Added Npc, removed barbarian type (was just monster in disguise)
parent
bbc673622c
commit
1d6776f433
36
api.lua
36
api.lua
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@ -1,4 +1,4 @@
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-- Mobs Api (5th March 2015)
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-- Mobs Api (6th March 2015)
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mobs = {}
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-- Set global for other mod checks (e.g. Better HUD uses this)
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@ -17,7 +17,7 @@ function mobs:register_mob(name, def)
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minetest.register_entity(name, {
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name = name,
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hp_min = def.hp_min or 5,
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hp_max = def.hp_max,
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hp_max = def.hp_max or 10,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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@ -279,7 +279,7 @@ function mobs:register_mob(name, def)
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end
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-- FIND SOMEONE TO ATTACK
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if ( self.type == "monster" or self.type == "barbarian" ) and damage_enabled and self.state ~= "attack" then
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if self.type == "monster" and damage_enabled and self.state ~= "attack" then
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local s = self.object:getpos()
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local inradius = minetest.get_objects_inside_radius(s,self.view_range)
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@ -317,22 +317,20 @@ function mobs:register_mob(name, def)
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end
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-- NPC FIND A MONSTER TO ATTACK
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-- if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
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-- local s = self.object:getpos()
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-- local inradius = minetest.get_objects_inside_radius(s,self.view_range)
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-- for _, oir in pairs(inradius) do
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-- local obj = oir:get_luaentity()
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-- if obj then
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-- if obj.type == "monster" or obj.type == "barbarian" then
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-- -- attack monster
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-- local p = obj.object:getpos()
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-- local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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-- self.do_attack(self,obj.object,dist)
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-- break
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-- end
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-- end
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-- end
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-- end
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if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
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local s = self.object:getpos()
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local inradius = minetest.get_objects_inside_radius(s,self.view_range)
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for _, oir in pairs(inradius) do
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local obj = oir:get_luaentity()
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if obj and obj.type == "monster" then
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-- attack monster
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local p = obj.object:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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self.do_attack(self,obj.object,dist)
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break
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end
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end
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end
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if self.follow ~= "" and not self.following then
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for _,player in pairs(minetest.get_connected_players()) do
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@ -52,6 +52,7 @@ mobs:register_mob("mobs:chicken", {
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follow = "farming:wheat", view_range = 5,
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-- right click to pick up chicken
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if clicker:is_player() and clicker:get_inventory() then
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clicker:get_inventory():add_item("main", "mobs:chicken")
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self.object:remove()
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3
init.lua
3
init.lua
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@ -29,6 +29,9 @@ dofile(minetest.get_modpath("mobs").."/mese_monster.lua")
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dofile(minetest.get_modpath("mobs").."/spider.lua")
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-- NPC
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dofile(minetest.get_modpath("mobs").."/npc.lua")
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-- Meat & Cooked Meat
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minetest.register_craftitem("mobs:meat_raw", {
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Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 901 B |
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@ -0,0 +1,70 @@
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-- Npc by TenPlus1
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mobs:register_mob("mobs:npc", {
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-- animal, monster, npc, barbarian
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type = "npc",
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-- aggressive, deals 1 damage to player/mob when hit
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passive = false,
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damage = 1,
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attack_type = "dogfight",
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attacks_monsters = true,
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-- health & armor
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hp_min = 10, hp_max = 20, armor = 100,
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-- textures and model
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "character.b3d",
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drawtype = "front",
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available_textures = {
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total = 1,
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texture_1 = {"mobs_npc.png"},
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},
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visual_size = {x=1, y=1},
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-- sounds
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makes_footstep_sound = true,
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sounds = {},
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-- speed and jump
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walk_velocity = 1,
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run_velocity = 2,
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jump = true,
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-- drops wood and chance of apples when dead
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drops = {
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{name = "default:wood",
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chance = 1, min = 1, max = 3},
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{name = "default:apple",
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chance = 2, min = 1, max = 2},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 2,
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light_damage = 0,
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-- follow diamond
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follow = "default:diamond",
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view_range = 15,
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-- model animation
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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-- right clicking with cooked meat will give npc more health
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:meat" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local hp = self.object:get_hp() + 4
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if hp > self.hp_max then hp = self.hp_max end
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self.object:set_hp(hp)
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end
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end,
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})
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-- spawning disabled for now
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--mobs:register_spawn("mobs:npc", {"default:dirt_with_grass"}, 20, 0, 7000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)
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