Fix Taoki's messed up generic object command ids
parent
f720c67f3e
commit
30ec69c7d3
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@ -92,6 +92,31 @@ std::string gob_cmd_set_sprite(
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return os.str();
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return os.str();
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}
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}
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std::string gob_cmd_punched(s16 damage, s16 result_hp)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_PUNCHED);
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// damage
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writeS16(os, damage);
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// result_hp
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writeS16(os, result_hp);
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return os.str();
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}
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, armor_groups.size());
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for(ItemGroupList::const_iterator i = armor_groups.begin();
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i != armor_groups.end(); i++){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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return os.str();
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}
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
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{
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{
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std::ostringstream os(std::ios::binary);
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std::ostringstream os(std::ios::binary);
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@ -129,29 +154,3 @@ std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f posit
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return os.str();
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return os.str();
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}
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}
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std::string gob_cmd_punched(s16 damage, s16 result_hp)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_PUNCHED);
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// damage
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writeS16(os, damage);
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// result_hp
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writeS16(os, result_hp);
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return os.str();
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}
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, armor_groups.size());
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for(ItemGroupList::const_iterator i = armor_groups.begin();
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i != armor_groups.end(); i++){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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return os.str();
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}
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@ -28,11 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define GENERIC_CMD_UPDATE_POSITION 1
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#define GENERIC_CMD_UPDATE_POSITION 1
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#define GENERIC_CMD_SET_TEXTURE_MOD 2
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#define GENERIC_CMD_SET_TEXTURE_MOD 2
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#define GENERIC_CMD_SET_SPRITE 3
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#define GENERIC_CMD_SET_SPRITE 3
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#define GENERIC_CMD_SET_ANIMATION 4
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#define GENERIC_CMD_PUNCHED 4
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#define GENERIC_CMD_SET_BONE_POSITION 5
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#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
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#define GENERIC_CMD_SET_ATTACHMENT 6
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#define GENERIC_CMD_SET_ANIMATION 6
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#define GENERIC_CMD_PUNCHED 7
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#define GENERIC_CMD_SET_BONE_POSITION 7
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#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8
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#define GENERIC_CMD_SET_ATTACHMENT 8
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#include "object_properties.h"
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#include "object_properties.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop);
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std::string gob_cmd_set_properties(const ObjectProperties &prop);
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@ -57,16 +57,16 @@ std::string gob_cmd_set_sprite(
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bool select_horiz_by_yawpitch
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bool select_horiz_by_yawpitch
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);
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);
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std::string gob_cmd_punched(s16 damage, s16 result_hp);
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#include "itemgroup.h"
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
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std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
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std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
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std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
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std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
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std::string gob_cmd_punched(s16 damage, s16 result_hp);
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#include "itemgroup.h"
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
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#endif
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#endif
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