New HUD element - waypoint.
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3f0ee5d680
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21f1bec724
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@ -507,6 +507,12 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
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- number: Number of items in the inventory to be displayed.
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- item: Position of item that is selected.
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- direction
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- waypoint
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Displays distance to selected world position.
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- name: The name of the waypoint.
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- text: Distance suffix. Can be blank.
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- number: An integer containing the RGB value of the color used to draw the text.
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- world_pos: World position of the waypoint.
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Representations of simple things
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--------------------------------
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@ -1941,6 +1941,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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u32 dir = readU32(is);
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v2f align = readV2F1000(is);
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v2f offset = readV2F1000(is);
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v3f world_pos;
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try{
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world_pos = readV3F1000(is);
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}catch(SerializationError &e) {};
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ClientEvent event;
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event.type = CE_HUDADD;
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@ -1955,6 +1959,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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event.hudadd.dir = dir;
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event.hudadd.align = new v2f(align);
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event.hudadd.offset = new v2f(offset);
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event.hudadd.world_pos = new v3f(world_pos);
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m_client_event_queue.push_back(event);
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}
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else if(command == TOCLIENT_HUDRM)
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@ -1973,6 +1978,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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{
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std::string sdata;
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v2f v2fdata;
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v3f v3fdata;
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u32 intdata = 0;
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std::string datastring((char *)&data[2], datasize - 2);
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@ -1986,6 +1992,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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v2fdata = readV2F1000(is);
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else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
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sdata = deSerializeString(is);
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else if (stat == HUD_STAT_WORLD_POS)
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v3fdata = readV3F1000(is);
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else
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intdata = readU32(is);
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@ -1994,6 +2002,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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event.hudchange.id = id;
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event.hudchange.stat = (HudElementStat)stat;
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event.hudchange.v2fdata = new v2f(v2fdata);
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event.hudchange.v3fdata = new v3f(v3fdata);
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event.hudchange.sdata = new std::string(sdata);
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event.hudchange.data = intdata;
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m_client_event_queue.push_back(event);
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@ -204,6 +204,7 @@ struct ClientEvent
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u32 dir;
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v2f *align;
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v2f *offset;
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v3f *world_pos;
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} hudadd;
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struct{
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u32 id;
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@ -214,6 +215,7 @@ struct ClientEvent
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v2f *v2fdata;
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std::string *sdata;
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u32 data;
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v3f *v3fdata;
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} hudchange;
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};
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};
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10
src/game.cpp
10
src/game.cpp
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@ -1486,7 +1486,7 @@ void the_game(
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/*
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HUD object
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*/
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Hud hud(driver, guienv, font, text_height,
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Hud hud(driver, smgr, guienv, font, text_height,
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gamedef, player, &local_inventory);
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bool use_weather = g_settings->getBool("weather");
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@ -2376,6 +2376,7 @@ void the_game(
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delete event.hudadd.text;
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delete event.hudadd.align;
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delete event.hudadd.offset;
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delete event.hudadd.world_pos;
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continue;
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}
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@ -2390,6 +2391,7 @@ void the_game(
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e->dir = event.hudadd.dir;
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e->align = *event.hudadd.align;
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e->offset = *event.hudadd.offset;
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e->world_pos = *event.hudadd.world_pos;
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if (id == nhudelem)
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player->hud.push_back(e);
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@ -2402,6 +2404,7 @@ void the_game(
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delete event.hudadd.text;
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delete event.hudadd.align;
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delete event.hudadd.offset;
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delete event.hudadd.world_pos;
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}
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else if (event.type == CE_HUDRM)
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{
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@ -2415,6 +2418,7 @@ void the_game(
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{
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u32 id = event.hudchange.id;
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if (id >= player->hud.size() || !player->hud[id]) {
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delete event.hudchange.v3fdata;
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delete event.hudchange.v2fdata;
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delete event.hudchange.sdata;
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continue;
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@ -2449,8 +2453,12 @@ void the_game(
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case HUD_STAT_OFFSET:
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e->offset = *event.hudchange.v2fdata;
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break;
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case HUD_STAT_WORLD_POS:
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e->world_pos = *event.hudchange.v3fdata;
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break;
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}
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delete event.hudchange.v3fdata;
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delete event.hudchange.v2fdata;
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delete event.hudchange.sdata;
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}
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35
src/hud.cpp
35
src/hud.cpp
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@ -29,14 +29,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "inventory.h"
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#include "tile.h"
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#include "localplayer.h"
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#include "camera.h"
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#include <IGUIStaticText.h>
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Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
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gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
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Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
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u32 text_height, IGameDef *gamedef,
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LocalPlayer *player, Inventory *inventory) {
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this->driver = driver;
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this->smgr = smgr;
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this->guienv = guienv;
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this->font = font;
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this->text_height = text_height;
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@ -268,6 +271,33 @@ void Hud::drawLuaElements() {
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InventoryList *inv = inventory->getList(e->text);
