Make shift the default descent control on ladders and when flying
"aux1_descends" setting switches to the old descend control.master
parent
f60227f112
commit
43ebec2be1
|
@ -15,7 +15,7 @@
|
|||
# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
|
||||
#
|
||||
# A vim command to convert most of defaultsettings.cpp to conf file format:
|
||||
# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
||||
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
||||
# Note: Some of the settings are implemented in Lua
|
||||
|
||||
#
|
||||
|
@ -49,8 +49,14 @@
|
|||
#keymap_freemove = KEY_KEY_K
|
||||
#keymap_fastmove = KEY_KEY_J
|
||||
#keymap_screenshot = KEY_F12
|
||||
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
|
||||
#aux1_descends = false
|
||||
# Some (temporary) keys for debugging
|
||||
#keymap_print_debug_stacks = KEY_KEY_P
|
||||
#keymap_quicktune_prev = KEY_HOME
|
||||
#keymap_quicktune_next = KEY_END
|
||||
#keymap_quicktune_dec = KEY_NEXT
|
||||
#keymap_quicktune_inc = KEY_PRIOR
|
||||
|
||||
# Minimum FPS
|
||||
# The amount of rendered stuff is dynamically set according to this
|
||||
|
|
|
@ -52,6 +52,7 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
|
||||
settings->setDefault("keymap_increase_viewing_range_min", "+");
|
||||
settings->setDefault("keymap_decrease_viewing_range_min", "-");
|
||||
settings->setDefault("aux1_descends", "false");
|
||||
// Some (temporary) keys for debugging
|
||||
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
|
||||
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
|
||||
|
|
|
@ -359,31 +359,70 @@ void LocalPlayer::applyControl(float dtime)
|
|||
if(free_move && fast_move)
|
||||
superspeed = true;
|
||||
|
||||
// Auxiliary button 1 (E)
|
||||
if(control.aux1)
|
||||
// Old descend control
|
||||
if(g_settings->getBool("aux1_descends"))
|
||||
{
|
||||
if(free_move)
|
||||
// Auxiliary button 1 (E)
|
||||
if(control.aux1)
|
||||
{
|
||||
// In free movement mode, aux1 descends
|
||||
v3f speed = getSpeed();
|
||||
if(fast_move)
|
||||
speed.Y = -20*BS;
|
||||
if(free_move)
|
||||
{
|
||||
// In free movement mode, aux1 descends
|
||||
v3f speed = getSpeed();
|
||||
if(fast_move)
|
||||
speed.Y = -20*BS;
|
||||
else
|
||||
speed.Y = -walkspeed_max;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else if(is_climbing)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -3*BS;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else
|
||||
speed.Y = -walkspeed_max;
|
||||
setSpeed(speed);
|
||||
{
|
||||
// If not free movement but fast is allowed, aux1 is
|
||||
// "Turbo button"
|
||||
if(fast_move)
|
||||
superspeed = true;
|
||||
}
|
||||
}
|
||||
else if(is_climbing)
|
||||
}
|
||||
// New minecraft-like descend control
|
||||
else
|
||||
{
|
||||
// Auxiliary button 1 (E)
|
||||
if(control.aux1)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -3*BS;
|
||||
setSpeed(speed);
|
||||
if(!free_move && !is_climbing)
|
||||
{
|
||||
// If not free movement but fast is allowed, aux1 is
|
||||
// "Turbo button"
|
||||
if(fast_move)
|
||||
superspeed = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if(control.sneak)
|
||||
{
|
||||
// If not free movement but fast is allowed, aux1 is
|
||||
// "Turbo button"
|
||||
if(fast_move)
|
||||
superspeed = true;
|
||||
if(free_move)
|
||||
{
|
||||
// In free movement mode, sneak descends
|
||||
v3f speed = getSpeed();
|
||||
if(fast_move)
|
||||
speed.Y = -20*BS;
|
||||
else
|
||||
speed.Y = -walkspeed_max;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else if(is_climbing)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -3*BS;
|
||||
setSpeed(speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue