountain terrain.
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mgv7_float_mount_height (Mapgen v7 floatland mountain height) float 128.0
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mgv7_float_mount_height (Floatland mountain height) float 128.0
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# Y-level of floatland midpoint and lake surface.
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mgv7_floatland_level (Mapgen v7 floatland level) int 1280
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mgv7_floatland_level (Floatland level) int 1280
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# Y-level to which floatland shadows extend.
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mgv7_shadow_limit (Mapgen v7 shadow limit) int 1024
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mgv7_shadow_limit (Shadow limit) int 1024
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# Y-level of cavern upper limit.
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mgv7_cavern_limit (Mapgen v7 cavern limit) int -256
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mgv7_cavern_limit (Cavern limit) int -256
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# Y-distance over which caverns expand to full size.
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mgv7_cavern_taper (Mapgen v7 cavern taper) int 256
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mgv7_cavern_taper (Cavern taper) int 256
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# Defines full size of caverns, smaller values create larger caverns.
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mgv7_cavern_threshold (Mapgen v7 cavern threshold) float 0.7
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mgv7_cavern_threshold (Cavern threshold) float 0.7
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mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
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mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
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mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
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mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
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mgv7_np_ridge_uwater (Mapgen v7 river course noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
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mgv7_np_floatland_base (Mapgen v7 floatland base terrain noise parameters) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
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mgv7_np_float_base_height (Mapgen v7 floatland base terrain height noise parameters) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
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mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
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mgv7_np_ridge (Mapgen v7 river channel wall noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
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mgv7_np_cavern (Mapgen v7 cavern noise parameters) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
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mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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# Y-level of higher (cliff-top) terrain.
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mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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# Y-level of lower terrain and lakebeds.
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mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
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# Varies roughness of terrain.
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# Defines the 'persistence' value for terrain_base and terrain_alt noises.
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mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
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# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
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mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
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# Variation of biome filler depth.
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mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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# Variation of maximum mountain height (in nodes).
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mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
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# Defines large-scale river channel structure.
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mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
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# Defines areas of floatland smooth terrain.
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# Smooth floatlands occur when noise > 0.
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mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
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# Variation of hill height and lake depth on floatland smooth terrain.
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mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
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# 3D noise defining mountain structure and height.
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# Also defines structure of floatland mountain terrain.
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mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
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# 3D noise defining structure of river canyon walls.
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mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
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# 3D noise defining giant caverns.
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mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
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# First of 2 3D noises that together define tunnels.
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mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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# Second of 2 3D noises that together define tunnels.
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mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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[***Mapgen flat]
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@ -1050,46 +1131,49 @@ mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (67, 67, 67
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# Occasional lakes and hills can be added to the flat world.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
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mgflat_spflags (Mapgen flat specific flags) flags lakes,hills,,nolakes,nohills
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# Y of flat ground.
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mgflat_ground_level (Mapgen flat ground level) int 8
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mgflat_ground_level (Ground level) int 8
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# Y of upper limit of large pseudorandom caves.
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mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
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mgflat_large_cave_depth (Large cave depth) int -33
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgflat_cave_width (Mapgen flat cave width) float 0.09
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mgflat_cave_width (Cave width) float 0.09
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# Terrain noise threshold for lakes.
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# Controls proportion of world area covered by lakes.
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# Adjust towards 0.0 for a larger proportion.
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mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45
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mgflat_lake_threshold (Lake threshold) float -0.45
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# Controls steepness/depth of lake depressions.
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mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0
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mgflat_lake_steepness (Lake steepness) float 48.0
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# Terrain noise threshold for hills.
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# Controls proportion of world area covered by hills.
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# Adjust towards 0.0 for a larger proportion.
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mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45
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mgflat_hill_threshold (Hill threshold) float 0.45
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# Controls steepness/height of hills.
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mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0
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mgflat_hill_steepness (Hill steepness) float 64.0
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# Determines terrain shape.
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# The 3 numbers in brackets control the scale of the
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# terrain, the 3 numbers should be identical.
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mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
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# Defines location and terrain of optional hills and lakes.
