Re-implement give_initial_stuff
parent
57a2bd056c
commit
08c9b6037d
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@ -0,0 +1,12 @@
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minetest.register_on_newplayer(function(player)
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print("on_newplayer")
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if minetest.setting_getbool("give_initial_stuff") then
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print("giving give_initial_stuff to player")
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player:add_to_inventory('ToolItem "SteelPick" 0')
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player:add_to_inventory('NodeItem "torch" 99')
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player:add_to_inventory('ToolItem "SteelAxe" 0')
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player:add_to_inventory('ToolItem "SteelShovel" 0')
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player:add_to_inventory('NodeItem "cobble" 99')
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end
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end)
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@ -89,6 +89,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_damage", "true");
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settings->setDefault("enable_damage", "true");
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settings->setDefault("only_peaceful_mobs", "false");
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settings->setDefault("only_peaceful_mobs", "false");
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settings->setDefault("fixed_map_seed", "");
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settings->setDefault("fixed_map_seed", "");
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settings->setDefault("give_initial_stuff", "false");
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settings->setDefault("default_password", "");
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settings->setDefault("default_password", "");
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settings->setDefault("default_privs", "build, shout");
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settings->setDefault("default_privs", "build, shout");
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