Fixes possible crash when using hud_change with "align" or "offset"
parent
a699bdb7a1
commit
33dd267fd9
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@ -2097,7 +2097,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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u32 id = readU32(is);
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u32 id = readU32(is);
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u8 stat = (HudElementStat)readU8(is);
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u8 stat = (HudElementStat)readU8(is);
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if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE)
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if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE
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|| stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
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v2fdata = readV2F1000(is);
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v2fdata = readV2F1000(is);
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else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
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else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
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sdata = deSerializeString(is);
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sdata = deSerializeString(is);
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