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mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
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|
||||
mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
||||
mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
# Variation of biome filler depth.
|
||||
mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
|
||||
# Second of 2 3D noises that together define tunnels.
|
||||
mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
[***Mapgen fractal]
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
mgfractal_cave_width (Mapgen fractal cave width) float 0.09
|
||||
mgfractal_cave_width (Cave width) float 0.09
|
||||
|
||||
# Choice of 18 fractals from 9 formulas.
|
||||
# 1 = 4D "Roundy" mandelbrot set.
|
||||
|
@ -1110,48 +1194,55 @@ mgfractal_cave_width (Mapgen fractal cave width) float 0.09
|
|||
# 16 = 3D "Cosine Mandelbulb" julia set.
|
||||
# 17 = 4D "Mandelbulb" mandelbrot set.
|
||||
# 18 = 4D "Mandelbulb" julia set.
|
||||
mgfractal_fractal (Mapgen fractal fractal) int 1 1 18
|
||||
mgfractal_fractal (Fractal type) int 1 1 18
|
||||
|
||||
# Iterations of the recursive function.
|
||||
# Controls the amount of fine detail.
|
||||
mgfractal_iterations (Mapgen fractal iterations) int 11
|
||||
mgfractal_iterations (Iterations) int 11
|
||||
|
||||
# Approximate (X,Y,Z) scale of fractal in nodes.
|
||||
mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0)
|
||||
mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
|
||||
|
||||
# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
|
||||
# Used to move a suitable spawn area of low land close to (0, 0).
|
||||
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
|
||||
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
||||
mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0)
|
||||
mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
|
||||
|
||||
# W co-ordinate of the generated 3D slice of a 4D fractal.
|
||||
# Determines which 3D slice of the 4D shape is generated.
|
||||
# Has no effect on 3D fractals.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_slice_w (Mapgen fractal slice w) float 0.0
|
||||
mgfractal_slice_w (Slice w) float 0.0
|
||||
|
||||
# Julia set only: X component of hypercomplex constant determining julia shape.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_x (Mapgen fractal julia x) float 0.33
|
||||
mgfractal_julia_x (Julia x) float 0.33
|
||||
|
||||
# Julia set only: Y component of hypercomplex constant determining julia shape.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_y (Mapgen fractal julia y) float 0.33
|
||||
mgfractal_julia_y (Julia y) float 0.33
|
||||
|
||||
# Julia set only: Z component of hypercomplex constant determining julia shape.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_z (Mapgen fractal julia z) float 0.33
|
||||
mgfractal_julia_z (Julia z) float 0.33
|
||||
|
||||
# Julia set only: W component of hypercomplex constant determining julia shape.
|
||||
# Has no effect on 3D fractals.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_w (Mapgen fractal julia w) float 0.33
|
||||
mgfractal_julia_w (Julia w) float 0.33
|
||||
|
||||
mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
|
||||
mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
||||
mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
# Y-level of seabed.
|
||||
mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
|
||||
|
||||
# Variation of biome filler depth.
|
||||
mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
|
||||
# Second of 2 3D noises that together define tunnels.
|
||||
mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
# Mapgen Valleys parameters
|
||||
[***Mapgen Valleys]
|
||||
|
|
|
@ -1155,21 +1155,32 @@ server_side_occlusion_culling = true
|
|||
# Only the group format supports noise flags which are needed for eased noise.
|
||||
# Mgv5 uses eased noise for np_ground so this is shown in group format below.
|
||||
|
||||
# Noise parameters for biome API temperature, humidity and biome blend.
|
||||
#### Biome API temperature and humidity noise parameters
|
||||
|
||||
# Temperature variation for biomes.
|
||||
# type: noise_params
|
||||
# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
|
||||
|
||||
# Small-scale temperature variation for blending biomes on borders.
|
||||
# type: noise_params
|
||||
# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
|
||||
|
||||
# Humidity variation for biomes.
|
||||
# type: noise_params
|
||||
# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
|
||||
|
||||
# Small-scale humidity variation for blending biomes on borders.
|
||||
# type: noise_params
|
||||
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
|
||||
|
||||
#### Mapgen v5
|
||||
|
||||
# Map generation attributes specific to Mapgen v5.
|
||||
# Flags that are not specified in the flag string are not modified from the default.
|
||||
# Flags starting with 'no' are used to explicitly disable them.
|
||||
# type: flags possible values: caverns, nocaverns
|
||||
# mgv5_spflags = caverns
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# type: float
|
||||
# mgv5_cave_width = 0.125
|
||||
|
@ -1186,27 +1197,36 @@ server_side_occlusion_culling = true
|
|||
# type: float
|
||||
# mgv5_cavern_threshold = 0.7
|
||||
|
||||
# Variation of biome filler depth.
|
||||
# type: noise_params
|
||||
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
|
||||
|
||||
# Variation of terrain vertical scale.
|
||||
# When noise is < -0.55 terrain is near-flat.
|
||||
# type: noise_params
|
||||
# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
|
||||
|
||||
# Y-level of average terrain surface.
|
||||
# type: noise_params
|
||||
# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
# type: noise_params
|
||||
# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
|
||||
|
||||
# Second of 2 3D noises that together define tunnels.
|
||||
# type: noise_params
|
||||
# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
|
||||
|
||||
# 3D noise defining giant caverns.
|
||||
# type: noise_params
|
||||
# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
||||
|
||||
# Noise parameters in group format, unsupported by advanced settings
|
||||
# Noise parameter in group format, unsupported by advanced settings
|
||||
# menu but settable in minetest.conf.
|
||||
# See documentation of noise parameter formats above.
|
||||
# 3D noise defining terrain.
|
||||
# type: noise_params
|
||||
# mgv5_np_ground = {
|
||||
# offset = 0,
|
||||
# scale = 40,
|
||||
|
@ -1221,50 +1241,64 @@ server_side_occlusion_culling = true
|
|||
#### Mapgen v6
|
||||
|
||||
# Map generation attributes specific to Mapgen v6.
|
||||
# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
|
||||
# The 'snowbiomes' flag enables the new 5 biome system.
|
||||
# When the new biome system is enabled jungles are automatically enabled and
|
||||
# the 'jungles' flag is ignored.
|
||||
# Flags that are not specified in the flag string are not modified from the default.
|
||||
# Flags starting with 'no' are used to explicitly disable them.
|
||||
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
|
||||
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
|
||||
|
||||
# Controls size of deserts and beaches in Mapgen v6.
|
||||
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
|
||||
# Deserts occur when np_biome exceeds this value.
|
||||
# When the new biome system is enabled, this is ignored.
|
||||
# type: float
|
||||
# mgv6_freq_desert = 0.45
|
||||
|
||||
# Sandy beaches occur when np_beach exceeds this value.
|
||||
# type: float
|
||||
# mgv6_freq_beach = 0.15
|
||||
|
||||
# Y-level of lower terrain and lakebeds.
|
||||
# type: noise_params
|
||||
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
||||
|
||||
# Y-level of higher (cliff-top) terrain.
|
||||
# type: noise_params
|
||||
# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
|
||||
|
||||
# Varies steepness of cliffs.
|
||||
# type: noise_params
|
||||
# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
|
||||
|
||||
# Defines areas of 'terrain_higher' (cliff-top terrain).
|
||||
# type: noise_params
|
||||
# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
|
||||
|
||||
# Varies depth of biome surface nodes.
|
||||
# type: noise_params
|
||||
# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
|
||||
|
||||
# Defines areas with sandy beaches.
|
||||
# type: noise_params
|
||||
# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
|
||||
|
||||
# Temperature variation for biomes.
|
||||
# type: noise_params
|
||||
# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
|
||||
|
||||
# Variation of number of caves.
|
||||
# type: noise_params
|
||||
# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
|
||||
|
||||
# Humidity variation for biomes.
|
||||
# type: noise_params
|
||||
# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
|
||||
|
||||
# Defines tree areas and tree density.
|
||||
# type: noise_params
|
||||
# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
|
||||
|
||||
# Defines areas where trees have apples.
|
||||
# type: noise_params
|
||||
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
|
||||
|
||||
|
@ -1275,8 +1309,8 @@ server_side_occlusion_culling = true
|
|||
# Floatlands are currently experimental and subject to change.
|
||||
