Add name of node 'pointed at' to debug
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.master
parent
5da6896d51
commit
0e78aa296e
25
src/game.cpp
25
src/game.cpp
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@ -1502,8 +1502,9 @@ protected:
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void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
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RunStats *stats, GameRunData *runData,
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f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
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void updateGui(float *statustext_time, const RunStats &stats, f32 dtime,
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const VolatileRunFlags &flags, const CameraOrientation &cam);
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void updateGui(float *statustext_time, const RunStats &stats,
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const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
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const CameraOrientation &cam);
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void updateProfilerGraphs(ProfilerGraph *graph);
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// Misc
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@ -3836,7 +3837,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
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runData->update_draw_list_last_cam_dir = camera_direction;
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}
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updateGui(&runData->statustext_time, *stats, dtime, flags, cam);
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updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
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/*
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make sure menu is on top
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@ -3913,8 +3914,9 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
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}
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void Game::updateGui(float *statustext_time, const RunStats& stats,
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f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
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void Game::updateGui(float *statustext_time, const RunStats &stats,
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const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
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const CameraOrientation &cam)
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{
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v2u32 screensize = driver->getScreenSize();
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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@ -3969,6 +3971,19 @@ void Game::updateGui(float *statustext_time, const RunStats& stats,
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<< ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
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<< ") (seed = " << ((u64)client->getMapSeed())
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<< ")";
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if (runData.pointed_old.type == POINTEDTHING_NODE) {
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ClientMap &map = client->getEnv().getClientMap();
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const INodeDefManager *nodedef = client->getNodeDefManager();
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MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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const ContentFeatures &features = nodedef->get(n);
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os << " (pointing_at = " << nodedef->get(n).name
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<< " - " << features.tiledef[0].name.c_str()
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<< ")";
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}
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}
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guitext2->setText(narrow_to_wide(os.str()).c_str());
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guitext2->setVisible(true);
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