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drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
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break; }
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case HUD_ELEM_WAYPOINT: {
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v3f p_pos = player->getPosition() / BS;
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v3f w_pos = e->world_pos * BS;
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float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
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scene::ICameraSceneNode* camera = smgr->getActiveCamera();
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core::matrix4 trans = camera->getProjectionMatrix();
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trans *= camera->getViewMatrix();
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f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
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trans.multiplyWith1x4Matrix(transformed_pos);
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if (transformed_pos[3] < 0)
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break;
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f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
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core::reciprocal(transformed_pos[3]);
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pos.X = screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
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pos.Y = screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
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video::SColor color(255, (e->number >> 16) & 0xFF,
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(e->number >> 8) & 0xFF,
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(e->number >> 0) & 0xFF);
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core::rect<s32> size(0, 0, 200, 2 * text_height);
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std::wstring text = narrow_to_wide(e->name);
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font->draw(text.c_str(), size + pos, color);
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std::ostringstream os;
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os<<distance<<e->text;
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text = narrow_to_wide(os.str());
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pos.Y += text_height;
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font->draw(text.c_str(), size + pos, color);
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break; }
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default:
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infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
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" of hud element ID " << i << " due to unrecognized type" << std::endl;
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@ -477,4 +507,3 @@ void drawItemStack(video::IVideoDriver *driver,
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font->draw(text.c_str(), rect2, color, false, false, clip);
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}
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}
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13
src/hud.h
13
src/hud.h
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@ -49,7 +49,8 @@ enum HudElementType {
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HUD_ELEM_IMAGE = 0,
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HUD_ELEM_TEXT = 1,
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HUD_ELEM_STATBAR = 2,
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HUD_ELEM_INVENTORY = 3
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HUD_ELEM_INVENTORY = 3,
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HUD_ELEM_WAYPOINT = 4,
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};
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enum HudElementStat {
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@ -61,7 +62,8 @@ enum HudElementStat {
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HUD_STAT_ITEM,
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HUD_STAT_DIR,
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HUD_STAT_ALIGN,
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HUD_STAT_OFFSET
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HUD_STAT_OFFSET,
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HUD_STAT_WORLD_POS
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};
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struct HudElement {
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@ -75,6 +77,7 @@ struct HudElement {
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u32 dir;
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v2f align;
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v2f offset;
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v3f world_pos;
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};
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#ifndef SERVER
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@ -93,6 +96,7 @@ struct ItemStack;
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class Hud {
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public:
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video::IVideoDriver *driver;
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scene::ISceneManager* smgr;
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gui::IGUIEnvironment *guienv;
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gui::IGUIFont *font;
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u32 text_height;
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@ -113,8 +117,9 @@ public:
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std::string hotbar_selected_image;
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bool use_hotbar_selected_image;
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Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
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gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
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Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
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gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
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u32 text_height, IGameDef *gamedef,
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LocalPlayer *player, Inventory *inventory);
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void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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@ -38,6 +38,7 @@ struct EnumString es_HudElementType[] =
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{HUD_ELEM_TEXT, "text"},
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{HUD_ELEM_STATBAR, "statbar"},
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{HUD_ELEM_INVENTORY, "inventory"},
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{HUD_ELEM_WAYPOINT, "waypoint"},
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{0, NULL},
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};
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@ -53,6 +54,7 @@ struct EnumString es_HudElementStat[] =
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{HUD_STAT_DIR, "direction"},
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{HUD_STAT_ALIGN, "alignment"},
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{HUD_STAT_OFFSET, "offset"},
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{HUD_STAT_WORLD_POS, "world_pos"},
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{0, NULL},
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};
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@ -862,6 +864,10 @@ int ObjectRef::l_hud_add(lua_State *L)
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elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
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lua_pop(L, 1);
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lua_getfield(L, 2, "world_pos");
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elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
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lua_pop(L, 1);
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u32 id = getServer(L)->hudAdd(player, elem);
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if (id == (u32)-1) {
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delete elem;
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@ -953,6 +959,10 @@ int ObjectRef::l_hud_change(lua_State *L)
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e->offset = read_v2f(L, 4);
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value = &e->offset;
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break;
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case HUD_STAT_WORLD_POS:
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e->world_pos = read_v3f(L, 4);
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value = &e->world_pos;
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break;
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}
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getServer(L)->hudChange(player, id, stat, value);
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@ -1003,6 +1013,9 @@ int ObjectRef::l_hud_get(lua_State *L)
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lua_pushnumber(L, e->dir);
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lua_setfield(L, -2, "dir");
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push_v3f(L, e->world_pos);
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lua_setfield(L, -2, "world_pos");
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return 1;
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}
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@ -3724,6 +3724,7 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
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writeU32(os, form->dir);
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writeV2F1000(os, form->align);
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writeV2F1000(os, form->offset);
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writeV3F1000(os, form->world_pos);
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// Make data buffer
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std::string s = os.str();
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@ -3767,6 +3768,9 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
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case HUD_STAT_TEXT:
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os << serializeString(*(std::string *)value);
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break;
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case HUD_STAT_WORLD_POS:
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writeV3F1000(os, *(v3f *)value);
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break;
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case HUD_STAT_NUMBER:
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case HUD_STAT_ITEM:
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case HUD_STAT_DIR:
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