# Flags that are not specified in the flag string are not modified from the default.
|
||||
# Flags starting with 'no' are used to explicitly disable them.
|
||||
# type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
|
||||
# mgv7_spflags = mountains,ridges
|
||||
# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
|
||||
# mgv7_spflags = mountains,ridges,nofloatlands,caverns
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# type: float
|
||||
|
@ -1311,45 +1345,62 @@ server_side_occlusion_culling = true
|
|||
# type: float
|
||||
# mgv7_cavern_threshold = 0.7
|
||||
|
||||
# Y-level of higher (cliff-top) terrain.
|
||||
# type: noise_params
|
||||
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
|
||||
|
||||
# Y-level of lower terrain and lakebeds.
|
||||
# type: noise_params
|
||||
# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
|
||||
|
||||
# Varies roughness of terrain.
|
||||
# Defines the 'persistence' value for terrain_base and terrain_alt noises.
|
||||
# type: noise_params
|
||||
# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
|
||||
|
||||
# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
|
||||
# type: noise_params
|
||||
# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
|
||||
|
||||
# Variation of biome filler depth.
|
||||
# type: noise_params
|
||||
# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
||||
|
||||
# Variation of maximum mountain height (in nodes).
|
||||
# type: noise_params
|
||||
# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
|
||||
|
||||
# Defines large-scale river channel structure.
|
||||
# type: noise_params
|
||||
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
|
||||
|
||||
# Defines areas of floatland smooth terrain.
|
||||
# Smooth floatlands occur when noise > 0.
|
||||
# type: noise_params
|
||||
# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
|
||||
|
||||
# Variation of hill height and lake depth on floatland smooth terrain.
|
||||
# type: noise_params
|
||||
# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
|
||||
|
||||
# 3D noise defining mountain structure and height.
|
||||
# Also defines structure of floatland mountain terrain.
|
||||
# type: noise_params
|
||||
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
|
||||
|
||||
# 3D noise defining structure of river canyon walls.
|
||||
# type: noise_params
|
||||
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
||||
|
||||
# 3D noise defining giant caverns.
|
||||
# type: noise_params
|
||||
# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
# type: noise_params
|
||||
# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
|
||||
# Second of 2 3D noises that together define tunnels.
|
||||
# type: noise_params
|
||||
# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
|
@ -1359,8 +1410,8 @@ server_side_occlusion_culling = true
|
|||
# Occasional lakes and hills can be added to the flat world.
|
||||
# Flags that are not specified in the flag string are not modified from the default.
|
||||
# Flags starting with 'no' are used to explicitly disable them.
|
||||
# type: flags possible values: lakes, hills, , nolakes, nohills
|
||||
# mgflat_spflags =
|
||||
# type: flags possible values: lakes, hills, nolakes, nohills
|
||||
# mgflat_spflags = nolakes,nohills
|
||||
|
||||
# Y of flat ground.
|
||||
# type: int
|
||||
|
@ -1374,7 +1425,7 @@ server_side_occlusion_culling = true
|
|||
# type: float
|
||||
# mgflat_cave_width = 0.09
|
||||
|
||||
# Terrain noise threshold for lakes.
|
||||
# Terrain noise threshold for optional lakes.
|
||||
# Controls proportion of world area covered by lakes.
|
||||
# Adjust towards 0.0 for a larger proportion.
|
||||
# type: float
|
||||
|
@ -1384,7 +1435,7 @@ server_side_occlusion_culling = true
|
|||
# type: float
|
||||
# mgflat_lake_steepness = 48.0
|
||||
|
||||
# Terrain noise threshold for hills.
|
||||
# Terrain noise threshold for optional hills.
|
||||
# Controls proportion of world area covered by hills.
|
||||
# Adjust towards 0.0 for a larger proportion.
|
||||
# type: float
|
||||
|
@ -1394,18 +1445,19 @@ server_side_occlusion_culling = true
|
|||
# type: float
|
||||
# mgflat_hill_steepness = 64.0
|
||||
|
||||
# Determines terrain shape.
|
||||
# The 3 numbers in brackets control the scale of the
|
||||
# terrain, the 3 numbers should be identical.
|
||||
# Defines location and terrain of optional hills and lakes.
|
||||
# type: noise_params
|
||||
# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
|
||||
|
||||
# Variation of biome filler depth.
|
||||
# type: noise_params
|
||||
# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
# type: noise_params
|
||||
# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
|
||||
# Second of 2 3D noises that together define tunnels.
|
||||
# type: noise_params
|
||||
# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
|
@ -1481,15 +1533,19 @@ server_side_occlusion_culling = true
|
|||
# type: float
|
||||
# mgfractal_julia_w = 0.33
|
||||
|
||||
# Y-level of seabed.
|
||||
# type: noise_params
|
||||
# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
|
||||
|
||||
# Variation of biome filler depth.
|
||||
# type: noise_params
|
||||
# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
# type: noise_params
|
||||
# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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# Second of 2 3D noises that together define tunnels.
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# type: noise_params
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# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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Reference in New Issue