61 lines
1.8 KiB
Lua
61 lines
1.8 KiB
Lua
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local old_is_protected = minetest.is_protected
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function minetest.is_protected(pos, name)
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if not areas:canInteract(pos, name) then
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return true
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end
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return old_is_protected(pos, name)
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end
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minetest.register_on_protection_violation(function(pos, name)
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if not areas:canInteract(pos, name) then
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local owners = areas:getNodeOwners(pos)
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minetest.chat_send_player(name,
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("%s is protected by %s."):format(
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minetest.pos_to_string(pos),
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table.concat(owners, ", ")))
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local player = minetest.get_player_by_name(name)
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if player and player:is_player() then
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-- invert the player's yaw/pitch on violation
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local yaw = player:get_look_horizontal() + math.pi
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if yaw > 2 * math.pi then
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yaw = yaw - 2 * math.pi
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end
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player:set_look_horizontal(yaw)
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player:set_look_vertical(-player:get_look_vertical())
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-- if the player digs a node below them, teleport 0.8 up
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local player_pos = player:get_pos()
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if pos.y < player_pos.y then
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player:set_pos({
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x = player_pos.x,
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y = player_pos.y + 0.8,
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z = player_pos.z
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})
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end
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end
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end
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end)
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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-- If it's a mob, deal damage as usual
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if not hitter:is_player() then
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return false
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end
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-- Check if the victim is in an area with allowed PvP or in an unprotected area
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local inAreas = areas:getAreasAtPos(player:getpos())
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-- If the table is empty, PvP is allowed
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if next(inAreas) == nil then
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return false
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end
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-- Do any of the areas have allowed PvP?
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for aId in pairs(inAreas) do
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local a = areas.areas[aId]
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if a.canPvP then
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return false
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end
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end
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-- Otherwise, it doesn't do damage
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minetest.chat_send_player(hitter:get_player_name(), "PvP is not allowed in this area!")
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return true
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end)
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